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Respect more nodes' active status: PATH_STEAM, PATH_WARP, PATH_RADARHIDE, PATH_WATERBUBBLE, PATH_ZOOM.
These nodes will no longer do their thing if active is set to false. node_[is|set]EffectOn() is now an alias for the node_[is|set]Active() functions. Also add getMaxCameraValues() Lua function.
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8 changed files with 27 additions and 30 deletions
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@ -90,8 +90,6 @@ public:
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void setActive(bool v);
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bool action(int id, int state);
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void setEffectOn(bool on) { effectOn = on; }
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PathNode *getPathNode(int idx);
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bool isCoordinateInside(const Vector &pos, int rad=0);
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@ -142,7 +140,6 @@ public:
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std::string gem;
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bool effectOn;
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bool spiritFreeze;
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bool pauseFreeze;
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