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Fix some small performance bottlenecks:
- Vector interpolation. Also removed unused interpolation trigger events. - GridRender::onRender() (removed Andrew's hack, use fixed map file!) - make use of glVertex3i() & memchr() in GridRender - very minor misc things
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12 changed files with 134 additions and 320 deletions
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@ -221,7 +221,7 @@ public:
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inline Vector getFollowCameraPosition() const;
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void lookAt(const Vector &pos, float t, float minAngle, float maxAngle, float offset=0);
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RenderObject *getParent() const {return parent;}
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inline RenderObject *getParent() const {return parent;}
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void applyBlendType();
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void fhTo(bool fh);
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void addDeathNotify(RenderObject *r);
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