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another int that should be float

This commit is contained in:
fgenesis 2023-10-18 02:16:37 +02:00
parent 56b3439d12
commit a1037091ad
2 changed files with 2 additions and 2 deletions

View file

@ -85,7 +85,7 @@ BounceType Entity::getBounceType()
return bounceType;
}
void Entity::generateCollisionMask(int ovrCollideRadius)
void Entity::generateCollisionMask(float ovrCollideRadius)
{
if (this->skeletalSprite.isLoaded())
{

View file

@ -281,7 +281,7 @@ public:
float getHealthPerc();
void setDeathScene(bool v);
bool isDeathScene() const { return deathScene; }
void generateCollisionMask(int ovrCollideRadius=0);
void generateCollisionMask(float ovrCollideRadius=0);
DamageData lastDamage;
bool checkSplash(const Vector &override=Vector(0,0,0));
EatData eatData;