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Make mouse constraint circle scriptable. New Lua functions:

- setMouseConstraintCircle()
- setMouseConstraint()
This commit is contained in:
fgenesis 2014-03-10 02:26:01 +01:00
commit af463e63b2
4 changed files with 21 additions and 4 deletions

View file

@ -3296,10 +3296,12 @@ void Core::setMouseConstraint(bool on)
mouseConstraint = on;
}
void Core::setMouseConstraintCircle(float circle)
void Core::setMouseConstraintCircle(const Vector& pos, float circle)
{
mouseConstraint = true;
mouseCircle = circle;
mouseConstraintCenter = pos;
mouseConstraintCenter.z = 0;
}
/*
@ -3333,7 +3335,7 @@ bool Core::doMouseConstraint()
{
//- core->getVirtualOffX()
//- virtualOffX
Vector h = Vector(core->center.x , core->center.y);
Vector h = mouseConstraintCenter;
Vector d = mouse.position - h;
if (!d.isLength2DIn(mouseCircle))
{

View file

@ -1037,7 +1037,7 @@ public:
void removeRenderObject(RenderObject *r, RemoveRenderObjectFlag flag = DESTROY_RENDER_OBJECT);
void setMouseConstraint(bool on);
void setMouseConstraintCircle(float mouseCircle);
void setMouseConstraintCircle(const Vector& pos, float mouseCircle);
void setReentryInputGrab(int on);
@ -1350,6 +1350,7 @@ protected:
std::string appName;
bool mouseConstraint;
float mouseCircle;
Vector mouseConstraintCenter;
bool doMouseConstraint();