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Merge branch 'master' of /home/fg/fgone/Aquaria_fg_clean

This commit is contained in:
fgenesis 2012-05-19 00:17:31 +00:00
commit c03c43c291
18 changed files with 2658 additions and 47 deletions

View file

@ -1311,6 +1311,8 @@ void AnimationEditor::moveNextWidgets(float dt)
void AnimationEditor::toggleRenderBorders()
{
if (dsq->isNested()) return;
renderBorders = !renderBorders;
updateRenderBorders();
}
@ -1336,18 +1338,24 @@ void AnimationEditor::updateEditingBone()
void AnimationEditor::showAllBones()
{
if (dsq->isNested()) return;
for (size_t i = 0; i < editSprite->bones.size(); ++i)
editSprite->bones[i]->renderQuad = true;
}
void AnimationEditor::incrTimelineUnit()
{
if (dsq->isNested()) return;
TIMELINE_UNIT += TIMELINE_UNIT_STEP;
updateTimelineUnit();
}
void AnimationEditor::decrTimelineUnit()
{
if (dsq->isNested()) return;
float t = TIMELINE_UNIT - TIMELINE_UNIT_STEP;
if (t >= TIMELINE_UNIT_STEP)
TIMELINE_UNIT = t;
@ -1363,12 +1371,16 @@ void AnimationEditor::updateTimelineUnit()
void AnimationEditor::incrTimelineGrid()
{
if (dsq->isNested()) return;
TIMELINE_GRIDSIZE++;
updateTimelineGrid();
}
void AnimationEditor::decrTimelineGrid()
{
if (dsq->isNested()) return;
int t = TIMELINE_GRIDSIZE - 1;
if (t > 0)
TIMELINE_GRIDSIZE = t;

View file

@ -44,8 +44,6 @@ bool lastJumpOutFromWaterBubble = false;
bool useSpiritDistance = true;
bool inSpiritWorld = false;
const int LAYER_FLOURISH = 3;
const float MULT_DMG_CRABCOSTUME = 0.75;
const float MULT_DMG_FISHFORM = 1.5;
const float MULT_DMG_SEAHORSEARMOR = 0.6;
@ -134,9 +132,6 @@ bool _isUnderWater;
//HRECORD avatarRecord = 0;
#define ANIMLAYER_OVERRIDE 4
#define ANIMLAYER_UPPERBODYIDLE 6
#define ANIMLAYER_HEADOVERRIDE 7
Vector Target::getWorldPosition()
{
@ -843,7 +838,7 @@ void Avatar::startFlourish()
flourishTimer.start(fanim->getAnimationLength()-0.2f);
flourishPowerTimer.start(fanim->getAnimationLength()*0.5f);
}
skeletalSprite.transitionAnimate(anim, 0.1, 0, LAYER_FLOURISH);
skeletalSprite.transitionAnimate(anim, 0.1, 0, ANIMLAYER_FLOURISH);
flourish = true;
float rotz = rotationOffset.z;
@ -2688,7 +2683,7 @@ bool Avatar::fireAtNearestValidEntity(const std::string &shot)
skeletalSprite.transitionAnimate("fireBlast", 0.1, 0, 5);
skeletalSprite.transitionAnimate("fireBlast", 0.1, 0, ANIMLAYER_ARMOVERRIDE);
s->position = p;
//s->damageType = dt;
/*
@ -2918,7 +2913,7 @@ void Avatar::formAbility(int ability)
else
doShock("EnergyTendril");
if (!state.lockedToWall)
skeletalSprite.animate("energyChargeAttack", 0, 6);
skeletalSprite.animate("energyChargeAttack", 0, ANIMLAYER_UPPERBODYIDLE);
/*
if (core->afterEffectManager)
@ -3311,7 +3306,7 @@ void Avatar::doShock(const std::string &shotName)
int thits = getNumShots();
/*
if (skeletalSprite.getAnimationLayer(LAYER_FLOURISH)->getCurrentAnimation())
if (skeletalSprite.getAnimationLayer(ANIMLAYER_FLOURISH)->getCurrentAnimation())
{
thits = maxTendrilHits;
}
@ -8889,7 +8884,7 @@ void Avatar::onUpdate(float dt)
std::ostringstream os;
os << "swimExtra-" << anim;
skeletalSprite.transitionAnimate(os.str(), 0.5, 0, 6);
skeletalSprite.transitionAnimate(os.str(), 0.5, 0, ANIMLAYER_UPPERBODYIDLE);
}
}
}

View file

@ -59,6 +59,16 @@ enum EnableInputType
AVATARINPUT_MAX
};
enum AvatarAnimLayers
{
ANIMLAYER_FLOURISH = 3,
ANIMLAYER_OVERRIDE = 4,
ANIMLAYER_ARMOVERRIDE = 5,
ANIMLAYER_UPPERBODYIDLE = 6,
ANIMLAYER_HEADOVERRIDE = 7,
ANIMLAYER_MAX
};
class SongIconParticle : public Quad
{
public:

View file

@ -1981,7 +1981,8 @@ void DSQ::setInputMode(InputMode mode)
void DSQ::toggleRenderCollisionShapes()
{
RenderObject::renderCollisionShape = !RenderObject::renderCollisionShape;
if (core->getCtrlState() && core->getShiftState())
RenderObject::renderCollisionShape = !RenderObject::renderCollisionShape;
}
void DSQ::takeScreenshot()
@ -4137,13 +4138,11 @@ void DSQ::bindInput()
#endif
if (isDeveloperKeys())
{
#if defined(BBGE_BUILD_WINDOWS) || defined(BBGE_BUILD_UNIX)
addAction(MakeFunctionEvent(DSQ, instantQuit), KEY_Q, 1);
#ifdef AQUARIA_BUILD_CONSOLE
addAction(MakeFunctionEvent(DSQ, toggleConsole), KEY_TILDE, 0);
#endif
#endif
addAction(MakeFunctionEvent(DSQ, toggleRenderCollisionShapes), KEY_CAPSLOCK, 0);
addAction(MakeFunctionEvent(DSQ, instantQuit), KEY_Q, 1);
addAction(MakeFunctionEvent(DSQ, toggleRenderCollisionShapes), KEY_RETURN, 0);
}
addAction(MakeFunctionEvent(DSQ, debugMenu), KEY_BACKSPACE, 0);
#if BBGE_BUILD_SDL
@ -4879,6 +4878,8 @@ std::string DSQ::getSaveDirectory()
ParticleEffect *DSQ::spawnParticleEffect(const std::string &name, Vector position, float rotz, float t, int layer, float follow)
{
if (name.empty())
return NULL;
if (t!=0)
{
PECue p(name, position, rotz, t);

View file

@ -5806,7 +5806,7 @@ Entity* Game::setActivePet(int flag)
void Game::createLi()
{
int liFlag = dsq->continuity.getFlag(1000);
int liFlag = dsq->continuity.getFlag(FLAG_LI);
std::ostringstream os;
os << "liFlag: " << liFlag;
debugLog(os.str());

View file

@ -3370,9 +3370,12 @@ void SceneEditor::updateText()
os << "entities (" << dsq->entities.size() << ")";
if (editingEntity)
{
os << " id: " << editingEntity->getID() << " name: " << editingEntity->name << " flag: " << dsq->continuity.getEntityFlag(dsq->game->sceneName, editingEntity->getID());
os << " groupID: " << editingEntity->getGroupID() << " ";
os << " state: " << editingEntity->getState();
os << " id: " << editingEntity->getID()
<< " name: " << editingEntity->name
<< " flag:" << dsq->continuity.getEntityFlag(dsq->game->sceneName, editingEntity->getID())
<< " fh:" << editingEntity->isfh()
<< " fv:" << editingEntity->isfv()
<< " state:" << editingEntity->getState();
}
break;
case ET_PATHS:

View file

@ -863,6 +863,12 @@ luaFunc(obj_getRotation)
luaReturnNum(r ? r->rotation.z : 0.0f);
}
luaFunc(obj_getRotationOffset)
{
RenderObject *r = robj(L);
luaReturnNum(r ? r->rotationOffset.z : 0.0f);
}
luaFunc(obj_offset)
{
RenderObject *r = robj(L);
@ -887,6 +893,15 @@ luaFunc(obj_internalOffset)
luaReturnNil();
}
luaFunc(obj_getInternalOffset)
{
RenderObject *r = robj(L);
Vector io;
if (r)
io = r->internalOffset;
luaReturnVec2(io.x, io.y);
}
luaFunc(obj_getPosition)
{
float x=0,y=0;
@ -1440,10 +1455,12 @@ luaFunc(quad_setHeight)
RO_FUNC(getter, prefix, rotate ) \
RO_FUNC(getter, prefix, rotateOffset ) \
RO_FUNC(getter, prefix, getRotation ) \
RO_FUNC(getter, prefix, getRotationOffset) \
RO_FUNC(getter, prefix, isRotating ) \
RO_FUNC(getter, prefix, offset ) \
RO_FUNC(getter, prefix, getOffset ) \
RO_FUNC(getter, prefix, internalOffset ) \
RO_FUNC(getter, prefix, getInternalOffset) \
RO_FUNC(getter, prefix, getPosition ) \
RO_FUNC(getter, prefix, x ) \
RO_FUNC(getter, prefix, y ) \
@ -3233,16 +3250,30 @@ luaFunc(entity_initStrands)
luaFunc(entity_initSkeletal)
{
ScriptedEntity *e = scriptedEntity(L);
e->renderQuad = false;
e->setWidthHeight(128, 128);
e->skeletalSprite.loadSkeletal(getString(L, 2));
const char *s = lua_tostring(L, 3);
if (s && *s)
e->skeletalSprite.loadSkin(s);
Entity *e = entity(L);
if (e)
{
e->renderQuad = false;
e->setWidthHeight(128, 128);
e->skeletalSprite.loadSkeletal(getString(L, 2));
const char *s = lua_tostring(L, 3);
if (s && *s)
e->skeletalSprite.loadSkin(s);
}
luaReturnNil();
}
luaFunc(entity_loadSkin)
{
Entity *e = entity(L);
if (e && e->skeletalSprite.isLoaded())
{
const char *s = lua_tostring(L, 2);
if (s && *s)
e->skeletalSprite.loadSkin(s);
}
luaReturnNil();
}
luaFunc(entity_idle)
{
@ -3296,6 +3327,18 @@ luaFunc(entity_animate)
luaReturnNum(ret);
}
luaFunc(entity_stopAnimation)
{
SkeletalSprite *skel = getSkeletalSprite(entity(L));
if (skel)
{
AnimationLayer *animlayer = skel->getAnimationLayer(lua_tointeger(L, 2));
if (animlayer)
animlayer->stopAnimation();
}
luaReturnNil();
}
// entity, x, y, time, ease, relative
luaFunc(entity_move)
{
@ -5658,7 +5701,7 @@ luaFunc(entity_pullEntities)
if (e)
{
Vector pos(lua_tonumber(L, 2), lua_tonumber(L, 3));
int range = lua_tonumber(L, 4);
float range = lua_tonumber(L, 4);
float len = lua_tonumber(L, 5);
float dt = lua_tonumber(L, 6);
FOR_ENTITIES(i)
@ -6246,13 +6289,13 @@ luaFunc(toggleVersionLabel)
luaFunc(setVersionLabelText)
{
dsq->setVersionLabelText();
luaReturnPtr(NULL);
luaReturnNil();
}
luaFunc(setCutscene)
{
dsq->setCutscene(getBool(L, 1), getBool(L, 2));
luaReturnPtr(NULL);
luaReturnNil();
}
luaFunc(isInCutscene)
@ -6788,7 +6831,7 @@ luaFunc(entity_setWeight)
{
CollideEntity *e = collideEntity(L);
if (e)
e->weight = lua_tointeger(L, 2);
e->weight = lua_tonumber(L, 2);
luaReturnNil();
}
@ -6885,6 +6928,13 @@ luaFunc(isObstructed)
luaReturnBool(dsq->game->isObstructed(TileVector(Vector(x,y))));
}
luaFunc(getObstruction)
{
int x = lua_tonumber(L, 1);
int y = lua_tonumber(L, 2);
luaReturnInt(dsq->game->getGrid(TileVector(Vector(x,y))));
}
luaFunc(isObstructedBlock)
{
int x = lua_tonumber(L, 1);
@ -7099,21 +7149,24 @@ luaFunc(createBitmapText)
luaFunc(text_setText)
{
BaseText *txt = getText(L);
txt->setText(getString(L, 2));
if (txt)
txt->setText(getString(L, 2));
luaReturnNil();
}
luaFunc(text_setFontSize)
{
BaseText *txt = getText(L);
txt->setFontSize(lua_tointeger(L, 2));
if (txt)
txt->setFontSize(lua_tointeger(L, 2));
luaReturnNil();
}
luaFunc(text_setWidth)
{
BaseText *txt = getText(L);
txt->setWidth(lua_tointeger(L, 2));
if (txt)
txt->setWidth(lua_tointeger(L, 2));
luaReturnNil();
}
@ -7408,6 +7461,7 @@ static const struct {
luaRegister(entity_initSegments),
luaRegister(entity_warpSegments),
luaRegister(entity_initSkeletal),
luaRegister(entity_loadSkin),
luaRegister(entity_initStrands),
luaRegister(entity_hurtTarget),
@ -7453,6 +7507,7 @@ static const struct {
luaRegister(entity_doCollisionAvoidance),
luaRegister(entity_animate),
luaRegister(entity_setAnimLayerTimeMult),
luaRegister(entity_stopAnimation),
luaRegister(entity_setCurrentTarget),
luaRegister(entity_stopInterpolating),
@ -7610,6 +7665,7 @@ static const struct {
luaRegister(castSong),
luaRegister(isObstructed),
luaRegister(isObstructedBlock),
luaRegister(getObstruction),
luaRegister(isFlag),
@ -8625,6 +8681,12 @@ static const struct {
luaConstant(INPUT_MOUSE),
luaConstant(INPUT_JOYSTICK),
luaConstant(INPUT_KEYBOARD),
luaConstant(ANIMLAYER_FLOURISH),
luaConstant(ANIMLAYER_OVERRIDE),
luaConstant(ANIMLAYER_ARMOVERRIDE),
luaConstant(ANIMLAYER_UPPERBODYIDLE),
luaConstant(ANIMLAYER_HEADOVERRIDE),
};
//============================================================================================

View file

@ -120,6 +120,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#pragma warning(disable:4189) // UqqqqSEFUL: local variable is initialized but not referenced
#endif
#undef GetCharWidth
#include <string.h>
#include <string>

View file

@ -965,13 +965,15 @@ void RenderObject::renderCollision()
}
else if (collideRadius > 0)
{
/*
glPushMatrix();
glLoadIdentity();
core->setupRenderPositionAndScale();
glBindTexture(GL_TEXTURE_2D, 0);
//glScalef(-scale.x, -scale.y, 0);
glTranslatef(-offset.x, -offset.y,0);
glTranslatef(position.x+offset.x, position.y+offset.y, 0);
//glScalef(scale.x, scale.y, 0);
glTranslatef(internalOffset.x, internalOffset.y, 0);
glEnable(GL_BLEND);
glTranslatef(collidePosition.x, collidePosition.y,0);
//glTranslatef(collidePosition.x, collidePosition.y,0);
//glEnable(GL_ALPHA_TEST);
//glAlphaFunc(GL_GREATER, 0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -980,7 +982,6 @@ void RenderObject::renderCollision()
glDisable(GL_BLEND);
glTranslatef(offset.x, offset.y,0);
glPopMatrix();
*/
}
}

View file

@ -69,7 +69,6 @@ Texture::Texture() : Resource()
repeat = false;
repeating = false;
pngSetStandardOrientation(0);
imageData = 0;
ow = oh = -1;
}
@ -318,6 +317,7 @@ void Texture::load(std::string file)
file = core->adjustFilenameCase(file);
loadName = file;
repeating = false;
size_t pos = file.find_last_of('.');

View file

@ -73,9 +73,7 @@ public:
#ifdef BBGE_BUILD_DIRECTX
LPDIRECT3DTEXTURE9 d3dTexture;
#endif
//void setImageData(imageData);
// HACK:
unsigned char *imageData;
void reload();
static TexErr textureError;

View file

@ -19,7 +19,6 @@ using namespace std;
#endif
#include <OpenGL/gl.h>
*/
#include "Base.h"
#include "SDL_endian.h"
@ -91,10 +90,6 @@ bool GLFont::Create (const char *file_name, int tex, bool loadTexture)
header.end_char = read_int(input);
input.seekg(4, ios::cur); // skip chars field
std::ostringstream os;
os << "tex_width: " << header.tex_width << " tex_height: " << header.tex_height;
debugLog(os.str());
//Allocate space for character array
num_chars = header.end_char - header.start_char + 1;
if ((header.chars = new GLFontChar[num_chars]) == NULL)

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aquaria.ico Normal file

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1
aquaria.rc Normal file
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@ -0,0 +1 @@
IDI_ICON1 ICON DISCARDABLE "aquaria.ico"

38
win/Aquaria_vc90.sln Normal file
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@ -0,0 +1,38 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Aquaria", "vc90\Aquaria.vcproj", "{4DB6D5AA-4EAD-4195-9B54-389B558036D8}"
ProjectSection(ProjectDependencies) = postProject
{4C2AD812-6776-4728-A4B0-ABA397224152} = {4C2AD812-6776-4728-A4B0-ABA397224152}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BBGE", "vc90\BBGE.vcproj", "{4C2AD812-6776-4728-A4B0-ABA397224152}"
ProjectSection(ProjectDependencies) = postProject
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050} = {6A2DACD7-DA30-49A1-9214-CCDEB48E6050}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external", "vc90\external.vcproj", "{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.ActiveCfg = Debug|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.Build.0 = Debug|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.ActiveCfg = Release|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.Build.0 = Release|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.ActiveCfg = Debug|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.Build.0 = Debug|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.ActiveCfg = Release|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.Build.0 = Release|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.ActiveCfg = Debug|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.Build.0 = Debug|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.ActiveCfg = Release|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

556
win/vc90/Aquaria.vcproj Normal file
View file

@ -0,0 +1,556 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="Aquaria"
ProjectGUID="{4DB6D5AA-4EAD-4195-9B54-389B558036D8}"
RootNamespace="Aquaria_vc90"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)\..\bin"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL12\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)d.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="msvcrt.lib"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)\..\bin"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL12\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
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