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Fix animation editor problems: Undo buffer memory hoarding, add warning if saving failed.

Thanks to Peri for finally making me fix this.
This commit is contained in:
fgenesis 2013-12-28 04:42:02 +01:00
commit a9712944ed
4 changed files with 17 additions and 6 deletions

View file

@ -203,7 +203,7 @@ public:
SkeletalSprite();
void loadSkeletal(const std::string &fn);
void saveSkeletal(const std::string &fn);
bool saveSkeletal(const std::string &fn);
void loadSkin(const std::string &fn);
Bone *getBoneByIdx(int idx);