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Fix possible dangling pointer / crash in predatorytunicate script
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aab0dad1cb
commit
b4906a3840
1 changed files with 18 additions and 17 deletions
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@ -143,27 +143,28 @@ function update(me, dt)
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entity_setState(me, STATE_IDLE)
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end
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]]--
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if entity_isState(me, STATE_TRAP) and v.trappedEnt ~= 0 then
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entity_setPosition(v.trappedEnt, v.hx, v.hy, 0.1)
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if v.trappedEnt ~= 0 then
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if entity_isDead(v.trappedEnt) then
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v.trappedEnt = 0
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entity_setState(me, STATE_IDLE)
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end
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elseif entity_isState(me, STATE_TRAPPED) and v.trappedEnt ~= 0 then
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entity_setPosition(v.trappedEnt, v.hx, v.hy)
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v.hurtTimer = v.hurtTimer + dt
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if v.hurtTimer > 1 then
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if entity_getEntityType(v.trappedEnt) == ET_ENEMY then
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entity_damage(v.trappedEnt, me, 2, DT_ENEMY_TRAP)
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else
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entity_damage(v.trappedEnt, me, 1, DT_ENEMY_TRAP)
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elseif entity_isState(me, STATE_TRAP) then
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entity_setPosition(v.trappedEnt, v.hx, v.hy, 0.1)
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elseif entity_isState(me, STATE_TRAPPED) then
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entity_setPosition(v.trappedEnt, v.hx, v.hy)
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v.hurtTimer = v.hurtTimer + dt
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if v.hurtTimer > 1 then
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if entity_getEntityType(v.trappedEnt) == ET_ENEMY then
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entity_damage(v.trappedEnt, me, 2, DT_ENEMY_TRAP)
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else
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entity_damage(v.trappedEnt, me, 1, DT_ENEMY_TRAP)
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end
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if entity_isDead(v.trappedEnt) then
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v.trappedEnt = 0
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entity_setState(me, STATE_IDLE)
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end
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v.hurtTimer = 0
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end
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if entity_isDead(v.trappedEnt) then
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v.trappedEnt = 0
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entity_setState(me, STATE_IDLE)
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end
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v.hurtTimer = 0
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end
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end
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end
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