mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-24 21:55:42 +00:00
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
This commit is contained in:
parent
cd18ef2a43
commit
b5518c28cd
11 changed files with 239 additions and 31 deletions
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@ -65,7 +65,7 @@ AquariaSaveSlot::AquariaSaveSlot(int slot) : AquariaGuiQuad()
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if (description.length() > 0)
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{
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std::ostringstream os;
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os << "Slot ";
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os << dsq->continuity.stringBank.get(2002) << " ";
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if (dsq->isDeveloperKeys())
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os << slot;
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else
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@ -79,7 +79,7 @@ AquariaSaveSlot::AquariaSaveSlot(int slot) : AquariaGuiQuad()
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else
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{
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std::ostringstream os;
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os << "Slot " << (slot+1) << " - Empty";
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os << dsq->continuity.stringBank.get(2002) << " " << (slot+1) << " - " << dsq->continuity.stringBank.get(2003);
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text1->setText(os.str());
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glowText->setText(os.str());
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empty = true;
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@ -220,7 +220,7 @@ void AquariaSaveSlot::onUpdate(float dt)
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else if ((!core->mouse.buttons.left && !core->mouse.buttons.right) && mbDown)
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{
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mbDown = false;
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if (text1->getText().find("Empty")!=std::string::npos && dsq->saveSlotMode == SSM_LOAD)
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if (text1->getText().find(dsq->continuity.stringBank.get(2003))!=std::string::npos && dsq->saveSlotMode == SSM_LOAD)
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{
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}
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@ -554,7 +554,7 @@ void DSQ::debugMenu()
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{
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core->frameOutputMode = false;
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dsq->game->togglePause(true);
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std::string s = dsq->getUserInputString("1: Refresh\n2: Heal\n3: Reset Cont.\n5: Set Invincible\n6: Set Flag\n8: All Songs\n9: All Ups\nS: learn song #\nF: Find Entity\nC: Set Costume\n0: Learn MArea Songs\nR: Record Demo\nP: Playback Demo\nT: Rewind Demo\nU: Ouput Demo Frames\nB: Unload Resources\nA: Reload Resources\nM: AutoMap\nJ: JumpState\nQ: QuitNestedMain", "");
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std::string s = dsq->getUserInputString(dsq->continuity.stringBank.get(2012), "");
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stringToUpper(s);
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/*
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@ -748,7 +748,7 @@ void DSQ::debugMenu()
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{
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std::ostringstream os;
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os << dsq->game->avatar->health;
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std::istringstream is(dsq->getUserInputString("health", os.str()));
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std::istringstream is(dsq->getUserInputString(dsq->continuity.stringBank.get(2013), os.str()));
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float h = 0;
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is >> h;
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dsq->game->avatar->health = h;
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@ -1186,6 +1186,8 @@ This build is not yet final, and as such there are a couple things lacking. They
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loadBit(LOAD_FONTS);
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dsq->continuity.stringBank.load();
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setTexturePointers();
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cursor = new Quad;
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@ -1317,14 +1319,14 @@ This build is not yet final, and as such there are a couple things lacking. They
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addRenderObject(cutscene_bg, LR_SUBTITLES);
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cutscene_text = new BitmapText(&dsq->font);
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cutscene_text->setText("~Paused~");
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cutscene_text->setText(dsq->continuity.stringBank.get(2004));
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cutscene_text->position = Vector(400,300-16);
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cutscene_text->alpha.x = 0;
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cutscene_text->followCamera = 1;
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addRenderObject(cutscene_text, LR_SUBTITLES);
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cutscene_text2 = new BitmapText(&dsq->smallFont);
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cutscene_text2->setText("Press 'S' to Skip");
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cutscene_text2->setText(dsq->continuity.stringBank.get(2005));
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cutscene_text2->position = Vector(400,300+10);
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cutscene_text2->alpha.x = 0;
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cutscene_text2->followCamera = 1;
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@ -1774,7 +1776,7 @@ void DSQ::setFilter(int ds)
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void DSQ::setStory()
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{
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std::string flagString = getUserInputString("Enter Flag to Set", "0");
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std::string flagString = getUserInputString(dsq->continuity.stringBank.get(2014), "0");
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int flag = 0;
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std::istringstream is(flagString);
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is >> flag;
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@ -1782,7 +1784,7 @@ void DSQ::setStory()
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core->main(0.2);
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std::ostringstream os;
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os << dsq->continuity.getFlag(flag);
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flagString = getUserInputString("Enter Value to Set Flag To", os.str());
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flagString = getUserInputString(dsq->continuity.stringBank.get(2015), os.str());
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int value = 0;
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std::istringstream is2(flagString);
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is2 >> value;
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@ -2917,7 +2919,7 @@ void DSQ::clearModSelector()
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void DSQ::updateSaveSlotPageCount()
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{
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std::ostringstream os;
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os << "Page " << user.data.savePage+1 << "/" << maxPages+1;
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os << dsq->continuity.stringBank.get(2006) << " " << user.data.savePage+1 << "/" << maxPages+1;
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saveSlotPageCount->setText(os.str());
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}
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@ -146,7 +146,7 @@ void Demo::update(float dt)
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if (getQuitKey())
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{
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toggleRecord(false);
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dsq->centerMessage("Stopped Recording");
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dsq->centerMessage(dsq->continuity.stringBank.get(2010));
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}
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}
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else if (mode == DEMOMODE_PLAYBACK)
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@ -180,7 +180,7 @@ void Demo::update(float dt)
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if (getQuitKey() || (!frames.empty() && frame >= frames.size())) {
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togglePlayback(false);
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dsq->centerMessage("Stopped Playback");
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dsq->centerMessage(dsq->continuity.stringBank.get(2011));
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}
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@ -2514,7 +2514,7 @@ void Game::loadEntityTypeList()
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std::string line;
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if(!in)
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{
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core->messageBox("error", "Entity data not found! Aborting...");
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core->messageBox(dsq->continuity.stringBank.get(2008), dsq->continuity.stringBank.get(2016));
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exit(1);
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}
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while (std::getline(in, line))
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@ -3882,7 +3882,7 @@ void Game::createInGameMenu()
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recipeMenu.header = new BitmapText(&dsq->font);
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recipeMenu.header->color = 0;
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recipeMenu.header->followCamera = 1;
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recipeMenu.header->setText("Recipes");
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recipeMenu.header->setText(dsq->continuity.stringBank.get(2007));
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recipeMenu.header->alpha = 0;
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recipeMenu.header->position = Vector(scrollx, 5); //10
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addRenderObject(recipeMenu.header, LR_RECIPES);
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@ -3891,7 +3891,7 @@ void Game::createInGameMenu()
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recipeMenu.page->color = 0;
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recipeMenu.page->followCamera = 1;
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recipeMenu.page->position = Vector(scrollx, 400);
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recipeMenu.page->setText("Page");
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recipeMenu.page->setText(dsq->continuity.stringBank.get(2006));
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recipeMenu.page->alpha = 0;
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addRenderObject(recipeMenu.page, LR_RECIPES);
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@ -27,7 +27,7 @@ void GameplayVariables::load()
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InStream inFile("data/variables.txt");
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if(!inFile)
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{
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core->messageBox("error", "Variables data not found! Aborting...");
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core->messageBox(dsq->continuity.stringBank.get(2008), dsq->continuity.stringBank.get(2017));
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exit(1);
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}
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std::string s;
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@ -224,7 +224,7 @@ void ModDL::NotifyModlist(ModlistRequest *rq, NetEvent ev, size_t recvd, size_t
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scr->globeIcon->alpha.stop();
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scr->globeIcon->alpha.interpolateTo(1, 0.5f, 0, false, true);
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scr->globeIcon->quad->color.interpolateTo(Vector(0.5f, 0.5f, 0.5f), 0.3f);
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scr->dlText.setText("Unable to retrieve online mod list.\nCheck your connection and try again."); // TODO: put into stringbank
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scr->dlText.setText(dsq->continuity.stringBank.get(2021));
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scr->dlText.alpha = 0;
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scr->dlText.alpha.ensureData();
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scr->dlText.alpha.data->path.addPathNode(0, 0);
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@ -257,7 +257,7 @@ void ModDL::NotifyModlist(ModlistRequest *rq, NetEvent ev, size_t recvd, size_t
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{
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scr->dlText.alpha.stopPath();
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scr->dlText.alpha.interpolateTo(1, 0.5f);
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scr->dlText.setText("Server error!\nBad XML, please contact server admin.\nURL: " + rq->url); // TODO: -> stringbank
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scr->dlText.setText(dsq->continuity.stringBank.get(2022) + " " + rq->url);
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}
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}
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}
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@ -484,7 +484,7 @@ void ModDL::NotifyMod(ModRequest *rq, NetEvent ev, size_t recvd, size_t total)
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if(!ico)
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{
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if(ev == NE_FINISH)
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dsq->centerMessage("Finished downloading mod " + rq->modname, 420); // TODO: -> stringbank
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dsq->centerMessage(dsq->continuity.stringBank.get(2023) + " " + rq->modname, 420);
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return;
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}
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@ -571,7 +571,7 @@ void ModIcon::loadEntry(const ModEntry& entry)
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dsq->mod.loadModXML(&d, entry.path);
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std::string ds = "No Description";
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std::string ds = dsq->continuity.stringBank.get(2009);
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TiXmlElement *top = d.FirstChildElement("AquariaMod");
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if (top)
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@ -737,13 +737,13 @@ void ModIconOnline::onClick()
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if(hasPkgOnDisk())
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{
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if(hasUpdate)
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proceed = dsq->confirm("Download update?"); // TODO: -> stringbank
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proceed = dsq->confirm(dsq->continuity.stringBank.get(2024));
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else
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proceed = dsq->confirm("Mod already exists. Re-download?");
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proceed = dsq->confirm(dsq->continuity.stringBank.get(2025));
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}
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else
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{
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dsq->confirm("This mod was installed manually,\nnot messing with it.", "", true);
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dsq->confirm(dsq->continuity.stringBank.get(2026), "", true);
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proceed = false;
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}
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@ -825,7 +825,7 @@ void MenuIconBar::init()
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ico = new MenuIcon(0);
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ico->label = "\nBrowse installed mods"; // TODO: -> stringbank
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ico->label = dsq->continuity.stringBank.get(2027);
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ico->useQuad("modselect/hdd");
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y += ico->quad->height;
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ico->position = Vector(0, y);
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@ -834,7 +834,7 @@ void MenuIconBar::init()
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MenuIcon *prev = ico;
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ico = new MenuIcon(1);
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ico->label = "\nBrowse & enable/disable installed patches";
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ico->label = dsq->continuity.stringBank.get(2028);
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ico->useQuad("modselect/patch");
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y += ico->quad->height;
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ico->position = Vector(0, y);
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@ -844,7 +844,7 @@ void MenuIconBar::init()
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prev = ico;
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ico = new MenuIcon(2);
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ico->label = "\nBrowse mods online";
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ico->label = dsq->continuity.stringBank.get(2029);
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ico->useQuad("modselect/globe");
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y += ico->quad->height;
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ico->position = Vector(0, y);
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@ -855,7 +855,7 @@ void MenuIconBar::init()
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prev = ico;
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ico = new MenuIcon(3);
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ico->label = "\nReturn to title";
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ico->label = dsq->continuity.stringBank.get(2030);
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ico->useQuad("gui/wok-drop");
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ico->repeatTextureToFill(false);
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y += ico->quad->height;
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@ -132,7 +132,7 @@ void ParticleEditor::load()
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{
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particleManager->loadParticleBank(dsq->particleBank1, dsq->particleBank2);
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emitter->stop();
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std::string pname = dsq->getUserInputString("Particle Name:");
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std::string pname = dsq->getUserInputString(dsq->continuity.stringBank.get(2018));
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lastLoadedParticle = pname;
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emitter->load(pname);
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emitter->start();
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@ -435,7 +435,7 @@ void RecipeMenu::createPage(int p)
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dsq->game->addRenderObject(description, scroll->layer);
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std::ostringstream os2;
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os2 << "Page " << currentPage+1 << "/" << getNumPages()+1;
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os2 << dsq->continuity.stringBank.get(2006) << " " << currentPage+1 << "/" << getNumPages()+1;
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page->setText(os2.str());
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debugLog("done: " + os2.str());
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@ -285,11 +285,11 @@ void WorldMap::save()
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WorldMapTile *t = &worldMapTiles[i];
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out << t->index << " " << t->stringIndex << " " << t->name << " " << t->layer << " " << t->scale << " " << t->gridPos.x << " " << t->gridPos.y << " " << t->prerevealed << " " << t->scale2 << std::endl;
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}
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dsq->screenMessage("Saved worldmap data to " + fn);
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dsq->screenMessage(dsq->continuity.stringBank.get(2019) + " " + fn);
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}
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else
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{
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dsq->screenMessage("Unable to save worldmap to " + fn);
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dsq->screenMessage(dsq->continuity.stringBank.get(2020) + " " + fn);
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}
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}
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206
files/data/stringbank.txt
Normal file
206
files/data/stringbank.txt
Normal file
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@ -0,0 +1,206 @@
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0 Double click on the food or drag the food to Naija's mouth to eat.
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1 Drag two or three ingredients over and press the Cook button to combine them. Drag food onto the 'X' to throw it away. When in a kitchen, you will have access to three slots.
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2 Use the minimap in the corner to get your bearings. White circles represent new areas. Naija's home is nearby - marked in gold.
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3 Boost towards enemies in Beast Form to bite them.
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4 You've found a new Map Token!|Double Click the Mini Map in the corner of the screen to view the World Map.
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6 You've learned Li's song. Sing it to draw Li towards you if he has wandered off. Interact with Li's helmet if you'd like to leave him here.
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7 Sing Li's Song when he is Near to Toggle his Combat Mode.
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8 Congratulations, you've reached the end of the current Aquaria IGF demo! Look for more updates in the upcoming months.
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9 Absorb blue plants to heal Naija's wounds.
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11 Naija can combine ingredients to create special food items.
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12 Some enemies allow you to fire new shots when devoured...
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13 Click on Naija to Let Go, Click Far Away to Jump
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14 The songs that Naija has learned are displayed here. Hover the cursor over them to see how they are sung. Click them to hear Naija's description.
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15 Click these icons to switch between menu pages.
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16 This page seems to be blank for now. Perhaps later...
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17 Naija's pets are displayed here. Click to select the active pet.
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19 UNUSED
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20 Change into Energy Form to Pass the Next Barrier
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21 Sing the same color note as the Song Plant to Open it
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22 Sing the same color note as the Verse Egg to Open it
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23 Learned the
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24 Recipe!
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26 You Have Gained the Power to Cook with Three Slots at Any Time
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27 Too Many
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28 Spin the Cursor around Naija to Switch Sides in Dual Form
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29 Charge Up Naija's Attack by Killing Enemies with Li's Side
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30 You've discovered a Blaster Pet Egg!
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31 You've discovered a Pirhana Pet Egg!
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32 You've discovered a Dumbo Octopus Pet Egg!
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33 You've discovered a Nautilus Pet Egg!
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34 Creatures' shells can be removed with the bind song.
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35 The Shield Song - Press ESC for Song Menu
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36 Learned the Bind Song
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37 Learned the Energy Form Song
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38 Learned the Beast Form Song
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39 Learned the Fish Form Song
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40 Learned the Nature Form Song
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41 Learned the Sun Form Song
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42 Learned Li's Song
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43 Learned the Dual Form Song
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44 Learned the Spirit Form Song
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50 Use the Bind Song to Lift Rocks and Pull Up Plants
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51 Use the Bind Song to Move the Bloated Mermen
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60 ===WINDOWS/LINUX HINTS START===
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61 Hold Left Mouse Button or Space Bar to Swim
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62 Hold Right on Naija to Sing
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63 Hold Right on Enemies to Target them in Energy Form.
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64 Press or Hold Right to Create Seeds in Nature Form.
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65 Hold Left and Move the Cursor Around Naija to Roll
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66 Tap Left and Right on Naija to Revert and Pass Through
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67 Hold Middle Mouse Button or Left Shift to Look Around
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68 Right Click to Interact
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69 Hold Right to Charge in Energy Form
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70 Click Right to Attack in Energy Form
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71 Click and Hold Left Mouse Button Far from Naija
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80 ===MAC HINTS START===
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81 Hold Left Mouse Button or Space Bar to Swim
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82 Hold Ctrl on Naija to Sing
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83 Hold Ctrl on Enemies to Target them in Energy Form.
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84 Press or Hold Ctrl to Create Seeds in Nature Form.
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85 Hold the Mouse Button and Move the Cursor Around Naija to Roll
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86 Tap Both Buttons on Naija, or X key, to Revert and Pass Through
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87 Hold Left Shift or Middle Mouse Button to Look Around
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88 Press Ctrl to Interact
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89 Hold Ctrl to Charge in Energy Form
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90 Press Ctrl to Attack in Energy Form
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91 Click and Hold Left Mouse Button Far from Naija
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100 +
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101 -
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200 Heal
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201 Full Health
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202 Defense +
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203 Seconds
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204 Speed +
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205 for
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206 Regeneration x
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207 Trippy
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208 Beast Shot
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209 Bite Power Up
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210 Invincible
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211 Energy Shot +
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212 Blindness Cured
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213 Poison Cured
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214 Poisoned
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215 Tasty!
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216 Pet Power Up
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217 Fish Form Poison
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218 All Status Cured
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219 Web Ability
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220 Sun Ability Up
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221 ???
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222 You've found a lost treasure! Many are hidden throughout the waters of Aquaria. Once collected, they will modify Naija's home cave in unique ways.
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223 A treasure has been added to your home cave.
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224 You've found a new costume! You can use the treasure menu to wear it.
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225 You must find another Ancient Turtle before you can travel with them.
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226 Ride the Ancient Turtles to travel quickly through regions of Aquaria.
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227 Li Will Eat
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500 [Jelly Beacon] [This odd plant seemed to draw small Jelly Fish towards it.]
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501 [Krotite Armor] [I recovered this ancient battle armor worn by the Krotites, from a secret entrance to the Energy Temple.]
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502 [Energy Idol] [A small statuette that burned with the power of the Krotites.]
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503 [Tooth] [In the rush of victory, I pulled this large tooth from the Energy God's jaw. I decided to keep it, as a reminder...]
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504 [Big Seed] [I discovered a giant seed in my sanctuary. When I brought it home and planted it, it sprouted into a colorful garden.]
|
||||
505 [Crab Armor] [I fashioned this armor from the shell of the Giant Crab. It would provide me with extra defense when worn.]
|
||||
506 [Glowing Plant] [Its twin bulbs drew jellyfish up from the deep.]
|
||||
507 [Mithalas Pot] [This pot never seemed to run out of meat for my kitchen.]
|
||||
508 [Arnassi Armor] [I won this armor by completing the Arnassi gauntlet in record time. When worn, I could ride seahorses more effectively.]
|
||||
509 [Odd Container] [The bubbles trapped inside this container amused me.]
|
||||
510 [Mithalan Banner] [I took a blue banner from Mithalas, to remind me of the time spent in its waters.]
|
||||
511 [Mithala Doll] [I imagined that this doll belonged to a young girl who had lived in Mithalas long before it was destroyed.]
|
||||
512 [Walker Baby] [Perhaps one day it would grow up to be as magnificent as the Walkers in the Kelp Forest.]
|
||||
513 [Seed Bag] [I spread these seeds around the foresty area of my cave. Soon small leafy sprouts appeared.]
|
||||
514 [Arnassi Statue] [An Arnassi statue I scavenged from the ruins of the civilization.]
|
||||
515 [Gear] [I thought that it might be fun to have one of these in my cave.]
|
||||
516 [Sun Key] [A strange shiny object... I had no idea what it was for, but I decided to keep it.]
|
||||
517 [Urchin Costume] [A spiny costume fashioned from shells of sea urchins. Creatures that touched it would take damage from its sharp spikes.]
|
||||
518 [Girl's Costume] [A rather revealing costume...]
|
||||
519 [Mutant Costume] [Why did they look so much like me...]
|
||||
520 [Jelly Costume] [I won this costume by defeating King Jellyfish. When worn, it would heal me if my wounds became critical.]
|
||||
521 [Mithalan Dress] [A ceremonial costume worn by the Princess of Mithalas.]
|
||||
522 [Anemone Seed] [When planted, this seed sprouted a garden of anemones in my cave.]
|
||||
523 [Glowing Seed] [When planted, this seed sprouted a garden of glowing plants in my cave.]
|
||||
524 [Turtle Egg] [I found this egg in the Turtle Cave.]
|
||||
525 [King's Skull] [How did he end up in such a terrible place, I wondered?]
|
||||
526 [Drask's Trident] [This belonged on the end of a Prince's weapon.]
|
||||
527 [Song Plant Spore] [The spores from the song plant reacted strongly to the Verse.]
|
||||
528 [Jelly Egg] [An egg from an upside-down jelly.]
|
||||
529 [Stone Head] [I wondered if this stone's crude face was the product of nature or something else?]
|
||||
530 [Golden Starfish] [A special starfish infused with Sun's power.]
|
||||
531 [Black Pearl] [A beautiful black pearl I found hidden away in a deep cave.]
|
||||
532 [Baby Crib] [This baby's crib brought powerful memories rushing to the surface.]
|
||||
600 Pets
|
||||
601 [Nautilus] [Bashes itself into nearby creatures.]
|
||||
602 [Dumbo] [Creates a glow of light around Naija.]
|
||||
603 [Blaster] [Fires on nearby creatures.]
|
||||
604 [Piranha] [Bites and devours nearby creatures.]
|
||||
799 Secret Error
|
||||
800 Found One of Naija's Lost Memories
|
||||
801 Found Two of Naija's Lost Memories
|
||||
802 Found All of Naija's Lost Memories - A New Ending
|
||||
850 End of Demo
|
||||
851 Wrong Way!
|
||||
852 Lap
|
||||
853 Complete!
|
||||
860 Enter Map Marker Name:
|
||||
1000 Boiler Room
|
||||
1001 Whale
|
||||
1002 Frozen Veil
|
||||
1003 Bubble Cave
|
||||
1004 The Energy Temple
|
||||
1005 Naija's Home
|
||||
1006 Verse Cave
|
||||
1007 The Song Cave
|
||||
1008 Home Waters
|
||||
1009 Open Waters
|
||||
1010 The Kelp Forest
|
||||
1011 Mithalas City
|
||||
1012 Mithalas Cathedral
|
||||
1013 The Sun Temple
|
||||
1014 The Veil
|
||||
1015 The Abyss
|
||||
1016 The Sunken City
|
||||
1017 Fish Cave
|
||||
1018 Octopus Cave
|
||||
1019 Ice Cavern
|
||||
1020 ???
|
||||
1021 The Body
|
||||
1022
|
||||
1023 Secret Cave Passage
|
||||
1024 Mermog Cave
|
||||
1025 Forest Sprite Cave
|
||||
1026 The Fish Cave
|
||||
1027 The Turtle Cave
|
||||
1028 The Arnassi Ruins
|
||||
1029 Li's Cave
|
||||
1030 King Jellyfish Cave
|
||||
2000 Save Game
|
||||
2001 Load Game
|
||||
2002 Slot
|
||||
2003 Empty
|
||||
2004 ~Paused~
|
||||
2005 Press 'S' to Skip
|
||||
2006 Page
|
||||
2007 Recipes
|
||||
2008 error
|
||||
2009 No Description
|
||||
2010 Stopped Recording
|
||||
2011 Stopped Playback
|
||||
2012 1: Refresh|2: Heal|3: Reset Cont.|5: Set Invincible|6: Set Flag|8: All Songs|9: All Ups|S: learn song #|F: Find Entity|C: Set Costume|0: Learn MArea Songs|R: Record Demo|P: Playback Demo|T: Rewind Demo|U: Ouput Demo Frames|B: Unload Resources|A: Reload Resources|M: AutoMap|J: JumpState|Q: QuitNestedMain
|
||||
2013 health
|
||||
2014 Enter Flag to Set
|
||||
2015 Enter Value to Set Flag To
|
||||
2016 Entity data not found! Aborting...
|
||||
2017 Variables data not found! Aborting...
|
||||
2018 Particle Name:
|
||||
2019 Saved worldmap data to
|
||||
2020 Unable to save worldmap to
|
||||
2021 Unable to retrieve online mod list.|Check your connection and try again.
|
||||
2022 Server error!|Bad XML, please contact server admin.|URL:
|
||||
2023 Finished downloading mod
|
||||
2024 Download update?
|
||||
2025 Mod already exists. Re-download?
|
||||
2026 This mod was installed manually,|not messing with it.
|
||||
2027 |Browse installed mods
|
||||
2028 |Browse & enable/disable installed patches
|
||||
2029 |Browse mods online
|
||||
2030 |Return to title
|
Loading…
Reference in a new issue