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Added support for world maps in mods.

Mods with a <Properties hasWorldMap="1"> tag in their XML definition
can now open a native world map like the original game.
Fixed an oversight that the world map visited area was
updated while the editor was open; fixed worldmap.txt saving;
removed the limitation that world map tiles had to be 256x256 -
all tile sizes work now.
Improved the builtin worldmap editor a little.
The game does now read _mods/#/data/stringbank.txt from a mod and merges
it with the main stringbank.txt, and uses _mods/#/data/worldmap.txt
as a full replacement.
Load _mods/#/[map|premap]_mapname.lua scripts to properly
initialize the Naija map token.
This commit is contained in:
fgenesis 2011-09-18 20:53:27 +02:00
parent d4282221fc
commit b0d9fdc1cc
9 changed files with 169 additions and 80 deletions

View file

@ -3203,12 +3203,12 @@ void Continuity::reset()
loadTreasureData();
stringBank.load("data/stringbank.txt");
stringBank.load();
gems.clear();
beacons.clear();
worldMap.load("data/worldmap.txt");
worldMap.load();
ingredients.clear();