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Make BoneCommand::parse() a bit more resilient and bail out when something is wrong

This commit is contained in:
fgenesis 2016-04-17 15:16:55 +02:00
commit b4c1b811ce
2 changed files with 18 additions and 3 deletions

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@ -92,7 +92,7 @@ protected:
class BoneCommand
{
public:
void parse(Bone *b, SimpleIStringStream &is);
bool parse(Bone *b, SimpleIStringStream &is);
void run();
AnimationCommand command;
Bone *b;