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Fix animation editor problems: Undo buffer memory hoarding, add warning if saving failed.
Thanks to Peri for finally making me fix this.
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4 changed files with 17 additions and 6 deletions
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@ -203,7 +203,7 @@ public:
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SkeletalSprite();
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void loadSkeletal(const std::string &fn);
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void saveSkeletal(const std::string &fn);
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bool saveSkeletal(const std::string &fn);
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void loadSkin(const std::string &fn);
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Bone *getBoneByIdx(int idx);
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