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Respect more nodes' active status: PATH_STEAM, PATH_WARP, PATH_RADARHIDE, PATH_WATERBUBBLE, PATH_ZOOM.

These nodes will no longer do their thing if active is set to false.
node_[is|set]EffectOn() is now an alias for the node_[is|set]Active() functions.

Also add getMaxCameraValues() Lua function.
This commit is contained in:
fgenesis 2014-03-06 22:31:22 +01:00
parent 429f612065
commit b501ba67e3
8 changed files with 27 additions and 30 deletions

View file

@ -90,8 +90,6 @@ public:
void setActive(bool v);
bool action(int id, int state);
void setEffectOn(bool on) { effectOn = on; }
PathNode *getPathNode(int idx);
bool isCoordinateInside(const Vector &pos, int rad=0);
@ -142,7 +140,6 @@ public:
std::string gem;
bool effectOn;
bool spiritFreeze;
bool pauseFreeze;