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Fixed positional audio & pitch shift.

Apparently this was half implemented but not fully finished.
Mono samples work fine, for stereo, L/R panning does not work (due to OpenAL's limitation)
Also fixed: entity sounds should not play if a cutscene is currently skipped.
This commit is contained in:
fgenesis 2011-11-26 21:00:24 +01:00
parent ff195c6b16
commit ac2091fb69
8 changed files with 91 additions and 105 deletions

View file

@ -145,6 +145,7 @@ namespace FMOD
FMOD_RESULT setPriority(int priority);
FMOD_RESULT stop();
FMOD_RESULT setPaused(bool paused);
FMOD_RESULT setPan(float pan);
};
class System