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Fixed positional audio & pitch shift.
Apparently this was half implemented but not fully finished. Mono samples work fine, for stereo, L/R panning does not work (due to OpenAL's limitation) Also fixed: entity sounds should not play if a cutscene is currently skipped.
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8 changed files with 91 additions and 105 deletions
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@ -145,6 +145,7 @@ namespace FMOD
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FMOD_RESULT setPriority(int priority);
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FMOD_RESULT stop();
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FMOD_RESULT setPaused(bool paused);
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FMOD_RESULT setPan(float pan);
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};
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class System
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