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fixes to SceneEditor, some more things are working again

This commit is contained in:
fgenesis 2023-10-20 00:35:25 +02:00
parent 78ddd0862d
commit a4ea66761b
4 changed files with 141 additions and 130 deletions

View file

@ -17,6 +17,7 @@ TileRender::~TileRender()
{
}
// shamelessly ripped from paint.net default palette
static const Vector s_tagColors[] =
{
@ -41,6 +42,12 @@ static inline const Vector& getTagColor(int tag)
}
Vector TileRender::GetTagColor(int tag)
{
return getTagColor(tag);
}
void TileRender::onRender(const RenderState& rs) const
{
if(storage.tiles.empty())