1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-12-25 14:15:46 +00:00

Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.

This commit is contained in:
fgenesis 2012-06-02 18:58:02 +02:00
parent cd18ef2a43
commit b5518c28cd
11 changed files with 239 additions and 31 deletions

View file

@ -65,7 +65,7 @@ AquariaSaveSlot::AquariaSaveSlot(int slot) : AquariaGuiQuad()
if (description.length() > 0) if (description.length() > 0)
{ {
std::ostringstream os; std::ostringstream os;
os << "Slot "; os << dsq->continuity.stringBank.get(2002) << " ";
if (dsq->isDeveloperKeys()) if (dsq->isDeveloperKeys())
os << slot; os << slot;
else else
@ -79,7 +79,7 @@ AquariaSaveSlot::AquariaSaveSlot(int slot) : AquariaGuiQuad()
else else
{ {
std::ostringstream os; std::ostringstream os;
os << "Slot " << (slot+1) << " - Empty"; os << dsq->continuity.stringBank.get(2002) << " " << (slot+1) << " - " << dsq->continuity.stringBank.get(2003);
text1->setText(os.str()); text1->setText(os.str());
glowText->setText(os.str()); glowText->setText(os.str());
empty = true; empty = true;
@ -220,7 +220,7 @@ void AquariaSaveSlot::onUpdate(float dt)
else if ((!core->mouse.buttons.left && !core->mouse.buttons.right) && mbDown) else if ((!core->mouse.buttons.left && !core->mouse.buttons.right) && mbDown)
{ {
mbDown = false; mbDown = false;
if (text1->getText().find("Empty")!=std::string::npos && dsq->saveSlotMode == SSM_LOAD) if (text1->getText().find(dsq->continuity.stringBank.get(2003))!=std::string::npos && dsq->saveSlotMode == SSM_LOAD)
{ {
} }

View file

@ -554,7 +554,7 @@ void DSQ::debugMenu()
{ {
core->frameOutputMode = false; core->frameOutputMode = false;
dsq->game->togglePause(true); dsq->game->togglePause(true);
std::string s = dsq->getUserInputString("1: Refresh\n2: Heal\n3: Reset Cont.\n5: Set Invincible\n6: Set Flag\n8: All Songs\n9: All Ups\nS: learn song #\nF: Find Entity\nC: Set Costume\n0: Learn MArea Songs\nR: Record Demo\nP: Playback Demo\nT: Rewind Demo\nU: Ouput Demo Frames\nB: Unload Resources\nA: Reload Resources\nM: AutoMap\nJ: JumpState\nQ: QuitNestedMain", ""); std::string s = dsq->getUserInputString(dsq->continuity.stringBank.get(2012), "");
stringToUpper(s); stringToUpper(s);
/* /*
@ -748,7 +748,7 @@ void DSQ::debugMenu()
{ {
std::ostringstream os; std::ostringstream os;
os << dsq->game->avatar->health; os << dsq->game->avatar->health;
std::istringstream is(dsq->getUserInputString("health", os.str())); std::istringstream is(dsq->getUserInputString(dsq->continuity.stringBank.get(2013), os.str()));
float h = 0; float h = 0;
is >> h; is >> h;
dsq->game->avatar->health = h; dsq->game->avatar->health = h;
@ -1186,6 +1186,8 @@ This build is not yet final, and as such there are a couple things lacking. They
loadBit(LOAD_FONTS); loadBit(LOAD_FONTS);
dsq->continuity.stringBank.load();
setTexturePointers(); setTexturePointers();
cursor = new Quad; cursor = new Quad;
@ -1317,14 +1319,14 @@ This build is not yet final, and as such there are a couple things lacking. They
addRenderObject(cutscene_bg, LR_SUBTITLES); addRenderObject(cutscene_bg, LR_SUBTITLES);
cutscene_text = new BitmapText(&dsq->font); cutscene_text = new BitmapText(&dsq->font);
cutscene_text->setText("~Paused~"); cutscene_text->setText(dsq->continuity.stringBank.get(2004));
cutscene_text->position = Vector(400,300-16); cutscene_text->position = Vector(400,300-16);
cutscene_text->alpha.x = 0; cutscene_text->alpha.x = 0;
cutscene_text->followCamera = 1; cutscene_text->followCamera = 1;
addRenderObject(cutscene_text, LR_SUBTITLES); addRenderObject(cutscene_text, LR_SUBTITLES);
cutscene_text2 = new BitmapText(&dsq->smallFont); cutscene_text2 = new BitmapText(&dsq->smallFont);
cutscene_text2->setText("Press 'S' to Skip"); cutscene_text2->setText(dsq->continuity.stringBank.get(2005));
cutscene_text2->position = Vector(400,300+10); cutscene_text2->position = Vector(400,300+10);
cutscene_text2->alpha.x = 0; cutscene_text2->alpha.x = 0;
cutscene_text2->followCamera = 1; cutscene_text2->followCamera = 1;
@ -1774,7 +1776,7 @@ void DSQ::setFilter(int ds)
void DSQ::setStory() void DSQ::setStory()
{ {
std::string flagString = getUserInputString("Enter Flag to Set", "0"); std::string flagString = getUserInputString(dsq->continuity.stringBank.get(2014), "0");
int flag = 0; int flag = 0;
std::istringstream is(flagString); std::istringstream is(flagString);
is >> flag; is >> flag;
@ -1782,7 +1784,7 @@ void DSQ::setStory()
core->main(0.2); core->main(0.2);
std::ostringstream os; std::ostringstream os;
os << dsq->continuity.getFlag(flag); os << dsq->continuity.getFlag(flag);
flagString = getUserInputString("Enter Value to Set Flag To", os.str()); flagString = getUserInputString(dsq->continuity.stringBank.get(2015), os.str());
int value = 0; int value = 0;
std::istringstream is2(flagString); std::istringstream is2(flagString);
is2 >> value; is2 >> value;
@ -2917,7 +2919,7 @@ void DSQ::clearModSelector()
void DSQ::updateSaveSlotPageCount() void DSQ::updateSaveSlotPageCount()
{ {
std::ostringstream os; std::ostringstream os;
os << "Page " << user.data.savePage+1 << "/" << maxPages+1; os << dsq->continuity.stringBank.get(2006) << " " << user.data.savePage+1 << "/" << maxPages+1;
saveSlotPageCount->setText(os.str()); saveSlotPageCount->setText(os.str());
} }

View file

@ -146,7 +146,7 @@ void Demo::update(float dt)
if (getQuitKey()) if (getQuitKey())
{ {
toggleRecord(false); toggleRecord(false);
dsq->centerMessage("Stopped Recording"); dsq->centerMessage(dsq->continuity.stringBank.get(2010));
} }
} }
else if (mode == DEMOMODE_PLAYBACK) else if (mode == DEMOMODE_PLAYBACK)
@ -180,7 +180,7 @@ void Demo::update(float dt)
if (getQuitKey() || (!frames.empty() && frame >= frames.size())) { if (getQuitKey() || (!frames.empty() && frame >= frames.size())) {
togglePlayback(false); togglePlayback(false);
dsq->centerMessage("Stopped Playback"); dsq->centerMessage(dsq->continuity.stringBank.get(2011));
} }

View file

@ -2514,7 +2514,7 @@ void Game::loadEntityTypeList()
std::string line; std::string line;
if(!in) if(!in)
{ {
core->messageBox("error", "Entity data not found! Aborting..."); core->messageBox(dsq->continuity.stringBank.get(2008), dsq->continuity.stringBank.get(2016));
exit(1); exit(1);
} }
while (std::getline(in, line)) while (std::getline(in, line))
@ -3882,7 +3882,7 @@ void Game::createInGameMenu()
recipeMenu.header = new BitmapText(&dsq->font); recipeMenu.header = new BitmapText(&dsq->font);
recipeMenu.header->color = 0; recipeMenu.header->color = 0;
recipeMenu.header->followCamera = 1; recipeMenu.header->followCamera = 1;
recipeMenu.header->setText("Recipes"); recipeMenu.header->setText(dsq->continuity.stringBank.get(2007));
recipeMenu.header->alpha = 0; recipeMenu.header->alpha = 0;
recipeMenu.header->position = Vector(scrollx, 5); //10 recipeMenu.header->position = Vector(scrollx, 5); //10
addRenderObject(recipeMenu.header, LR_RECIPES); addRenderObject(recipeMenu.header, LR_RECIPES);
@ -3891,7 +3891,7 @@ void Game::createInGameMenu()
recipeMenu.page->color = 0; recipeMenu.page->color = 0;
recipeMenu.page->followCamera = 1; recipeMenu.page->followCamera = 1;
recipeMenu.page->position = Vector(scrollx, 400); recipeMenu.page->position = Vector(scrollx, 400);
recipeMenu.page->setText("Page"); recipeMenu.page->setText(dsq->continuity.stringBank.get(2006));
recipeMenu.page->alpha = 0; recipeMenu.page->alpha = 0;
addRenderObject(recipeMenu.page, LR_RECIPES); addRenderObject(recipeMenu.page, LR_RECIPES);

View file

@ -27,7 +27,7 @@ void GameplayVariables::load()
InStream inFile("data/variables.txt"); InStream inFile("data/variables.txt");
if(!inFile) if(!inFile)
{ {
core->messageBox("error", "Variables data not found! Aborting..."); core->messageBox(dsq->continuity.stringBank.get(2008), dsq->continuity.stringBank.get(2017));
exit(1); exit(1);
} }
std::string s; std::string s;

View file

@ -224,7 +224,7 @@ void ModDL::NotifyModlist(ModlistRequest *rq, NetEvent ev, size_t recvd, size_t
scr->globeIcon->alpha.stop(); scr->globeIcon->alpha.stop();
scr->globeIcon->alpha.interpolateTo(1, 0.5f, 0, false, true); scr->globeIcon->alpha.interpolateTo(1, 0.5f, 0, false, true);
scr->globeIcon->quad->color.interpolateTo(Vector(0.5f, 0.5f, 0.5f), 0.3f); scr->globeIcon->quad->color.interpolateTo(Vector(0.5f, 0.5f, 0.5f), 0.3f);
scr->dlText.setText("Unable to retrieve online mod list.\nCheck your connection and try again."); // TODO: put into stringbank scr->dlText.setText(dsq->continuity.stringBank.get(2021));
scr->dlText.alpha = 0; scr->dlText.alpha = 0;
scr->dlText.alpha.ensureData(); scr->dlText.alpha.ensureData();
scr->dlText.alpha.data->path.addPathNode(0, 0); scr->dlText.alpha.data->path.addPathNode(0, 0);
@ -257,7 +257,7 @@ void ModDL::NotifyModlist(ModlistRequest *rq, NetEvent ev, size_t recvd, size_t
{ {
scr->dlText.alpha.stopPath(); scr->dlText.alpha.stopPath();
scr->dlText.alpha.interpolateTo(1, 0.5f); scr->dlText.alpha.interpolateTo(1, 0.5f);
scr->dlText.setText("Server error!\nBad XML, please contact server admin.\nURL: " + rq->url); // TODO: -> stringbank scr->dlText.setText(dsq->continuity.stringBank.get(2022) + " " + rq->url);
} }
} }
} }
@ -484,7 +484,7 @@ void ModDL::NotifyMod(ModRequest *rq, NetEvent ev, size_t recvd, size_t total)
if(!ico) if(!ico)
{ {
if(ev == NE_FINISH) if(ev == NE_FINISH)
dsq->centerMessage("Finished downloading mod " + rq->modname, 420); // TODO: -> stringbank dsq->centerMessage(dsq->continuity.stringBank.get(2023) + " " + rq->modname, 420);
return; return;
} }

View file

@ -571,7 +571,7 @@ void ModIcon::loadEntry(const ModEntry& entry)
dsq->mod.loadModXML(&d, entry.path); dsq->mod.loadModXML(&d, entry.path);
std::string ds = "No Description"; std::string ds = dsq->continuity.stringBank.get(2009);
TiXmlElement *top = d.FirstChildElement("AquariaMod"); TiXmlElement *top = d.FirstChildElement("AquariaMod");
if (top) if (top)
@ -737,13 +737,13 @@ void ModIconOnline::onClick()
if(hasPkgOnDisk()) if(hasPkgOnDisk())
{ {
if(hasUpdate) if(hasUpdate)
proceed = dsq->confirm("Download update?"); // TODO: -> stringbank proceed = dsq->confirm(dsq->continuity.stringBank.get(2024));
else else
proceed = dsq->confirm("Mod already exists. Re-download?"); proceed = dsq->confirm(dsq->continuity.stringBank.get(2025));
} }
else else
{ {
dsq->confirm("This mod was installed manually,\nnot messing with it.", "", true); dsq->confirm(dsq->continuity.stringBank.get(2026), "", true);
proceed = false; proceed = false;
} }
@ -825,7 +825,7 @@ void MenuIconBar::init()
ico = new MenuIcon(0); ico = new MenuIcon(0);
ico->label = "\nBrowse installed mods"; // TODO: -> stringbank ico->label = dsq->continuity.stringBank.get(2027);
ico->useQuad("modselect/hdd"); ico->useQuad("modselect/hdd");
y += ico->quad->height; y += ico->quad->height;
ico->position = Vector(0, y); ico->position = Vector(0, y);
@ -834,7 +834,7 @@ void MenuIconBar::init()
MenuIcon *prev = ico; MenuIcon *prev = ico;
ico = new MenuIcon(1); ico = new MenuIcon(1);
ico->label = "\nBrowse & enable/disable installed patches"; ico->label = dsq->continuity.stringBank.get(2028);
ico->useQuad("modselect/patch"); ico->useQuad("modselect/patch");
y += ico->quad->height; y += ico->quad->height;
ico->position = Vector(0, y); ico->position = Vector(0, y);
@ -844,7 +844,7 @@ void MenuIconBar::init()
prev = ico; prev = ico;
ico = new MenuIcon(2); ico = new MenuIcon(2);
ico->label = "\nBrowse mods online"; ico->label = dsq->continuity.stringBank.get(2029);
ico->useQuad("modselect/globe"); ico->useQuad("modselect/globe");
y += ico->quad->height; y += ico->quad->height;
ico->position = Vector(0, y); ico->position = Vector(0, y);
@ -855,7 +855,7 @@ void MenuIconBar::init()
prev = ico; prev = ico;
ico = new MenuIcon(3); ico = new MenuIcon(3);
ico->label = "\nReturn to title"; ico->label = dsq->continuity.stringBank.get(2030);
ico->useQuad("gui/wok-drop"); ico->useQuad("gui/wok-drop");
ico->repeatTextureToFill(false); ico->repeatTextureToFill(false);
y += ico->quad->height; y += ico->quad->height;

View file

@ -132,7 +132,7 @@ void ParticleEditor::load()
{ {
particleManager->loadParticleBank(dsq->particleBank1, dsq->particleBank2); particleManager->loadParticleBank(dsq->particleBank1, dsq->particleBank2);
emitter->stop(); emitter->stop();
std::string pname = dsq->getUserInputString("Particle Name:"); std::string pname = dsq->getUserInputString(dsq->continuity.stringBank.get(2018));
lastLoadedParticle = pname; lastLoadedParticle = pname;
emitter->load(pname); emitter->load(pname);
emitter->start(); emitter->start();

View file

@ -435,7 +435,7 @@ void RecipeMenu::createPage(int p)
dsq->game->addRenderObject(description, scroll->layer); dsq->game->addRenderObject(description, scroll->layer);
std::ostringstream os2; std::ostringstream os2;
os2 << "Page " << currentPage+1 << "/" << getNumPages()+1; os2 << dsq->continuity.stringBank.get(2006) << " " << currentPage+1 << "/" << getNumPages()+1;
page->setText(os2.str()); page->setText(os2.str());
debugLog("done: " + os2.str()); debugLog("done: " + os2.str());

View file

@ -285,11 +285,11 @@ void WorldMap::save()
WorldMapTile *t = &worldMapTiles[i]; WorldMapTile *t = &worldMapTiles[i];
out << t->index << " " << t->stringIndex << " " << t->name << " " << t->layer << " " << t->scale << " " << t->gridPos.x << " " << t->gridPos.y << " " << t->prerevealed << " " << t->scale2 << std::endl; out << t->index << " " << t->stringIndex << " " << t->name << " " << t->layer << " " << t->scale << " " << t->gridPos.x << " " << t->gridPos.y << " " << t->prerevealed << " " << t->scale2 << std::endl;
} }
dsq->screenMessage("Saved worldmap data to " + fn); dsq->screenMessage(dsq->continuity.stringBank.get(2019) + " " + fn);
} }
else else
{ {
dsq->screenMessage("Unable to save worldmap to " + fn); dsq->screenMessage(dsq->continuity.stringBank.get(2020) + " " + fn);
} }
} }

206
files/data/stringbank.txt Normal file
View file

@ -0,0 +1,206 @@
0 Double click on the food or drag the food to Naija's mouth to eat.
1 Drag two or three ingredients over and press the Cook button to combine them. Drag food onto the 'X' to throw it away. When in a kitchen, you will have access to three slots.
2 Use the minimap in the corner to get your bearings. White circles represent new areas. Naija's home is nearby - marked in gold.
3 Boost towards enemies in Beast Form to bite them.
4 You've found a new Map Token!|Double Click the Mini Map in the corner of the screen to view the World Map.
6 You've learned Li's song. Sing it to draw Li towards you if he has wandered off. Interact with Li's helmet if you'd like to leave him here.
7 Sing Li's Song when he is Near to Toggle his Combat Mode.
8 Congratulations, you've reached the end of the current Aquaria IGF demo! Look for more updates in the upcoming months.
9 Absorb blue plants to heal Naija's wounds.
11 Naija can combine ingredients to create special food items.
12 Some enemies allow you to fire new shots when devoured...
13 Click on Naija to Let Go, Click Far Away to Jump
14 The songs that Naija has learned are displayed here. Hover the cursor over them to see how they are sung. Click them to hear Naija's description.
15 Click these icons to switch between menu pages.
16 This page seems to be blank for now. Perhaps later...
17 Naija's pets are displayed here. Click to select the active pet.
19 UNUSED
20 Change into Energy Form to Pass the Next Barrier
21 Sing the same color note as the Song Plant to Open it
22 Sing the same color note as the Verse Egg to Open it
23 Learned the
24 Recipe!
26 You Have Gained the Power to Cook with Three Slots at Any Time
27 Too Many
28 Spin the Cursor around Naija to Switch Sides in Dual Form
29 Charge Up Naija's Attack by Killing Enemies with Li's Side
30 You've discovered a Blaster Pet Egg!
31 You've discovered a Pirhana Pet Egg!
32 You've discovered a Dumbo Octopus Pet Egg!
33 You've discovered a Nautilus Pet Egg!
34 Creatures' shells can be removed with the bind song.
35 The Shield Song - Press ESC for Song Menu
36 Learned the Bind Song
37 Learned the Energy Form Song
38 Learned the Beast Form Song
39 Learned the Fish Form Song
40 Learned the Nature Form Song
41 Learned the Sun Form Song
42 Learned Li's Song
43 Learned the Dual Form Song
44 Learned the Spirit Form Song
50 Use the Bind Song to Lift Rocks and Pull Up Plants
51 Use the Bind Song to Move the Bloated Mermen
60 ===WINDOWS/LINUX HINTS START===
61 Hold Left Mouse Button or Space Bar to Swim
62 Hold Right on Naija to Sing
63 Hold Right on Enemies to Target them in Energy Form.
64 Press or Hold Right to Create Seeds in Nature Form.
65 Hold Left and Move the Cursor Around Naija to Roll
66 Tap Left and Right on Naija to Revert and Pass Through
67 Hold Middle Mouse Button or Left Shift to Look Around
68 Right Click to Interact
69 Hold Right to Charge in Energy Form
70 Click Right to Attack in Energy Form
71 Click and Hold Left Mouse Button Far from Naija
80 ===MAC HINTS START===
81 Hold Left Mouse Button or Space Bar to Swim
82 Hold Ctrl on Naija to Sing
83 Hold Ctrl on Enemies to Target them in Energy Form.
84 Press or Hold Ctrl to Create Seeds in Nature Form.
85 Hold the Mouse Button and Move the Cursor Around Naija to Roll
86 Tap Both Buttons on Naija, or X key, to Revert and Pass Through
87 Hold Left Shift or Middle Mouse Button to Look Around
88 Press Ctrl to Interact
89 Hold Ctrl to Charge in Energy Form
90 Press Ctrl to Attack in Energy Form
91 Click and Hold Left Mouse Button Far from Naija
100 +
101 -
200 Heal
201 Full Health
202 Defense +
203 Seconds
204 Speed +
205 for
206 Regeneration x
207 Trippy
208 Beast Shot
209 Bite Power Up
210 Invincible
211 Energy Shot +
212 Blindness Cured
213 Poison Cured
214 Poisoned
215 Tasty!
216 Pet Power Up
217 Fish Form Poison
218 All Status Cured
219 Web Ability
220 Sun Ability Up
221 ???
222 You've found a lost treasure! Many are hidden throughout the waters of Aquaria. Once collected, they will modify Naija's home cave in unique ways.
223 A treasure has been added to your home cave.
224 You've found a new costume! You can use the treasure menu to wear it.
225 You must find another Ancient Turtle before you can travel with them.
226 Ride the Ancient Turtles to travel quickly through regions of Aquaria.
227 Li Will Eat
500 [Jelly Beacon] [This odd plant seemed to draw small Jelly Fish towards it.]
501 [Krotite Armor] [I recovered this ancient battle armor worn by the Krotites, from a secret entrance to the Energy Temple.]
502 [Energy Idol] [A small statuette that burned with the power of the Krotites.]
503 [Tooth] [In the rush of victory, I pulled this large tooth from the Energy God's jaw. I decided to keep it, as a reminder...]
504 [Big Seed] [I discovered a giant seed in my sanctuary. When I brought it home and planted it, it sprouted into a colorful garden.]
505 [Crab Armor] [I fashioned this armor from the shell of the Giant Crab. It would provide me with extra defense when worn.]
506 [Glowing Plant] [Its twin bulbs drew jellyfish up from the deep.]
507 [Mithalas Pot] [This pot never seemed to run out of meat for my kitchen.]
508 [Arnassi Armor] [I won this armor by completing the Arnassi gauntlet in record time. When worn, I could ride seahorses more effectively.]
509 [Odd Container] [The bubbles trapped inside this container amused me.]
510 [Mithalan Banner] [I took a blue banner from Mithalas, to remind me of the time spent in its waters.]
511 [Mithala Doll] [I imagined that this doll belonged to a young girl who had lived in Mithalas long before it was destroyed.]
512 [Walker Baby] [Perhaps one day it would grow up to be as magnificent as the Walkers in the Kelp Forest.]
513 [Seed Bag] [I spread these seeds around the foresty area of my cave. Soon small leafy sprouts appeared.]
514 [Arnassi Statue] [An Arnassi statue I scavenged from the ruins of the civilization.]
515 [Gear] [I thought that it might be fun to have one of these in my cave.]
516 [Sun Key] [A strange shiny object... I had no idea what it was for, but I decided to keep it.]
517 [Urchin Costume] [A spiny costume fashioned from shells of sea urchins. Creatures that touched it would take damage from its sharp spikes.]
518 [Girl's Costume] [A rather revealing costume...]
519 [Mutant Costume] [Why did they look so much like me...]
520 [Jelly Costume] [I won this costume by defeating King Jellyfish. When worn, it would heal me if my wounds became critical.]
521 [Mithalan Dress] [A ceremonial costume worn by the Princess of Mithalas.]
522 [Anemone Seed] [When planted, this seed sprouted a garden of anemones in my cave.]
523 [Glowing Seed] [When planted, this seed sprouted a garden of glowing plants in my cave.]
524 [Turtle Egg] [I found this egg in the Turtle Cave.]
525 [King's Skull] [How did he end up in such a terrible place, I wondered?]
526 [Drask's Trident] [This belonged on the end of a Prince's weapon.]
527 [Song Plant Spore] [The spores from the song plant reacted strongly to the Verse.]
528 [Jelly Egg] [An egg from an upside-down jelly.]
529 [Stone Head] [I wondered if this stone's crude face was the product of nature or something else?]
530 [Golden Starfish] [A special starfish infused with Sun's power.]
531 [Black Pearl] [A beautiful black pearl I found hidden away in a deep cave.]
532 [Baby Crib] [This baby's crib brought powerful memories rushing to the surface.]
600 Pets
601 [Nautilus] [Bashes itself into nearby creatures.]
602 [Dumbo] [Creates a glow of light around Naija.]
603 [Blaster] [Fires on nearby creatures.]
604 [Piranha] [Bites and devours nearby creatures.]
799 Secret Error
800 Found One of Naija's Lost Memories
801 Found Two of Naija's Lost Memories
802 Found All of Naija's Lost Memories - A New Ending
850 End of Demo
851 Wrong Way!
852 Lap
853 Complete!
860 Enter Map Marker Name:
1000 Boiler Room
1001 Whale
1002 Frozen Veil
1003 Bubble Cave
1004 The Energy Temple
1005 Naija's Home
1006 Verse Cave
1007 The Song Cave
1008 Home Waters
1009 Open Waters
1010 The Kelp Forest
1011 Mithalas City
1012 Mithalas Cathedral
1013 The Sun Temple
1014 The Veil
1015 The Abyss
1016 The Sunken City
1017 Fish Cave
1018 Octopus Cave
1019 Ice Cavern
1020 ???
1021 The Body
1022
1023 Secret Cave Passage
1024 Mermog Cave
1025 Forest Sprite Cave
1026 The Fish Cave
1027 The Turtle Cave
1028 The Arnassi Ruins
1029 Li's Cave
1030 King Jellyfish Cave
2000 Save Game
2001 Load Game
2002 Slot
2003 Empty
2004 ~Paused~
2005 Press 'S' to Skip
2006 Page
2007 Recipes
2008 error
2009 No Description
2010 Stopped Recording
2011 Stopped Playback
2012 1: Refresh|2: Heal|3: Reset Cont.|5: Set Invincible|6: Set Flag|8: All Songs|9: All Ups|S: learn song #|F: Find Entity|C: Set Costume|0: Learn MArea Songs|R: Record Demo|P: Playback Demo|T: Rewind Demo|U: Ouput Demo Frames|B: Unload Resources|A: Reload Resources|M: AutoMap|J: JumpState|Q: QuitNestedMain
2013 health
2014 Enter Flag to Set
2015 Enter Value to Set Flag To
2016 Entity data not found! Aborting...
2017 Variables data not found! Aborting...
2018 Particle Name:
2019 Saved worldmap data to
2020 Unable to save worldmap to
2021 Unable to retrieve online mod list.|Check your connection and try again.
2022 Server error!|Bad XML, please contact server admin.|URL:
2023 Finished downloading mod
2024 Download update?
2025 Mod already exists. Re-download?
2026 This mod was installed manually,|not messing with it.
2027 |Browse installed mods
2028 |Browse & enable/disable installed patches
2029 |Browse mods online
2030 |Return to title