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Fix particle & shot loading on linux (fix file name case)
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parent
4891fcc339
commit
bd9648aa60
3 changed files with 8 additions and 5 deletions
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@ -64,7 +64,7 @@ ShotData::ShotData()
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ignoreShield = false;
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}
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void readEquals2(std::ifstream &in)
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template <typename T> void readEquals2(T &in)
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{
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std::string temp;
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in >> temp;
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@ -93,7 +93,10 @@ void ShotData::bankLoad(const std::string &file, const std::string &path)
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}
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debugLog(usef);
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std::ifstream inf(usef.c_str());
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char *data = readFile(core->adjustFilenameCase(usef).c_str());
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if (!data)
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return;
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SimpleIStringStream inf(data, SimpleIStringStream::TAKE_OVER);
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std::string token;
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while (inf >> token)
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{
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@ -241,7 +244,6 @@ void ShotData::bankLoad(const std::string &file, const std::string &path)
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}
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inf.close();
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}
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void Shot::fire(bool playSfx)
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@ -555,8 +555,8 @@ void forEachFile(std::string path, std::string type, void callback(const std::st
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{
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if (path.empty()) return;
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stringToLowerUserData(path);
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stringToLower(type);
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path = core->adjustFilenameCase(path);
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stringToLower(type);
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//HACK: MAC:
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debugLog("forEachFile - path: " + path + " type: " + type);
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@ -96,6 +96,7 @@ void ParticleEffect::bankLoad(const std::string &file, const std::string &path)
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clearEmitters();
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usef = core->adjustFilenameCase(usef);
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debugLog(usef);
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char *buffer = readFile(usef);
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if (!buffer)
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