mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-01-26 02:07:26 +00:00
simplify RenderObject::renderCall() a bit
This commit is contained in:
parent
4db7990ac2
commit
ac80b3461a
1 changed files with 61 additions and 83 deletions
|
@ -36,9 +36,6 @@ size_t RenderObject::lastTextureApplied = 0;
|
|||
bool RenderObject::lastTextureRepeat = false;
|
||||
bool RenderObject::renderPaths = false;
|
||||
|
||||
const bool RENDEROBJECT_SHAREATTRIBUTES = true;
|
||||
const bool RENDEROBJECT_FASTTRANSFORM = false;
|
||||
|
||||
RenderObjectLayer *RenderObject::rlayer = 0;
|
||||
|
||||
void RenderObject::toggleAlpha(float t)
|
||||
|
@ -574,100 +571,89 @@ void RenderObject::renderCall()
|
|||
{
|
||||
position += offset;
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
|
||||
if (!RENDEROBJECT_FASTTRANSFORM)
|
||||
glPushMatrix();
|
||||
if (!RENDEROBJECT_SHAREATTRIBUTES)
|
||||
if (layer != LR_NONE)
|
||||
{
|
||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||
RenderObjectLayer *l = &core->renderObjectLayers[layer];
|
||||
if (l->followCamera != NO_FOLLOW_CAMERA)
|
||||
{
|
||||
followCamera = l->followCamera;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!RENDEROBJECT_FASTTRANSFORM)
|
||||
if (followCamera!=0 && !parent)
|
||||
{
|
||||
if (layer != LR_NONE)
|
||||
if (followCamera == 1)
|
||||
{
|
||||
RenderObjectLayer *l = &core->renderObjectLayers[layer];
|
||||
if (l->followCamera != NO_FOLLOW_CAMERA)
|
||||
glLoadIdentity();
|
||||
glScalef(core->globalResolutionScale.x, core->globalResolutionScale.y,0);
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
if (isfh())
|
||||
{
|
||||
followCamera = l->followCamera;
|
||||
|
||||
glRotatef(180, 0, 1, 0);
|
||||
}
|
||||
|
||||
glRotatef(rotation.z+rotationOffset.z, 0, 0, 1);
|
||||
}
|
||||
if (followCamera!=0 && !parent)
|
||||
else
|
||||
{
|
||||
if (followCamera == 1)
|
||||
{
|
||||
glLoadIdentity();
|
||||
glScalef(core->globalResolutionScale.x, core->globalResolutionScale.y,0);
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
if (isfh())
|
||||
{
|
||||
Vector pos = getFollowCameraPosition();
|
||||
|
||||
glRotatef(180, 0, 1, 0);
|
||||
}
|
||||
|
||||
glRotatef(rotation.z+rotationOffset.z, 0, 0, 1);
|
||||
}
|
||||
else
|
||||
glTranslatef(pos.x, pos.y, pos.z);
|
||||
if (isfh())
|
||||
{
|
||||
Vector pos = getFollowCameraPosition();
|
||||
|
||||
glTranslatef(pos.x, pos.y, pos.z);
|
||||
if (isfh())
|
||||
{
|
||||
|
||||
glRotatef(180, 0, 1, 0);
|
||||
}
|
||||
glRotatef(rotation.z+rotationOffset.z, 0, 0, 1);
|
||||
glRotatef(180, 0, 1, 0);
|
||||
}
|
||||
glRotatef(rotation.z+rotationOffset.z, 0, 0, 1);
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
|
||||
if (RenderObject::renderPaths && position.data && position.data->path.getNumPathNodes() > 0)
|
||||
{
|
||||
glLineWidth(4);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
size_t i = 0;
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
if (RenderObject::renderPaths && position.data && position.data->path.getNumPathNodes() > 0)
|
||||
glBegin(GL_LINES);
|
||||
for (i = 0; i < position.data->path.getNumPathNodes()-1; i++)
|
||||
{
|
||||
glLineWidth(4);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
size_t i = 0;
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
for (i = 0; i < position.data->path.getNumPathNodes()-1; i++)
|
||||
{
|
||||
glVertex2f(position.data->path.getPathNode(i)->value.x-position.x, position.data->path.getPathNode(i)->value.y-position.y);
|
||||
glVertex2f(position.data->path.getPathNode(i+1)->value.x-position.x, position.data->path.getPathNode(i+1)->value.y-position.y);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glPointSize(20);
|
||||
glBegin(GL_POINTS);
|
||||
glColor4f(0.5,0.5,1,1);
|
||||
for (i = 0; i < position.data->path.getNumPathNodes(); i++)
|
||||
{
|
||||
glVertex2f(position.data->path.getPathNode(i)->value.x-position.x, position.data->path.getPathNode(i)->value.y-position.y);
|
||||
}
|
||||
glEnd();
|
||||
glVertex2f(position.data->path.getPathNode(i)->value.x-position.x, position.data->path.getPathNode(i)->value.y-position.y);
|
||||
glVertex2f(position.data->path.getPathNode(i+1)->value.x-position.x, position.data->path.getPathNode(i+1)->value.y-position.y);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glRotatef(rotation.z+rotationOffset.z, 0, 0, 1);
|
||||
if (isfh())
|
||||
glPointSize(20);
|
||||
glBegin(GL_POINTS);
|
||||
glColor4f(0.5,0.5,1,1);
|
||||
for (i = 0; i < position.data->path.getNumPathNodes(); i++)
|
||||
{
|
||||
|
||||
glRotatef(180, 0, 1, 0);
|
||||
glVertex2f(position.data->path.getPathNode(i)->value.x-position.x, position.data->path.getPathNode(i)->value.y-position.y);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glTranslatef(beforeScaleOffset.x, beforeScaleOffset.y, beforeScaleOffset.z);
|
||||
glScalef(scale.x, scale.y, 1);
|
||||
glTranslatef(internalOffset.x, internalOffset.y, internalOffset.z);
|
||||
glRotatef(rotation.z+rotationOffset.z, 0, 0, 1);
|
||||
if (isfh())
|
||||
{
|
||||
|
||||
glRotatef(180, 0, 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
glTranslatef(beforeScaleOffset.x, beforeScaleOffset.y, beforeScaleOffset.z);
|
||||
glScalef(scale.x, scale.y, 1);
|
||||
glTranslatef(internalOffset.x, internalOffset.y, internalOffset.z);
|
||||
|
||||
}
|
||||
|
||||
for (Children::iterator i = children.begin(); i != children.end(); i++)
|
||||
{
|
||||
|
@ -676,12 +662,12 @@ void RenderObject::renderCall()
|
|||
}
|
||||
|
||||
|
||||
|
||||
{
|
||||
Vector col = color;
|
||||
if (rlayer)
|
||||
glColor4f(color.x * rlayer->color.x, color.y * rlayer->color.y, color.z * rlayer->color.z, alpha.x*alphaMod);
|
||||
else
|
||||
glColor4f(color.x, color.y, color.z, alpha.x*alphaMod);
|
||||
col *= rlayer->color;
|
||||
|
||||
glColor4f(col.x, col.y, col.z, alpha.x*alphaMod);
|
||||
}
|
||||
|
||||
if (texture)
|
||||
|
@ -728,11 +714,6 @@ void RenderObject::renderCall()
|
|||
onRender();
|
||||
|
||||
|
||||
if (!RENDEROBJECT_SHAREATTRIBUTES)
|
||||
{
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
for (Children::iterator i = children.begin(); i != children.end(); i++)
|
||||
{
|
||||
if (!(*i)->isDead() && !(*i)->renderBeforeParent)
|
||||
|
@ -740,10 +721,7 @@ void RenderObject::renderCall()
|
|||
}
|
||||
|
||||
|
||||
if (!RENDEROBJECT_FASTTRANSFORM)
|
||||
{
|
||||
glPopMatrix();
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
|
||||
position -= offset;
|
||||
|
|
Loading…
Reference in a new issue