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Fix typo in icecunk script, thx Red Skull
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@ -55,7 +55,7 @@ function v.commonInit(me, size)
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512, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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1, -- 0/1 hit other entities off/on (uses collideRadius)
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4000, -- updateCull -1: disabled, default: 4000
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4000 -- updateCull -1: disabled, default: 4000
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)
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loadSound("IceChunkBreak")
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