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Clear recent save slot when entering the title screen or starting a mod.

This fixes a bug where loading a normal saved game and then dying in a mod
(or vice versa) would cause the game to attempt loading the save game
in the wrong context, resulting in a blank error map and many
"tile dummy" error messages.
This commit is contained in:
fgenesis 2011-12-14 19:40:36 +01:00
parent 2d7eeb4781
commit b26eac658a
2 changed files with 3 additions and 1 deletions

View file

@ -2930,6 +2930,7 @@ void DSQ::createSaveSlots(SaveSlotMode ssm)
void DSQ::title(bool fade)
{
core->settings.runInBackground = false;
recentSaveSlot = -1;
dsq->overlay->color = 0;
dsq->overlay->alpha.interpolateTo(1, 1);

View file

@ -184,7 +184,8 @@ void Mod::start()
core->sound->stopMusic();
enqueueModStart = 1;
enqueueModStart = 1;
dsq->recentSaveSlot = -1;
}
void Mod::applyStart()