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Make mouse constraint circle scriptable. New Lua functions:
- setMouseConstraintCircle() - setMouseConstraint()
This commit is contained in:
parent
071ca187e6
commit
af463e63b2
4 changed files with 21 additions and 4 deletions
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@ -3296,10 +3296,12 @@ void Core::setMouseConstraint(bool on)
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mouseConstraint = on;
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}
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void Core::setMouseConstraintCircle(float circle)
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void Core::setMouseConstraintCircle(const Vector& pos, float circle)
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{
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mouseConstraint = true;
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mouseCircle = circle;
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mouseConstraintCenter = pos;
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mouseConstraintCenter.z = 0;
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}
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/*
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@ -3333,7 +3335,7 @@ bool Core::doMouseConstraint()
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{
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//- core->getVirtualOffX()
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//- virtualOffX
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Vector h = Vector(core->center.x , core->center.y);
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Vector h = mouseConstraintCenter;
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Vector d = mouse.position - h;
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if (!d.isLength2DIn(mouseCircle))
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{
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@ -1037,7 +1037,7 @@ public:
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void removeRenderObject(RenderObject *r, RemoveRenderObjectFlag flag = DESTROY_RENDER_OBJECT);
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void setMouseConstraint(bool on);
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void setMouseConstraintCircle(float mouseCircle);
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void setMouseConstraintCircle(const Vector& pos, float mouseCircle);
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void setReentryInputGrab(int on);
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@ -1350,6 +1350,7 @@ protected:
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std::string appName;
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bool mouseConstraint;
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float mouseCircle;
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Vector mouseConstraintCenter;
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bool doMouseConstraint();
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