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simplify RenderObject::renderCall() a bit

This commit is contained in:
fgenesis 2022-05-18 04:04:44 +02:00
parent 4db7990ac2
commit ac80b3461a

View file

@ -36,9 +36,6 @@ size_t RenderObject::lastTextureApplied = 0;
bool RenderObject::lastTextureRepeat = false; bool RenderObject::lastTextureRepeat = false;
bool RenderObject::renderPaths = false; bool RenderObject::renderPaths = false;
const bool RENDEROBJECT_SHAREATTRIBUTES = true;
const bool RENDEROBJECT_FASTTRANSFORM = false;
RenderObjectLayer *RenderObject::rlayer = 0; RenderObjectLayer *RenderObject::rlayer = 0;
void RenderObject::toggleAlpha(float t) void RenderObject::toggleAlpha(float t)
@ -574,17 +571,9 @@ void RenderObject::renderCall()
{ {
position += offset; position += offset;
if (!RENDEROBJECT_FASTTRANSFORM)
glPushMatrix(); glPushMatrix();
if (!RENDEROBJECT_SHAREATTRIBUTES)
{
glPushAttrib(GL_ALL_ATTRIB_BITS);
}
if (!RENDEROBJECT_FASTTRANSFORM)
{
if (layer != LR_NONE) if (layer != LR_NONE)
{ {
RenderObjectLayer *l = &core->renderObjectLayers[layer]; RenderObjectLayer *l = &core->renderObjectLayers[layer];
@ -666,9 +655,6 @@ void RenderObject::renderCall()
glTranslatef(internalOffset.x, internalOffset.y, internalOffset.z); glTranslatef(internalOffset.x, internalOffset.y, internalOffset.z);
}
for (Children::iterator i = children.begin(); i != children.end(); i++) for (Children::iterator i = children.begin(); i != children.end(); i++)
{ {
if (!(*i)->isDead() && (*i)->renderBeforeParent) if (!(*i)->isDead() && (*i)->renderBeforeParent)
@ -676,12 +662,12 @@ void RenderObject::renderCall()
} }
{ {
Vector col = color;
if (rlayer) if (rlayer)
glColor4f(color.x * rlayer->color.x, color.y * rlayer->color.y, color.z * rlayer->color.z, alpha.x*alphaMod); col *= rlayer->color;
else
glColor4f(color.x, color.y, color.z, alpha.x*alphaMod); glColor4f(col.x, col.y, col.z, alpha.x*alphaMod);
} }
if (texture) if (texture)
@ -728,11 +714,6 @@ void RenderObject::renderCall()
onRender(); onRender();
if (!RENDEROBJECT_SHAREATTRIBUTES)
{
glPopAttrib();
}
for (Children::iterator i = children.begin(); i != children.end(); i++) for (Children::iterator i = children.begin(); i != children.end(); i++)
{ {
if (!(*i)->isDead() && !(*i)->renderBeforeParent) if (!(*i)->isDead() && !(*i)->renderBeforeParent)
@ -740,10 +721,7 @@ void RenderObject::renderCall()
} }
if (!RENDEROBJECT_FASTTRANSFORM)
{
glPopMatrix(); glPopMatrix();
}
position -= offset; position -= offset;