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first step towards making the render process const

This commit is contained in:
fgenesis 2022-05-19 05:17:00 +02:00
parent 46010244f5
commit b6fb6944f6
67 changed files with 209 additions and 400 deletions

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@ -297,7 +297,7 @@ void Bone::spawnParticlesFromCollisionMask(const char *p, unsigned intv, int lay
}
}
void Bone::renderCollision()
void Bone::renderCollision() const
{
if (!collisionMask.empty())
{