mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 01:33:49 +00:00
Begin joystick code refactor; some related cleanups and unused code removal
This commit is contained in:
parent
4534b68fc5
commit
a7c2d054a2
14 changed files with 102 additions and 254 deletions
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@ -350,10 +350,6 @@ bool AquariaSlider::doSliderInput(float dt)
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inputAmount = -0.1f;
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else if (core->joystick.position.x >= SLIDER_JOY_THRESHOLD)
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inputAmount = +0.1f;
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else if (core->joystick.dpadLeft)
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inputAmount = -0.1f;
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else if (core->joystick.dpadRight)
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inputAmount = +0.1f;
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else if (obj && obj->isActing(ACTION_MENULEFT))
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inputAmount = -0.1f;
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else if (obj && obj->isActing(ACTION_MENURIGHT))
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@ -675,7 +671,7 @@ void AquariaKeyConfig::onUpdate(float dt)
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}
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else
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{
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for (int i = ActionMapper::JOY1_BUTTON_0; i <= ActionMapper::JOY1_BUTTON_16; i++)
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for (int i = ActionMapper::JOY1_BUTTON_0; i <= MAX_JOYSTICK_BTN; i++)
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{
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if (dsq->game->getKeyState(i))
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{
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@ -5170,38 +5170,6 @@ bool Avatar::canQuickSong()
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return !isSinging() && !isEntityDead() && isInputEnabled() && quickSongCastDelay <= 0;
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}
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void Avatar::updateJoystick(float dt)
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{
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if (canQuickSong())
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{
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if (core->joystick.dpadUp)
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{
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if (dsq->continuity.hasSong(SONG_ENERGYFORM) && dsq->continuity.form != FORM_ENERGY)
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{
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quickSongCastDelay = QUICK_SONG_CAST_DELAY;
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dsq->continuity.castSong(SONG_ENERGYFORM);
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}
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}
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else if (core->joystick.dpadDown && dsq->continuity.hasSong(SONG_BEASTFORM) && dsq->continuity.form != FORM_BEAST)
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{
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quickSongCastDelay = QUICK_SONG_CAST_DELAY;
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dsq->continuity.castSong(SONG_BEASTFORM);
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}
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else if (core->joystick.dpadLeft && dsq->continuity.hasSong(SONG_SUNFORM) && dsq->continuity.form != FORM_SUN)
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{
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quickSongCastDelay = QUICK_SONG_CAST_DELAY;
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dsq->continuity.castSong(SONG_SUNFORM);
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}
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else if (core->joystick.dpadRight && dsq->continuity.hasSong(SONG_NATUREFORM) && dsq->continuity.form != FORM_NATURE)
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{
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quickSongCastDelay = QUICK_SONG_CAST_DELAY;
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dsq->continuity.castSong(SONG_NATUREFORM);
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}
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}
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}
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void Avatar::applyRidingPosition()
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{
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if (riding)
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@ -5725,7 +5693,6 @@ void Avatar::onUpdate(float dt)
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if (songInterfaceTimer < 1)
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songInterfaceTimer += dt;
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}
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updateJoystick(dt);
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if (quickSongCastDelay>0)
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{
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@ -180,7 +180,6 @@ public:
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Vector getKeyDir();
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void startBurstCommon();
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void updateJoystick(float dt);
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void openSingingInterface();
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void closeSingingInterface();
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@ -1603,12 +1603,6 @@ void DSQ::toggleInputGrabPlat(bool on)
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{
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}
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void DSQ::instantQuit()
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{
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if (core->getCtrlState() && core->getAltState())
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Core::instantQuit();
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}
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int DSQ::getEntityLayerToLayer(int lcode)
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{
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if (lcode == -4)
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@ -3970,21 +3964,6 @@ void DSQ::onUpdate(float dt)
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if (armb && ActionMapper::getKeyState(armb->joy[0]))
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mouse.buttons.right = DOWN;
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// not going to happen anymore!
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// bye, bye xbox360 controller
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if (!mouse.buttons.middle)
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{
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if (joystick.rightThumb)
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mouse.buttons.middle = DOWN;
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else if (joystick.leftThumb)
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mouse.buttons.middle = DOWN;
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}
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}
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if (joystickEnabled)
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@ -1486,8 +1486,6 @@ public:
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void loadFonts();
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void instantQuit();
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void centerText(const std::string &text);
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void centerMessage(const std::string &text, float y=300, int type=0);
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@ -6981,28 +6981,6 @@ void Game::bindInput()
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addAction(ACTION_TOGGLEGRID, KEY_F9);
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}
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/*
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addAction(ACTION_MENULEFT, KEY_LEFT);
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addAction(ACTION_MENURIGHT, KEY_RIGHT);
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addAction(ACTION_MENUUP, KEY_UP);
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addAction(ACTION_MENUDOWN, KEY_DOWN);
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dsq->user.control.actionSet.importAction(this, "SwimLeft", ACTION_MENULEFT);
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dsq->user.control.actionSet.importAction(this, "SwimRight", ACTION_MENURIGHT);
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dsq->user.control.actionSet.importAction(this, "SwimUp", ACTION_MENUUP);
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dsq->user.control.actionSet.importAction(this, "SwimDown", ACTION_MENUDOWN);
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addAction(ACTION_MENULEFT, JOY1_DPAD_LEFT);
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addAction(ACTION_MENURIGHT, JOY1_DPAD_RIGHT);
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addAction(ACTION_MENUUP, JOY1_DPAD_UP);
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addAction(ACTION_MENUDOWN, JOY1_DPAD_DOWN);
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*/
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addAction(ACTION_MENULEFT, JOY1_STICK_LEFT);
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addAction(ACTION_MENURIGHT, JOY1_STICK_RIGHT);
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addAction(ACTION_MENUUP, JOY1_STICK_UP);
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addAction(ACTION_MENUDOWN, JOY1_STICK_DOWN);
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// To capture quick song keys via script
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dsq->user.control.actionSet.importAction(this, "SongSlot1", ACTION_SONGSLOT1);
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dsq->user.control.actionSet.importAction(this, "SongSlot2", ACTION_SONGSLOT2);
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@ -20,14 +20,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "UserSettings.h"
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#ifndef AQUARIA_USERSETTINGS_DATAONLY
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#include "DSQ.h"
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#include "Game.h"
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#include "Avatar.h"
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#else
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#include "tinyxml2.h"
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using namespace tinyxml2;
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#endif
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#include "DSQ.h"
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#include "Game.h"
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#include "Avatar.h"
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void UserSettings::save()
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@ -554,7 +549,6 @@ void UserSettings::load(bool doApply, const std::string &overrideFile)
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void UserSettings::apply()
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{
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#ifndef AQUARIA_USERSETTINGS_DATAONLY
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core->sound->setMusicVolume(audio.musvol);
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core->sound->setSfxVolume(audio.sfxvol);
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core->sound->setVoiceVolume(audio.voxvol);
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@ -563,6 +557,7 @@ void UserSettings::apply()
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dsq->loops.updateVolume();
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// FIXME: This should be per-joystick
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core->joystick.s1ax = control.s1ax;
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core->joystick.s1ay = control.s1ay;
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core->joystick.s2ax = control.s2ax;
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@ -581,7 +576,5 @@ void UserSettings::apply()
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dsq->bindInput();
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core->settings.prebufferSounds = audio.prebuffer;
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#endif
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}
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@ -211,52 +211,12 @@ bool ActionMapper::getKeyState(int k)
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{
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keyState = (core->mouse.buttons.middle == DOWN);
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}
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else if (k >= JOY1_BUTTON_0 && k <= JOY1_BUTTON_16)
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else if (k >= JOY1_BUTTON_0 && k < JOY1_BUTTON_END)
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{
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int v = k - JOY1_BUTTON_0;
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if (core->joystickEnabled)
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keyState = core->joystick.buttons[v];
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}
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else if (k == JOY1_STICK_LEFT)
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{
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keyState = core->joystick.position.x < -0.6f;
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}
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else if (k == JOY1_STICK_RIGHT)
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{
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keyState = core->joystick.position.x > 0.6f;
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}
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else if (k == JOY1_STICK_UP)
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{
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keyState = core->joystick.position.y < -0.6f;
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}
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else if (k == JOY1_STICK_DOWN)
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{
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keyState = core->joystick.position.y > 0.6f;
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}
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else if (k == X360_BTN_START)
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{
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keyState = core->joystick.btnStart;
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}
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else if (k == X360_BTN_BACK)
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{
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keyState = core->joystick.btnSelect;
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}
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else if (k == JOY1_DPAD_LEFT)
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{
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keyState = core->joystick.dpadLeft;
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}
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else if (k == JOY1_DPAD_RIGHT)
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{
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keyState = core->joystick.dpadRight;
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}
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else if (k == JOY1_DPAD_UP)
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{
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keyState = core->joystick.dpadUp;
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}
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else if (k == JOY1_DPAD_DOWN)
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{
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keyState = core->joystick.dpadDown;
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keyState = core->joystick.getButton(v);
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}
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return keyState;
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@ -27,6 +27,7 @@ class Event;
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class ActionMapper;
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#include "ActionSet.h"
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#include "Joystick.h"
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typedef std::vector<int> ButtonList;
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@ -81,46 +82,12 @@ public:
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MOUSE_BUTTON_MIDDLE = 1001,
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JOY1_BUTTON_0 = 2000,
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JOY1_BUTTON_1 = 2001,
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JOY1_BUTTON_2 = 2002,
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JOY1_BUTTON_3 = 2003,
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JOY1_BUTTON_4 = 2004,
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JOY1_BUTTON_5 = 2005,
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JOY1_BUTTON_6 = 2006,
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JOY1_BUTTON_7 = 2007,
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JOY1_BUTTON_8 = 2008,
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JOY1_BUTTON_9 = 2009,
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JOY1_BUTTON_10 = 2010,
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JOY1_BUTTON_11 = 2011,
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JOY1_BUTTON_12 = 2012,
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JOY1_BUTTON_13 = 2013,
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JOY1_BUTTON_14 = 2014,
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JOY1_BUTTON_15 = 2015,
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JOY1_BUTTON_16 = 2016,
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X360_BTN_START = 3016,
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X360_BTN_BACK = 3017,
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JOY1_DPAD_LEFT = 4000,
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JOY1_DPAD_RIGHT = 4001,
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JOY1_DPAD_DOWN = 4002,
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JOY1_DPAD_UP = 4003,
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JOY1_STICK_LEFT = 4010,
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JOY1_STICK_RIGHT = 4011,
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JOY1_STICK_DOWN = 4012,
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JOY1_STICK_UP = 4013,
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JOY1_BUTTON_END = JOY1_BUTTON_0 + MAX_JOYSTICK_BTN, // one past end
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};
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enum { DPAD_LEFT = 0, DPAD_RIGHT, DPAD_UP, DPAD_DOWN };
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virtual void enableInput();
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virtual void disableInput();
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Event *addCreatedEvent(Event *event);
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void clearCreatedEvents();
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@ -807,7 +807,7 @@ void readKeyData()
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bool Core::initJoystickLibrary(int numSticks)
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bool Core::initJoystickLibrary()
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{
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#ifdef BBGE_BUILD_SDL2
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@ -816,13 +816,10 @@ bool Core::initJoystickLibrary(int numSticks)
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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#endif
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if (numSticks > 0)
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joystick.init(0);
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joystick.init(0);
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joystickEnabled = true;
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return true;
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}
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@ -2124,8 +2121,6 @@ void Core::pollEvents()
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{
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SDL_Quit();
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_exit(0);
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}
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}
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break;
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@ -2141,6 +2136,15 @@ void Core::pollEvents()
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}
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}
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break;
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case SDL_JOYDEVICEADDED:
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onJoystickAdded(event.jdevice.which);
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break;
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case SDL_JOYDEVICEREMOVED:
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onJoystickRemoved(event.jdevice.which);
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break;
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#else
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case SDL_MOUSEBUTTONDOWN:
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{
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@ -3419,3 +3423,11 @@ void Core::initLocalization()
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initCharTranslationTables(trans);
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}
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void Core::onJoystickAdded(int deviceID)
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{
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}
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void Core::onJoystickRemoved(int instanceID)
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{
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}
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47
BBGE/Core.h
47
BBGE/Core.h
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@ -40,10 +40,10 @@ BUILD_LINUX
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#include "DarkLayer.h"
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#include "FrameBuffer.h"
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#include "Shader.h"
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#include "Joystick.h"
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class ParticleEffect;
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@ -243,44 +243,6 @@ struct Mouse
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int scrollWheel, scrollWheelChange, lastScrollWheel;
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};
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const int maxJoyBtns = 64;
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class Joystick
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{
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public:
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Joystick();
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void init(int stick=0);
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void shutdown();
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//Ranges from 0 to 65535 (full speed).
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void rumble(float leftMotor, float rightMotor, float time);
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void update(float dt);
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Vector position, lastPosition;
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ButtonState buttons[maxJoyBtns];
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float deadZone1, deadZone2;
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float clearRumbleTime;
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void callibrate(Vector &vec, float dead);
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float leftTrigger, rightTrigger;
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bool leftThumb, rightThumb, leftShoulder, rightShoulder, dpadLeft, dpadRight, dpadUp, dpadDown;
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bool btnStart, btnSelect;
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Vector rightStick;
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bool inited, xinited;
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bool anyButton();
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# ifdef BBGE_BUILD_SDL2
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SDL_GameController *sdl_controller;
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SDL_Haptic *sdl_haptic;
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# endif
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SDL_Joystick *sdl_joy;
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#if defined(__LINUX__) && !defined(BBGE_BUILD_SDL2)
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int eventfd;
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int16_t effectid;
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#endif
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int stickIndex;
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int s1ax, s1ay, s2ax, s2ay;
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};
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enum FollowCameraLock
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{
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FCL_NONE = 0,
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@ -741,13 +703,16 @@ protected:
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float baseCullRadius;
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bool initSoundLibrary(const std::string &defaultDevice);
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bool initInputLibrary();
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bool initJoystickLibrary(int numSticks=1);
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bool initJoystickLibrary();
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bool initGraphicsLibrary(int w, int h, bool fullscreen, int vsync, int bpp, bool recreate=true);
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void shutdownInputLibrary();
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void shutdownJoystickLibrary();
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void shutdownGraphicsLibrary(bool kill=true);
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void shutdownSoundLibrary();
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virtual void onJoystickAdded(int deviceID);
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virtual void onJoystickRemoved(int instanceID);
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int afterEffectManagerLayer;
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Vector cameraOffset;
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std::vector<float> avgFPS;
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@ -42,7 +42,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Joystick::Joystick()
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{
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xinited = false;
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stickIndex = -1;
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# ifdef BBGE_BUILD_SDL2
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sdl_controller = NULL;
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@ -54,20 +53,11 @@ Joystick::Joystick()
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effectid = -1;
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#endif
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inited = false;
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for (int i = 0; i < maxJoyBtns; i++)
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{
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buttons[i] = UP;
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}
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buttonBitmask = 0;
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deadZone1 = 0.3;
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deadZone2 = 0.3;
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clearRumbleTime= 0;
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leftThumb = rightThumb = false;
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leftTrigger = rightTrigger = 0;
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rightShoulder = leftShoulder = false;
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dpadRight = dpadLeft = dpadUp = dpadDown = false;
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btnStart = false;
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btnSelect = false;
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s1ax = 0;
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s1ay = 1;
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@ -309,7 +299,11 @@ void Joystick::update(float dt)
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if (!SDL_JoystickGetAttached(sdl_joy))
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{
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debugLog("Lost Joystick");
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if (sdl_haptic) { SDL_HapticClose(sdl_haptic); sdl_haptic = NULL; }
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if (sdl_haptic)
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{
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SDL_HapticClose(sdl_haptic);
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sdl_haptic = NULL;
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}
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if (!sdl_controller)
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SDL_JoystickClose(sdl_joy);
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else
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||||
|
@ -371,27 +365,20 @@ void Joystick::update(float dt)
|
|||
callibrate(rightStick, deadZone2);
|
||||
|
||||
|
||||
buttonBitmask = 0;
|
||||
|
||||
#ifdef BBGE_BUILD_SDL2
|
||||
if (sdl_controller)
|
||||
{
|
||||
for (int i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++)
|
||||
buttons[i] = SDL_GameControllerGetButton(sdl_controller, (SDL_GameControllerButton)i)?DOWN:UP;
|
||||
for (int i = SDL_CONTROLLER_BUTTON_MAX; i < maxJoyBtns; i++)
|
||||
buttons[i] = UP;
|
||||
for (unsigned i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++)
|
||||
buttonBitmask |= !!SDL_GameControllerGetButton(sdl_controller, (SDL_GameControllerButton)i) << i;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < maxJoyBtns; i++)
|
||||
buttons[i] = SDL_JoystickGetButton(sdl_joy, i)?DOWN:UP;
|
||||
}
|
||||
#else
|
||||
for (int i = 0; i < maxJoyBtns; i++)
|
||||
buttons[i] = SDL_JoystickGetButton(sdl_joy, i)?DOWN:UP;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
{
|
||||
for (unsigned i = 0; i < MAX_JOYSTICK_BTN; i++)
|
||||
buttonBitmask |= !!SDL_JoystickGetButton(sdl_joy, i) << i;
|
||||
}
|
||||
}
|
||||
|
||||
if (clearRumbleTime >= 0)
|
||||
|
@ -402,16 +389,9 @@ void Joystick::update(float dt)
|
|||
rumble(0,0,0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool Joystick::anyButton()
|
||||
{
|
||||
for (int i = 0; i < maxJoyBtns; i++)
|
||||
{
|
||||
if (buttons[i]) return true;
|
||||
}
|
||||
return false;
|
||||
return !!buttonBitmask;;
|
||||
}
|
||||
|
|
50
BBGE/Joystick.h
Normal file
50
BBGE/Joystick.h
Normal file
|
@ -0,0 +1,50 @@
|
|||
#ifndef BBGE_JOYSTICK_H
|
||||
#define BBGE_JOYSTICK_H
|
||||
|
||||
#include <SDL_joystick.h>
|
||||
|
||||
#include "Vector.h"
|
||||
|
||||
#define MAX_JOYSTICK_BTN 32
|
||||
|
||||
class Joystick
|
||||
{
|
||||
public:
|
||||
Joystick();
|
||||
void init(int stick=0);
|
||||
void shutdown();
|
||||
//Ranges from 0 to 65535 (full speed).
|
||||
void rumble(float leftMotor, float rightMotor, float time);
|
||||
void update(float dt);
|
||||
Vector position, lastPosition;
|
||||
|
||||
float deadZone1, deadZone2;
|
||||
float clearRumbleTime;
|
||||
|
||||
void callibrate(Vector &vec, float dead);
|
||||
bool anyButton();
|
||||
bool getButton(unsigned id) const { return buttonBitmask & (1u << id); }
|
||||
|
||||
Vector rightStick;
|
||||
|
||||
int stickIndex;
|
||||
int s1ax, s1ay, s2ax, s2ay;
|
||||
|
||||
private:
|
||||
bool inited;
|
||||
unsigned buttonBitmask; // FIXME: this should go
|
||||
|
||||
# ifdef BBGE_BUILD_SDL2
|
||||
SDL_GameController *sdl_controller;
|
||||
SDL_Haptic *sdl_haptic;
|
||||
# endif
|
||||
SDL_Joystick *sdl_joy;
|
||||
|
||||
#if defined(__LINUX__) && !defined(BBGE_BUILD_SDL2)
|
||||
int eventfd;
|
||||
short effectid;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
#endif
|
|
@ -296,6 +296,10 @@
|
|||
RelativePath="..\..\BBGE\Joystick.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Joystick.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\LensFlare.cpp"
|
||||
>
|
||||
|
|
Loading…
Reference in a new issue