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first step towards making the render process const
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67 changed files with 209 additions and 400 deletions
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@ -297,7 +297,7 @@ void Bone::spawnParticlesFromCollisionMask(const char *p, unsigned intv, int lay
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}
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}
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void Bone::renderCollision()
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void Bone::renderCollision() const
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{
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if (!collisionMask.empty())
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{
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