mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-24 21:55:42 +00:00
Merge branch 'master' of /home/fg/fgone/Aquaria_fg_clean
This commit is contained in:
commit
c03c43c291
18 changed files with 2658 additions and 47 deletions
|
@ -1311,6 +1311,8 @@ void AnimationEditor::moveNextWidgets(float dt)
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|
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void AnimationEditor::toggleRenderBorders()
|
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{
|
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if (dsq->isNested()) return;
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renderBorders = !renderBorders;
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updateRenderBorders();
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||||
}
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||||
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@ -1336,18 +1338,24 @@ void AnimationEditor::updateEditingBone()
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void AnimationEditor::showAllBones()
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{
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if (dsq->isNested()) return;
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for (size_t i = 0; i < editSprite->bones.size(); ++i)
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editSprite->bones[i]->renderQuad = true;
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}
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void AnimationEditor::incrTimelineUnit()
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{
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if (dsq->isNested()) return;
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TIMELINE_UNIT += TIMELINE_UNIT_STEP;
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updateTimelineUnit();
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}
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void AnimationEditor::decrTimelineUnit()
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{
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if (dsq->isNested()) return;
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float t = TIMELINE_UNIT - TIMELINE_UNIT_STEP;
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if (t >= TIMELINE_UNIT_STEP)
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TIMELINE_UNIT = t;
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@ -1363,12 +1371,16 @@ void AnimationEditor::updateTimelineUnit()
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void AnimationEditor::incrTimelineGrid()
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{
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if (dsq->isNested()) return;
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TIMELINE_GRIDSIZE++;
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updateTimelineGrid();
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}
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void AnimationEditor::decrTimelineGrid()
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{
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if (dsq->isNested()) return;
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int t = TIMELINE_GRIDSIZE - 1;
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if (t > 0)
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TIMELINE_GRIDSIZE = t;
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|
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@ -44,8 +44,6 @@ bool lastJumpOutFromWaterBubble = false;
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bool useSpiritDistance = true;
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bool inSpiritWorld = false;
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const int LAYER_FLOURISH = 3;
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const float MULT_DMG_CRABCOSTUME = 0.75;
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const float MULT_DMG_FISHFORM = 1.5;
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const float MULT_DMG_SEAHORSEARMOR = 0.6;
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@ -134,9 +132,6 @@ bool _isUnderWater;
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//HRECORD avatarRecord = 0;
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#define ANIMLAYER_OVERRIDE 4
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#define ANIMLAYER_UPPERBODYIDLE 6
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#define ANIMLAYER_HEADOVERRIDE 7
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Vector Target::getWorldPosition()
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{
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@ -843,7 +838,7 @@ void Avatar::startFlourish()
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flourishTimer.start(fanim->getAnimationLength()-0.2f);
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flourishPowerTimer.start(fanim->getAnimationLength()*0.5f);
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}
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skeletalSprite.transitionAnimate(anim, 0.1, 0, LAYER_FLOURISH);
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skeletalSprite.transitionAnimate(anim, 0.1, 0, ANIMLAYER_FLOURISH);
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flourish = true;
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float rotz = rotationOffset.z;
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@ -2688,7 +2683,7 @@ bool Avatar::fireAtNearestValidEntity(const std::string &shot)
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skeletalSprite.transitionAnimate("fireBlast", 0.1, 0, 5);
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skeletalSprite.transitionAnimate("fireBlast", 0.1, 0, ANIMLAYER_ARMOVERRIDE);
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s->position = p;
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//s->damageType = dt;
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/*
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@ -2918,7 +2913,7 @@ void Avatar::formAbility(int ability)
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else
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doShock("EnergyTendril");
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if (!state.lockedToWall)
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skeletalSprite.animate("energyChargeAttack", 0, 6);
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skeletalSprite.animate("energyChargeAttack", 0, ANIMLAYER_UPPERBODYIDLE);
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/*
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if (core->afterEffectManager)
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@ -3311,7 +3306,7 @@ void Avatar::doShock(const std::string &shotName)
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int thits = getNumShots();
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/*
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if (skeletalSprite.getAnimationLayer(LAYER_FLOURISH)->getCurrentAnimation())
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if (skeletalSprite.getAnimationLayer(ANIMLAYER_FLOURISH)->getCurrentAnimation())
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{
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thits = maxTendrilHits;
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}
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@ -8889,7 +8884,7 @@ void Avatar::onUpdate(float dt)
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std::ostringstream os;
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os << "swimExtra-" << anim;
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skeletalSprite.transitionAnimate(os.str(), 0.5, 0, 6);
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skeletalSprite.transitionAnimate(os.str(), 0.5, 0, ANIMLAYER_UPPERBODYIDLE);
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}
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}
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}
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|
|
@ -59,6 +59,16 @@ enum EnableInputType
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AVATARINPUT_MAX
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};
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enum AvatarAnimLayers
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{
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ANIMLAYER_FLOURISH = 3,
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ANIMLAYER_OVERRIDE = 4,
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ANIMLAYER_ARMOVERRIDE = 5,
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ANIMLAYER_UPPERBODYIDLE = 6,
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ANIMLAYER_HEADOVERRIDE = 7,
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ANIMLAYER_MAX
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};
|
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|
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class SongIconParticle : public Quad
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{
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public:
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|
|
|
@ -1981,7 +1981,8 @@ void DSQ::setInputMode(InputMode mode)
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|
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void DSQ::toggleRenderCollisionShapes()
|
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{
|
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RenderObject::renderCollisionShape = !RenderObject::renderCollisionShape;
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if (core->getCtrlState() && core->getShiftState())
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RenderObject::renderCollisionShape = !RenderObject::renderCollisionShape;
|
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}
|
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|
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void DSQ::takeScreenshot()
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@ -4137,13 +4138,11 @@ void DSQ::bindInput()
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#endif
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if (isDeveloperKeys())
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{
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#if defined(BBGE_BUILD_WINDOWS) || defined(BBGE_BUILD_UNIX)
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addAction(MakeFunctionEvent(DSQ, instantQuit), KEY_Q, 1);
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#ifdef AQUARIA_BUILD_CONSOLE
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addAction(MakeFunctionEvent(DSQ, toggleConsole), KEY_TILDE, 0);
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#endif
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#endif
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addAction(MakeFunctionEvent(DSQ, toggleRenderCollisionShapes), KEY_CAPSLOCK, 0);
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addAction(MakeFunctionEvent(DSQ, instantQuit), KEY_Q, 1);
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addAction(MakeFunctionEvent(DSQ, toggleRenderCollisionShapes), KEY_RETURN, 0);
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}
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addAction(MakeFunctionEvent(DSQ, debugMenu), KEY_BACKSPACE, 0);
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#if BBGE_BUILD_SDL
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@ -4879,6 +4878,8 @@ std::string DSQ::getSaveDirectory()
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ParticleEffect *DSQ::spawnParticleEffect(const std::string &name, Vector position, float rotz, float t, int layer, float follow)
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{
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if (name.empty())
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return NULL;
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if (t!=0)
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{
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PECue p(name, position, rotz, t);
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@ -5806,7 +5806,7 @@ Entity* Game::setActivePet(int flag)
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void Game::createLi()
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{
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int liFlag = dsq->continuity.getFlag(1000);
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int liFlag = dsq->continuity.getFlag(FLAG_LI);
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std::ostringstream os;
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os << "liFlag: " << liFlag;
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debugLog(os.str());
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|
@ -3370,9 +3370,12 @@ void SceneEditor::updateText()
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os << "entities (" << dsq->entities.size() << ")";
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if (editingEntity)
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{
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os << " id: " << editingEntity->getID() << " name: " << editingEntity->name << " flag: " << dsq->continuity.getEntityFlag(dsq->game->sceneName, editingEntity->getID());
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os << " groupID: " << editingEntity->getGroupID() << " ";
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os << " state: " << editingEntity->getState();
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os << " id: " << editingEntity->getID()
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<< " name: " << editingEntity->name
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<< " flag:" << dsq->continuity.getEntityFlag(dsq->game->sceneName, editingEntity->getID())
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<< " fh:" << editingEntity->isfh()
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<< " fv:" << editingEntity->isfv()
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||||
<< " state:" << editingEntity->getState();
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}
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break;
|
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case ET_PATHS:
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|
|
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@ -863,6 +863,12 @@ luaFunc(obj_getRotation)
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luaReturnNum(r ? r->rotation.z : 0.0f);
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}
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luaFunc(obj_getRotationOffset)
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{
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RenderObject *r = robj(L);
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luaReturnNum(r ? r->rotationOffset.z : 0.0f);
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}
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luaFunc(obj_offset)
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{
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RenderObject *r = robj(L);
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@ -887,6 +893,15 @@ luaFunc(obj_internalOffset)
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luaReturnNil();
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}
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luaFunc(obj_getInternalOffset)
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{
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RenderObject *r = robj(L);
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Vector io;
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if (r)
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io = r->internalOffset;
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luaReturnVec2(io.x, io.y);
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}
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||||
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luaFunc(obj_getPosition)
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{
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float x=0,y=0;
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|
@ -1440,10 +1455,12 @@ luaFunc(quad_setHeight)
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RO_FUNC(getter, prefix, rotate ) \
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RO_FUNC(getter, prefix, rotateOffset ) \
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RO_FUNC(getter, prefix, getRotation ) \
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RO_FUNC(getter, prefix, getRotationOffset) \
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RO_FUNC(getter, prefix, isRotating ) \
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RO_FUNC(getter, prefix, offset ) \
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RO_FUNC(getter, prefix, getOffset ) \
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RO_FUNC(getter, prefix, internalOffset ) \
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RO_FUNC(getter, prefix, getInternalOffset) \
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RO_FUNC(getter, prefix, getPosition ) \
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RO_FUNC(getter, prefix, x ) \
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RO_FUNC(getter, prefix, y ) \
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|
@ -3233,16 +3250,30 @@ luaFunc(entity_initStrands)
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luaFunc(entity_initSkeletal)
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{
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ScriptedEntity *e = scriptedEntity(L);
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e->renderQuad = false;
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e->setWidthHeight(128, 128);
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e->skeletalSprite.loadSkeletal(getString(L, 2));
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const char *s = lua_tostring(L, 3);
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if (s && *s)
|
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e->skeletalSprite.loadSkin(s);
|
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Entity *e = entity(L);
|
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if (e)
|
||||
{
|
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e->renderQuad = false;
|
||||
e->setWidthHeight(128, 128);
|
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e->skeletalSprite.loadSkeletal(getString(L, 2));
|
||||
const char *s = lua_tostring(L, 3);
|
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if (s && *s)
|
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e->skeletalSprite.loadSkin(s);
|
||||
}
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(entity_loadSkin)
|
||||
{
|
||||
Entity *e = entity(L);
|
||||
if (e && e->skeletalSprite.isLoaded())
|
||||
{
|
||||
const char *s = lua_tostring(L, 2);
|
||||
if (s && *s)
|
||||
e->skeletalSprite.loadSkin(s);
|
||||
}
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(entity_idle)
|
||||
{
|
||||
|
@ -3296,6 +3327,18 @@ luaFunc(entity_animate)
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luaReturnNum(ret);
|
||||
}
|
||||
|
||||
luaFunc(entity_stopAnimation)
|
||||
{
|
||||
SkeletalSprite *skel = getSkeletalSprite(entity(L));
|
||||
if (skel)
|
||||
{
|
||||
AnimationLayer *animlayer = skel->getAnimationLayer(lua_tointeger(L, 2));
|
||||
if (animlayer)
|
||||
animlayer->stopAnimation();
|
||||
}
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
// entity, x, y, time, ease, relative
|
||||
luaFunc(entity_move)
|
||||
{
|
||||
|
@ -5658,7 +5701,7 @@ luaFunc(entity_pullEntities)
|
|||
if (e)
|
||||
{
|
||||
Vector pos(lua_tonumber(L, 2), lua_tonumber(L, 3));
|
||||
int range = lua_tonumber(L, 4);
|
||||
float range = lua_tonumber(L, 4);
|
||||
float len = lua_tonumber(L, 5);
|
||||
float dt = lua_tonumber(L, 6);
|
||||
FOR_ENTITIES(i)
|
||||
|
@ -6246,13 +6289,13 @@ luaFunc(toggleVersionLabel)
|
|||
luaFunc(setVersionLabelText)
|
||||
{
|
||||
dsq->setVersionLabelText();
|
||||
luaReturnPtr(NULL);
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(setCutscene)
|
||||
{
|
||||
dsq->setCutscene(getBool(L, 1), getBool(L, 2));
|
||||
luaReturnPtr(NULL);
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(isInCutscene)
|
||||
|
@ -6788,7 +6831,7 @@ luaFunc(entity_setWeight)
|
|||
{
|
||||
CollideEntity *e = collideEntity(L);
|
||||
if (e)
|
||||
e->weight = lua_tointeger(L, 2);
|
||||
e->weight = lua_tonumber(L, 2);
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
|
@ -6885,6 +6928,13 @@ luaFunc(isObstructed)
|
|||
luaReturnBool(dsq->game->isObstructed(TileVector(Vector(x,y))));
|
||||
}
|
||||
|
||||
luaFunc(getObstruction)
|
||||
{
|
||||
int x = lua_tonumber(L, 1);
|
||||
int y = lua_tonumber(L, 2);
|
||||
luaReturnInt(dsq->game->getGrid(TileVector(Vector(x,y))));
|
||||
}
|
||||
|
||||
luaFunc(isObstructedBlock)
|
||||
{
|
||||
int x = lua_tonumber(L, 1);
|
||||
|
@ -7099,21 +7149,24 @@ luaFunc(createBitmapText)
|
|||
luaFunc(text_setText)
|
||||
{
|
||||
BaseText *txt = getText(L);
|
||||
txt->setText(getString(L, 2));
|
||||
if (txt)
|
||||
txt->setText(getString(L, 2));
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(text_setFontSize)
|
||||
{
|
||||
BaseText *txt = getText(L);
|
||||
txt->setFontSize(lua_tointeger(L, 2));
|
||||
if (txt)
|
||||
txt->setFontSize(lua_tointeger(L, 2));
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(text_setWidth)
|
||||
{
|
||||
BaseText *txt = getText(L);
|
||||
txt->setWidth(lua_tointeger(L, 2));
|
||||
if (txt)
|
||||
txt->setWidth(lua_tointeger(L, 2));
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
|
@ -7408,6 +7461,7 @@ static const struct {
|
|||
luaRegister(entity_initSegments),
|
||||
luaRegister(entity_warpSegments),
|
||||
luaRegister(entity_initSkeletal),
|
||||
luaRegister(entity_loadSkin),
|
||||
luaRegister(entity_initStrands),
|
||||
|
||||
luaRegister(entity_hurtTarget),
|
||||
|
@ -7453,6 +7507,7 @@ static const struct {
|
|||
luaRegister(entity_doCollisionAvoidance),
|
||||
luaRegister(entity_animate),
|
||||
luaRegister(entity_setAnimLayerTimeMult),
|
||||
luaRegister(entity_stopAnimation),
|
||||
|
||||
luaRegister(entity_setCurrentTarget),
|
||||
luaRegister(entity_stopInterpolating),
|
||||
|
@ -7610,6 +7665,7 @@ static const struct {
|
|||
luaRegister(castSong),
|
||||
luaRegister(isObstructed),
|
||||
luaRegister(isObstructedBlock),
|
||||
luaRegister(getObstruction),
|
||||
|
||||
luaRegister(isFlag),
|
||||
|
||||
|
@ -8625,6 +8681,12 @@ static const struct {
|
|||
luaConstant(INPUT_MOUSE),
|
||||
luaConstant(INPUT_JOYSTICK),
|
||||
luaConstant(INPUT_KEYBOARD),
|
||||
|
||||
luaConstant(ANIMLAYER_FLOURISH),
|
||||
luaConstant(ANIMLAYER_OVERRIDE),
|
||||
luaConstant(ANIMLAYER_ARMOVERRIDE),
|
||||
luaConstant(ANIMLAYER_UPPERBODYIDLE),
|
||||
luaConstant(ANIMLAYER_HEADOVERRIDE),
|
||||
};
|
||||
|
||||
//============================================================================================
|
||||
|
|
|
@ -120,6 +120,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#pragma warning(disable:4189) // UqqqqSEFUL: local variable is initialized but not referenced
|
||||
#endif
|
||||
|
||||
#undef GetCharWidth
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include <string>
|
||||
|
|
|
@ -965,13 +965,15 @@ void RenderObject::renderCollision()
|
|||
}
|
||||
else if (collideRadius > 0)
|
||||
{
|
||||
/*
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
core->setupRenderPositionAndScale();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
//glScalef(-scale.x, -scale.y, 0);
|
||||
glTranslatef(-offset.x, -offset.y,0);
|
||||
glTranslatef(position.x+offset.x, position.y+offset.y, 0);
|
||||
//glScalef(scale.x, scale.y, 0);
|
||||
glTranslatef(internalOffset.x, internalOffset.y, 0);
|
||||
glEnable(GL_BLEND);
|
||||
glTranslatef(collidePosition.x, collidePosition.y,0);
|
||||
//glTranslatef(collidePosition.x, collidePosition.y,0);
|
||||
//glEnable(GL_ALPHA_TEST);
|
||||
//glAlphaFunc(GL_GREATER, 0);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
@ -980,7 +982,6 @@ void RenderObject::renderCollision()
|
|||
glDisable(GL_BLEND);
|
||||
glTranslatef(offset.x, offset.y,0);
|
||||
glPopMatrix();
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -69,7 +69,6 @@ Texture::Texture() : Resource()
|
|||
repeat = false;
|
||||
repeating = false;
|
||||
pngSetStandardOrientation(0);
|
||||
imageData = 0;
|
||||
|
||||
ow = oh = -1;
|
||||
}
|
||||
|
@ -318,6 +317,7 @@ void Texture::load(std::string file)
|
|||
file = core->adjustFilenameCase(file);
|
||||
|
||||
loadName = file;
|
||||
repeating = false;
|
||||
|
||||
size_t pos = file.find_last_of('.');
|
||||
|
||||
|
|
|
@ -73,9 +73,7 @@ public:
|
|||
#ifdef BBGE_BUILD_DIRECTX
|
||||
LPDIRECT3DTEXTURE9 d3dTexture;
|
||||
#endif
|
||||
//void setImageData(imageData);
|
||||
// HACK:
|
||||
unsigned char *imageData;
|
||||
|
||||
void reload();
|
||||
|
||||
static TexErr textureError;
|
||||
|
|
|
@ -19,7 +19,6 @@ using namespace std;
|
|||
#endif
|
||||
#include <OpenGL/gl.h>
|
||||
*/
|
||||
#include "Base.h"
|
||||
|
||||
#include "SDL_endian.h"
|
||||
|
||||
|
@ -91,10 +90,6 @@ bool GLFont::Create (const char *file_name, int tex, bool loadTexture)
|
|||
header.end_char = read_int(input);
|
||||
input.seekg(4, ios::cur); // skip chars field
|
||||
|
||||
std::ostringstream os;
|
||||
os << "tex_width: " << header.tex_width << " tex_height: " << header.tex_height;
|
||||
debugLog(os.str());
|
||||
|
||||
//Allocate space for character array
|
||||
num_chars = header.end_char - header.start_char + 1;
|
||||
if ((header.chars = new GLFontChar[num_chars]) == NULL)
|
||||
|
|
BIN
aquaria.ico
Normal file
BIN
aquaria.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.7 KiB |
1
aquaria.rc
Normal file
1
aquaria.rc
Normal file
|
@ -0,0 +1 @@
|
|||
IDI_ICON1 ICON DISCARDABLE "aquaria.ico"
|
38
win/Aquaria_vc90.sln
Normal file
38
win/Aquaria_vc90.sln
Normal file
|
@ -0,0 +1,38 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual Studio 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Aquaria", "vc90\Aquaria.vcproj", "{4DB6D5AA-4EAD-4195-9B54-389B558036D8}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{4C2AD812-6776-4728-A4B0-ABA397224152} = {4C2AD812-6776-4728-A4B0-ABA397224152}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BBGE", "vc90\BBGE.vcproj", "{4C2AD812-6776-4728-A4B0-ABA397224152}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050} = {6A2DACD7-DA30-49A1-9214-CCDEB48E6050}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external", "vc90\external.vcproj", "{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.Build.0 = Release|Win32
|
||||
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.Build.0 = Release|Win32
|
||||
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
556
win/vc90/Aquaria.vcproj
Normal file
556
win/vc90/Aquaria.vcproj
Normal file
|
@ -0,0 +1,556 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Name="Aquaria"
|
||||
ProjectGUID="{4DB6D5AA-4EAD-4195-9B54-389B558036D8}"
|
||||
RootNamespace="Aquaria_vc90"
|
||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="196613"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(SolutionDir)\..\bin"
|
||||
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config";"$(SolutionDir)\..\ExternalLibs\gl";"$(SolutionDir)\..\ExternalLibs\glpng\zlib";"$(SolutionDir)\..\ExternalLibs\glpng\png";"$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include";"$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.2\include";"$(SolutionDir)\..\ExternalLibs\freetype2\include";"$(SolutionDir)\..\ExternalLibs\FTGL\include";"$(SolutionDir)\..\ExternalLibs\SDL12\include";"$(SolutionDir)\..\ExternalLibs\AL\include";"$(SolutionDir)\..\BBGE";"$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src";"$(SolutionDir)\..\ExternalLibs\lvpa\include";"$(SolutionDir)\..\ExternalLibs\lvpa";"$(SolutionDir)\..\ExternalLibs\ttvfs";"$(SolutionDir)\..\ExternalLibs""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="$(OutDir)\$(ProjectName)d.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories=""
|
||||
IgnoreDefaultLibraryNames="msvcrt.lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)\..\bin"
|
||||
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
EnableFiberSafeOptimizations="true"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config";"$(SolutionDir)\..\ExternalLibs\gl";"$(SolutionDir)\..\ExternalLibs\glpng\zlib";"$(SolutionDir)\..\ExternalLibs\glpng\png";"$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include";"$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.2\include";"$(SolutionDir)\..\ExternalLibs\freetype2\include";"$(SolutionDir)\..\ExternalLibs\FTGL\include";"$(SolutionDir)\..\ExternalLibs\SDL12\include";"$(SolutionDir)\..\ExternalLibs\AL\include";"$(SolutionDir)\..\BBGE";"$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src";"$(SolutionDir)\..\ExternalLibs\lvpa\include";"$(SolutionDir)\..\ExternalLibs\lvpa";"$(SolutionDir)\..\ExternalLibs\ttvfs";"$(SolutionDir)\..\ExternalLibs""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="0"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="false"
|
||||
EnableFunctionLevelLinking="false"
|
||||
EnableEnhancedInstructionSet="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
LinkIncremental="1"
|
||||
IgnoreDefaultLibraryNames="msvcrt.lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\AnimationEditor.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\AquariaComboBox.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\AquariaMenuItem.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\AquariaMenuItem.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\AquariaProgressBar.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\AquariaProgressBar.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\AquariaSaveSlot.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\AStar.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\AutoMap.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\AutoMap.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Avatar.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Avatar.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Beam.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\BitBlotLogo.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\CollideEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\CollideEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Continuity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Credits.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\CurrentRender.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Demo.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\DSQ.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\DSQ.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Element.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Element.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Emote.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Entity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Entity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\FlockEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\FlockEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Game.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Game.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\GameplayVariables.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\GasCloud.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\GridRender.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\GridRender.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Hair.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Hair.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Ingredient.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Intro.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Main.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\ManaBall.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\MiniMapRender.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Mod.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\ModSelector.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\ParticleEditor.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Path.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Path.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\PathFinding.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\PathFinding.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\PathRender.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\RecipeMenuEntry.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\resource.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\SceneEditor.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\SchoolFish.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\SchoolFish.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\ScriptedEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\ScriptedEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\ScriptInterface.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\ScriptInterface.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Segmented.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Segmented.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\SFXLoops.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Shot.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Shot.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Spore.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\States.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\StatsAndAchievements.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\StatsAndAchievements.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\SteamRender.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Strand.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\StringBank.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\SubtitlePlayer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\TileVector.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\ToolTip.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\ToolTip.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\UserSettings.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\UserSettings.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\WaterFont.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\WaterFont.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\WaterSurfaceRender.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\WaterSurfaceRender.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Web.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\Web.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\WorldMapRender.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\WorldMapTiles.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\AquariaCompileConfig.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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>
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|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
558
win/vc90/BBGE.vcproj
Normal file
558
win/vc90/BBGE.vcproj
Normal file
|
@ -0,0 +1,558 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
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|
||||
Version="9,00"
|
||||
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|
||||
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|
||||
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|
||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="196613"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
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|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
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|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
|
||||
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config";"$(SolutionDir)\..\ExternalLibs\gl";"$(SolutionDir)\..\ExternalLibs\glpng\zlib";"$(SolutionDir)\..\ExternalLibs\glpng\png";"$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include";"$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.2\include";"$(SolutionDir)\..\ExternalLibs\freetype2\include";"$(SolutionDir)\..\ExternalLibs\FTGL\include";"$(SolutionDir)\..\ExternalLibs\SDL12\include";"$(SolutionDir)\..\ExternalLibs\AL\include";"$(SolutionDir)\..\ExternalLibs\ttvfs";"$(SolutionDir)\..\ExternalLibs\lvpa";"$(SolutionDir)\..\ExternalLibs\lvpa\include";"$(SolutionDir)\..\ExternalLibs""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
AdditionalDependencies="SDL.lib SDLmain.lib OpenAL32.lib"
|
||||
AdditionalLibraryDirectories=""$(SolutionDir)\..\ExternalLibs\AL\lib\win32";"$(SolutionDir)\..\ExternalLibs\SDL12\lib\win32""
|
||||
IgnoreAllDefaultLibraries="true"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
|
||||
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
EnableFiberSafeOptimizations="true"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config";"$(SolutionDir)\..\ExternalLibs\gl";"$(SolutionDir)\..\ExternalLibs\glpng\zlib";"$(SolutionDir)\..\ExternalLibs\glpng\png";"$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include";"$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.2\include";"$(SolutionDir)\..\ExternalLibs\freetype2\include";"$(SolutionDir)\..\ExternalLibs\FTGL\include";"$(SolutionDir)\..\ExternalLibs\SDL12\include";"$(SolutionDir)\..\ExternalLibs\AL\include";"$(SolutionDir)\..\ExternalLibs\ttvfs";"$(SolutionDir)\..\ExternalLibs\lvpa";"$(SolutionDir)\..\ExternalLibs\lvpa\include";"$(SolutionDir)\..\ExternalLibs""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="0"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="false"
|
||||
EnableFunctionLevelLinking="false"
|
||||
EnableEnhancedInstructionSet="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
AdditionalDependencies="SDL.lib SDLmain.lib OpenAL32.lib"
|
||||
AdditionalLibraryDirectories=""$(SolutionDir)\..\ExternalLibs\AL\lib\win32";"$(SolutionDir)\..\ExternalLibs\SDL12\lib\win32""
|
||||
IgnoreAllDefaultLibraries="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ActionInput.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ActionInput.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ActionMapper.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ActionMapper.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ActionSet.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ActionSet.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\AfterEffect.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\AfterEffect.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\AnimatedSprite.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\AnimatedSprite.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Base.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Base.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\BaseText.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\BitmapFont.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\BitmapFont.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ByteBuffer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Collision.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Collision.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\CommonEvents.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Core.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Core.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\DarkLayer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\DarkLayer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\DebugFont.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\DebugFont.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\DeflateCompressor.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\DeflateCompressor.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Effects.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Effects.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Emitter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Event.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Event.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Flags.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Flags.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\FmodOpenALBridge.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\FmodOpenALBridge.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\FrameBuffer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\FrameBuffer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Gradient.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Gradient.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Interpolator.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Interpolator.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Joystick.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\LensFlare.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Math.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\MathFunctions.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\OpenGLStubs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ParticleEffect.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ParticleManager.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Particles.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Particles.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Precacher.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Precacher.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Quad.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Quad.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\QuadTrail.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\QuadTrail.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Rect.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\RenderObject.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\RenderObject.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\RenderObject_inline.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\RenderObjectLayer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\RenderRect.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Resource.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Resource.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\RoundedRect.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\RoundedRect.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ScreenTransition.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ScreenTransition.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ScriptObject.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\ScriptObject.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Shader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Shader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\SimpleIStringStream.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\SkeletalSprite.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\SkeletalSprite.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Slider.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Slider.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\SoundManager.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\SoundManager.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\SpawnParticleData.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\StateMachine.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\StateMachine.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\StateManager.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\StateManager.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Strings.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Texture.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Texture.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\TTFFont.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\TTFFont.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Vector.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\Vector.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\BBGECompileConfig.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
1379
win/vc90/external.vcproj
Normal file
1379
win/vc90/external.vcproj
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue