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Allow nodes to catch ACTION_SECONDARY.
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@ -6843,6 +6843,7 @@ void Game::bindInput()
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dsq->user.control.actionSet.importAction(this, "PrimaryAction", ACTION_PRIMARY);
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dsq->user.control.actionSet.importAction(this, "SecondaryAction", ACTION_SECONDARY);
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dsq->user.control.actionSet.importAction(this, "Escape", ACTION_ESC);
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