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animation editor: fixed widescreen bug that caused bones to jump a distance to the left when clicked. reposition mouse only if necessary. one additional output text.
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3 changed files with 27 additions and 11 deletions
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@ -243,6 +243,7 @@ public:
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std::vector<Animation> animations;
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std::vector<Bone*> bones;
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inline int getSelectedBoneIdx(void) { return selectedBone; }
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void setSelectedBone(int b);
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void selectPrevBone();
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void selectNextBone();
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