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another int that should be float
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2 changed files with 2 additions and 2 deletions
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@ -85,7 +85,7 @@ BounceType Entity::getBounceType()
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return bounceType;
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}
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void Entity::generateCollisionMask(int ovrCollideRadius)
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void Entity::generateCollisionMask(float ovrCollideRadius)
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{
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if (this->skeletalSprite.isLoaded())
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{
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@ -281,7 +281,7 @@ public:
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float getHealthPerc();
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void setDeathScene(bool v);
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bool isDeathScene() const { return deathScene; }
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void generateCollisionMask(int ovrCollideRadius=0);
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void generateCollisionMask(float ovrCollideRadius=0);
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DamageData lastDamage;
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bool checkSplash(const Vector &override=Vector(0,0,0));
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EatData eatData;
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