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https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-17 20:09:35 +00:00
replace CreateDirA() and mkdir() scattered everywhere by createDir() with some more error checking.
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parent
7de589e275
commit
ab752e1156
5 changed files with 47 additions and 27 deletions
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@ -62,7 +62,7 @@ static void Linux_CopyTree(const char *src, const char *dst)
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if (S_ISDIR(statbuf.st_mode))
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{
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mkdir(dst, 0700); // don't care if this fails.
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createDir(dst); // don't care if this fails.
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DIR *dirp = opendir(src);
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if (dirp == NULL)
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return;
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@ -156,8 +156,6 @@ Vector savesz;
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DSQ::DSQ(const std::string& fileSystem, const std::string& extraDataDir)
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: Core(fileSystem, extraDataDir, LR_MAX, APPNAME, PARTICLE_AMOUNT_DEFAULT, "Aquaria")
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{
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// 2048
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//createDirectory(getSaveDirectory());
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dsq = this;
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cutscene_bg = 0;
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@ -947,14 +945,9 @@ This build is not yet final, and as such there are a couple things lacking. They
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Linux_CopyTree(core->adjustFilenameCase("_mods").c_str(), core->adjustFilenameCase(fn).c_str());
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#endif
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std::string p1 = getUserDataFolder();
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std::string p2 = getUserDataFolder() + "/save";
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#if defined(BBGE_BUILD_UNIX)
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mkdir(p1.c_str(), S_IRWXU);
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mkdir(p2.c_str(), S_IRWXU);
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#elif defined(BBGE_BUILD_WINDOWS)
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CreateDirectoryA(p2.c_str(), NULL);
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#endif
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createDir(getUserDataFolder());
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createDir(getUserDataFolder() + "/save");
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createDir(getUserDataFolder() + "/_mods");
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addStateInstance(game = new Game);
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addStateInstance(new GameOver);
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@ -2670,6 +2663,8 @@ void DSQ::clearMenu(float t)
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void DSQ::screenMessage(const std::string &msg)
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{
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debugLog(msg);
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DebugFont *b = new DebugFont();
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b->position = Vector(16,300);
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b->setFontSize(10);
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@ -22,16 +22,6 @@ using Network::NE_UPDATE;
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ModDL moddl;
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// TODO: move this to Base.cpp and replace other similar occurrances
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static void createDir(const char *d)
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{
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#if defined(BBGE_BUILD_UNIX)
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mkdir(d, S_IRWXU);
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#elif defined(BBGE_BUILD_WINDOWS)
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CreateDirectoryA(d, NULL);
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#endif
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}
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// .../_mods/<MODNAME>
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// .../_mods/<MODNAME>.zip
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static std::string _PathToModName(const std::string& path)
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