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editor: hide ghost sprite when any tile is selected
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1 changed files with 1 additions and 1 deletions
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@ -2513,7 +2513,7 @@ void SceneEditor::update(float dt)
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}
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}
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}
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}
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if (sel >= 0 || ismulti)
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if (sel >= 0 || ismulti || state != ES_SELECTING)
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placer->alpha = 0;
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placer->alpha = 0;
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else
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else
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placer->alpha = 0.5;
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placer->alpha = 0.5;
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