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Make BoneCommand::parse() a bit more resilient and bail out when something is wrong
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2 changed files with 18 additions and 3 deletions
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@ -92,7 +92,7 @@ protected:
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class BoneCommand
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{
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public:
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void parse(Bone *b, SimpleIStringStream &is);
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bool parse(Bone *b, SimpleIStringStream &is);
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void run();
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AnimationCommand command;
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Bone *b;
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