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animation editor: fixed widescreen bug that caused bones to jump a distance to the left when clicked. reposition mouse only if necessary. one additional output text.

This commit is contained in:
fgenesis 2011-11-20 18:35:49 +01:00
parent 3be5e4e637
commit a97629b52b
3 changed files with 27 additions and 11 deletions

View file

@ -243,6 +243,7 @@ public:
std::vector<Animation> animations;
std::vector<Bone*> bones;
inline int getSelectedBoneIdx(void) { return selectedBone; }
void setSelectedBone(int b);
void selectPrevBone();
void selectNextBone();