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Fix possible dangling pointer / crash in predatorytunicate script

This commit is contained in:
fgenesis 2014-12-29 00:36:00 +01:00
parent aab0dad1cb
commit b4906a3840

View file

@ -143,27 +143,28 @@ function update(me, dt)
entity_setState(me, STATE_IDLE)
end
]]--
if entity_isState(me, STATE_TRAP) and v.trappedEnt ~= 0 then
entity_setPosition(v.trappedEnt, v.hx, v.hy, 0.1)
if v.trappedEnt ~= 0 then
if entity_isDead(v.trappedEnt) then
v.trappedEnt = 0
entity_setState(me, STATE_IDLE)
end
elseif entity_isState(me, STATE_TRAPPED) and v.trappedEnt ~= 0 then
entity_setPosition(v.trappedEnt, v.hx, v.hy)
v.hurtTimer = v.hurtTimer + dt
if v.hurtTimer > 1 then
if entity_getEntityType(v.trappedEnt) == ET_ENEMY then
entity_damage(v.trappedEnt, me, 2, DT_ENEMY_TRAP)
else
entity_damage(v.trappedEnt, me, 1, DT_ENEMY_TRAP)
elseif entity_isState(me, STATE_TRAP) then
entity_setPosition(v.trappedEnt, v.hx, v.hy, 0.1)
elseif entity_isState(me, STATE_TRAPPED) then
entity_setPosition(v.trappedEnt, v.hx, v.hy)
v.hurtTimer = v.hurtTimer + dt
if v.hurtTimer > 1 then
if entity_getEntityType(v.trappedEnt) == ET_ENEMY then
entity_damage(v.trappedEnt, me, 2, DT_ENEMY_TRAP)
else
entity_damage(v.trappedEnt, me, 1, DT_ENEMY_TRAP)
end
if entity_isDead(v.trappedEnt) then
v.trappedEnt = 0
entity_setState(me, STATE_IDLE)
end
v.hurtTimer = 0
end
if entity_isDead(v.trappedEnt) then
v.trappedEnt = 0
entity_setState(me, STATE_IDLE)
end
v.hurtTimer = 0
end
end
end