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Merge branch 'master' of /home/fg/fgone/Aquaria_fg_clean

This commit is contained in:
fgenesis 2012-05-19 00:17:31 +00:00
commit c03c43c291
18 changed files with 2658 additions and 47 deletions

View file

@ -1311,6 +1311,8 @@ void AnimationEditor::moveNextWidgets(float dt)
void AnimationEditor::toggleRenderBorders() void AnimationEditor::toggleRenderBorders()
{ {
if (dsq->isNested()) return;
renderBorders = !renderBorders; renderBorders = !renderBorders;
updateRenderBorders(); updateRenderBorders();
} }
@ -1336,18 +1338,24 @@ void AnimationEditor::updateEditingBone()
void AnimationEditor::showAllBones() void AnimationEditor::showAllBones()
{ {
if (dsq->isNested()) return;
for (size_t i = 0; i < editSprite->bones.size(); ++i) for (size_t i = 0; i < editSprite->bones.size(); ++i)
editSprite->bones[i]->renderQuad = true; editSprite->bones[i]->renderQuad = true;
} }
void AnimationEditor::incrTimelineUnit() void AnimationEditor::incrTimelineUnit()
{ {
if (dsq->isNested()) return;
TIMELINE_UNIT += TIMELINE_UNIT_STEP; TIMELINE_UNIT += TIMELINE_UNIT_STEP;
updateTimelineUnit(); updateTimelineUnit();
} }
void AnimationEditor::decrTimelineUnit() void AnimationEditor::decrTimelineUnit()
{ {
if (dsq->isNested()) return;
float t = TIMELINE_UNIT - TIMELINE_UNIT_STEP; float t = TIMELINE_UNIT - TIMELINE_UNIT_STEP;
if (t >= TIMELINE_UNIT_STEP) if (t >= TIMELINE_UNIT_STEP)
TIMELINE_UNIT = t; TIMELINE_UNIT = t;
@ -1363,12 +1371,16 @@ void AnimationEditor::updateTimelineUnit()
void AnimationEditor::incrTimelineGrid() void AnimationEditor::incrTimelineGrid()
{ {
if (dsq->isNested()) return;
TIMELINE_GRIDSIZE++; TIMELINE_GRIDSIZE++;
updateTimelineGrid(); updateTimelineGrid();
} }
void AnimationEditor::decrTimelineGrid() void AnimationEditor::decrTimelineGrid()
{ {
if (dsq->isNested()) return;
int t = TIMELINE_GRIDSIZE - 1; int t = TIMELINE_GRIDSIZE - 1;
if (t > 0) if (t > 0)
TIMELINE_GRIDSIZE = t; TIMELINE_GRIDSIZE = t;

View file

@ -44,8 +44,6 @@ bool lastJumpOutFromWaterBubble = false;
bool useSpiritDistance = true; bool useSpiritDistance = true;
bool inSpiritWorld = false; bool inSpiritWorld = false;
const int LAYER_FLOURISH = 3;
const float MULT_DMG_CRABCOSTUME = 0.75; const float MULT_DMG_CRABCOSTUME = 0.75;
const float MULT_DMG_FISHFORM = 1.5; const float MULT_DMG_FISHFORM = 1.5;
const float MULT_DMG_SEAHORSEARMOR = 0.6; const float MULT_DMG_SEAHORSEARMOR = 0.6;
@ -134,9 +132,6 @@ bool _isUnderWater;
//HRECORD avatarRecord = 0; //HRECORD avatarRecord = 0;
#define ANIMLAYER_OVERRIDE 4
#define ANIMLAYER_UPPERBODYIDLE 6
#define ANIMLAYER_HEADOVERRIDE 7
Vector Target::getWorldPosition() Vector Target::getWorldPosition()
{ {
@ -843,7 +838,7 @@ void Avatar::startFlourish()
flourishTimer.start(fanim->getAnimationLength()-0.2f); flourishTimer.start(fanim->getAnimationLength()-0.2f);
flourishPowerTimer.start(fanim->getAnimationLength()*0.5f); flourishPowerTimer.start(fanim->getAnimationLength()*0.5f);
} }
skeletalSprite.transitionAnimate(anim, 0.1, 0, LAYER_FLOURISH); skeletalSprite.transitionAnimate(anim, 0.1, 0, ANIMLAYER_FLOURISH);
flourish = true; flourish = true;
float rotz = rotationOffset.z; float rotz = rotationOffset.z;
@ -2688,7 +2683,7 @@ bool Avatar::fireAtNearestValidEntity(const std::string &shot)
skeletalSprite.transitionAnimate("fireBlast", 0.1, 0, 5); skeletalSprite.transitionAnimate("fireBlast", 0.1, 0, ANIMLAYER_ARMOVERRIDE);
s->position = p; s->position = p;
//s->damageType = dt; //s->damageType = dt;
/* /*
@ -2918,7 +2913,7 @@ void Avatar::formAbility(int ability)
else else
doShock("EnergyTendril"); doShock("EnergyTendril");
if (!state.lockedToWall) if (!state.lockedToWall)
skeletalSprite.animate("energyChargeAttack", 0, 6); skeletalSprite.animate("energyChargeAttack", 0, ANIMLAYER_UPPERBODYIDLE);
/* /*
if (core->afterEffectManager) if (core->afterEffectManager)
@ -3311,7 +3306,7 @@ void Avatar::doShock(const std::string &shotName)
int thits = getNumShots(); int thits = getNumShots();
/* /*
if (skeletalSprite.getAnimationLayer(LAYER_FLOURISH)->getCurrentAnimation()) if (skeletalSprite.getAnimationLayer(ANIMLAYER_FLOURISH)->getCurrentAnimation())
{ {
thits = maxTendrilHits; thits = maxTendrilHits;
} }
@ -8889,7 +8884,7 @@ void Avatar::onUpdate(float dt)
std::ostringstream os; std::ostringstream os;
os << "swimExtra-" << anim; os << "swimExtra-" << anim;
skeletalSprite.transitionAnimate(os.str(), 0.5, 0, 6); skeletalSprite.transitionAnimate(os.str(), 0.5, 0, ANIMLAYER_UPPERBODYIDLE);
} }
} }
} }

View file

@ -59,6 +59,16 @@ enum EnableInputType
AVATARINPUT_MAX AVATARINPUT_MAX
}; };
enum AvatarAnimLayers
{
ANIMLAYER_FLOURISH = 3,
ANIMLAYER_OVERRIDE = 4,
ANIMLAYER_ARMOVERRIDE = 5,
ANIMLAYER_UPPERBODYIDLE = 6,
ANIMLAYER_HEADOVERRIDE = 7,
ANIMLAYER_MAX
};
class SongIconParticle : public Quad class SongIconParticle : public Quad
{ {
public: public:

View file

@ -1981,7 +1981,8 @@ void DSQ::setInputMode(InputMode mode)
void DSQ::toggleRenderCollisionShapes() void DSQ::toggleRenderCollisionShapes()
{ {
RenderObject::renderCollisionShape = !RenderObject::renderCollisionShape; if (core->getCtrlState() && core->getShiftState())
RenderObject::renderCollisionShape = !RenderObject::renderCollisionShape;
} }
void DSQ::takeScreenshot() void DSQ::takeScreenshot()
@ -4137,13 +4138,11 @@ void DSQ::bindInput()
#endif #endif
if (isDeveloperKeys()) if (isDeveloperKeys())
{ {
#if defined(BBGE_BUILD_WINDOWS) || defined(BBGE_BUILD_UNIX)
addAction(MakeFunctionEvent(DSQ, instantQuit), KEY_Q, 1);
#ifdef AQUARIA_BUILD_CONSOLE #ifdef AQUARIA_BUILD_CONSOLE
addAction(MakeFunctionEvent(DSQ, toggleConsole), KEY_TILDE, 0); addAction(MakeFunctionEvent(DSQ, toggleConsole), KEY_TILDE, 0);
#endif #endif
#endif addAction(MakeFunctionEvent(DSQ, instantQuit), KEY_Q, 1);
addAction(MakeFunctionEvent(DSQ, toggleRenderCollisionShapes), KEY_CAPSLOCK, 0); addAction(MakeFunctionEvent(DSQ, toggleRenderCollisionShapes), KEY_RETURN, 0);
} }
addAction(MakeFunctionEvent(DSQ, debugMenu), KEY_BACKSPACE, 0); addAction(MakeFunctionEvent(DSQ, debugMenu), KEY_BACKSPACE, 0);
#if BBGE_BUILD_SDL #if BBGE_BUILD_SDL
@ -4879,6 +4878,8 @@ std::string DSQ::getSaveDirectory()
ParticleEffect *DSQ::spawnParticleEffect(const std::string &name, Vector position, float rotz, float t, int layer, float follow) ParticleEffect *DSQ::spawnParticleEffect(const std::string &name, Vector position, float rotz, float t, int layer, float follow)
{ {
if (name.empty())
return NULL;
if (t!=0) if (t!=0)
{ {
PECue p(name, position, rotz, t); PECue p(name, position, rotz, t);

View file

@ -5806,7 +5806,7 @@ Entity* Game::setActivePet(int flag)
void Game::createLi() void Game::createLi()
{ {
int liFlag = dsq->continuity.getFlag(1000); int liFlag = dsq->continuity.getFlag(FLAG_LI);
std::ostringstream os; std::ostringstream os;
os << "liFlag: " << liFlag; os << "liFlag: " << liFlag;
debugLog(os.str()); debugLog(os.str());

View file

@ -3370,9 +3370,12 @@ void SceneEditor::updateText()
os << "entities (" << dsq->entities.size() << ")"; os << "entities (" << dsq->entities.size() << ")";
if (editingEntity) if (editingEntity)
{ {
os << " id: " << editingEntity->getID() << " name: " << editingEntity->name << " flag: " << dsq->continuity.getEntityFlag(dsq->game->sceneName, editingEntity->getID()); os << " id: " << editingEntity->getID()
os << " groupID: " << editingEntity->getGroupID() << " "; << " name: " << editingEntity->name
os << " state: " << editingEntity->getState(); << " flag:" << dsq->continuity.getEntityFlag(dsq->game->sceneName, editingEntity->getID())
<< " fh:" << editingEntity->isfh()
<< " fv:" << editingEntity->isfv()
<< " state:" << editingEntity->getState();
} }
break; break;
case ET_PATHS: case ET_PATHS:

View file

@ -863,6 +863,12 @@ luaFunc(obj_getRotation)
luaReturnNum(r ? r->rotation.z : 0.0f); luaReturnNum(r ? r->rotation.z : 0.0f);
} }
luaFunc(obj_getRotationOffset)
{
RenderObject *r = robj(L);
luaReturnNum(r ? r->rotationOffset.z : 0.0f);
}
luaFunc(obj_offset) luaFunc(obj_offset)
{ {
RenderObject *r = robj(L); RenderObject *r = robj(L);
@ -887,6 +893,15 @@ luaFunc(obj_internalOffset)
luaReturnNil(); luaReturnNil();
} }
luaFunc(obj_getInternalOffset)
{
RenderObject *r = robj(L);
Vector io;
if (r)
io = r->internalOffset;
luaReturnVec2(io.x, io.y);
}
luaFunc(obj_getPosition) luaFunc(obj_getPosition)
{ {
float x=0,y=0; float x=0,y=0;
@ -1440,10 +1455,12 @@ luaFunc(quad_setHeight)
RO_FUNC(getter, prefix, rotate ) \ RO_FUNC(getter, prefix, rotate ) \
RO_FUNC(getter, prefix, rotateOffset ) \ RO_FUNC(getter, prefix, rotateOffset ) \
RO_FUNC(getter, prefix, getRotation ) \ RO_FUNC(getter, prefix, getRotation ) \
RO_FUNC(getter, prefix, getRotationOffset) \
RO_FUNC(getter, prefix, isRotating ) \ RO_FUNC(getter, prefix, isRotating ) \
RO_FUNC(getter, prefix, offset ) \ RO_FUNC(getter, prefix, offset ) \
RO_FUNC(getter, prefix, getOffset ) \ RO_FUNC(getter, prefix, getOffset ) \
RO_FUNC(getter, prefix, internalOffset ) \ RO_FUNC(getter, prefix, internalOffset ) \
RO_FUNC(getter, prefix, getInternalOffset) \
RO_FUNC(getter, prefix, getPosition ) \ RO_FUNC(getter, prefix, getPosition ) \
RO_FUNC(getter, prefix, x ) \ RO_FUNC(getter, prefix, x ) \
RO_FUNC(getter, prefix, y ) \ RO_FUNC(getter, prefix, y ) \
@ -3233,16 +3250,30 @@ luaFunc(entity_initStrands)
luaFunc(entity_initSkeletal) luaFunc(entity_initSkeletal)
{ {
ScriptedEntity *e = scriptedEntity(L); Entity *e = entity(L);
e->renderQuad = false; if (e)
e->setWidthHeight(128, 128); {
e->skeletalSprite.loadSkeletal(getString(L, 2)); e->renderQuad = false;
const char *s = lua_tostring(L, 3); e->setWidthHeight(128, 128);
if (s && *s) e->skeletalSprite.loadSkeletal(getString(L, 2));
e->skeletalSprite.loadSkin(s); const char *s = lua_tostring(L, 3);
if (s && *s)
e->skeletalSprite.loadSkin(s);
}
luaReturnNil(); luaReturnNil();
} }
luaFunc(entity_loadSkin)
{
Entity *e = entity(L);
if (e && e->skeletalSprite.isLoaded())
{
const char *s = lua_tostring(L, 2);
if (s && *s)
e->skeletalSprite.loadSkin(s);
}
luaReturnNil();
}
luaFunc(entity_idle) luaFunc(entity_idle)
{ {
@ -3296,6 +3327,18 @@ luaFunc(entity_animate)
luaReturnNum(ret); luaReturnNum(ret);
} }
luaFunc(entity_stopAnimation)
{
SkeletalSprite *skel = getSkeletalSprite(entity(L));
if (skel)
{
AnimationLayer *animlayer = skel->getAnimationLayer(lua_tointeger(L, 2));
if (animlayer)
animlayer->stopAnimation();
}
luaReturnNil();
}
// entity, x, y, time, ease, relative // entity, x, y, time, ease, relative
luaFunc(entity_move) luaFunc(entity_move)
{ {
@ -5658,7 +5701,7 @@ luaFunc(entity_pullEntities)
if (e) if (e)
{ {
Vector pos(lua_tonumber(L, 2), lua_tonumber(L, 3)); Vector pos(lua_tonumber(L, 2), lua_tonumber(L, 3));
int range = lua_tonumber(L, 4); float range = lua_tonumber(L, 4);
float len = lua_tonumber(L, 5); float len = lua_tonumber(L, 5);
float dt = lua_tonumber(L, 6); float dt = lua_tonumber(L, 6);
FOR_ENTITIES(i) FOR_ENTITIES(i)
@ -6246,13 +6289,13 @@ luaFunc(toggleVersionLabel)
luaFunc(setVersionLabelText) luaFunc(setVersionLabelText)
{ {
dsq->setVersionLabelText(); dsq->setVersionLabelText();
luaReturnPtr(NULL); luaReturnNil();
} }
luaFunc(setCutscene) luaFunc(setCutscene)
{ {
dsq->setCutscene(getBool(L, 1), getBool(L, 2)); dsq->setCutscene(getBool(L, 1), getBool(L, 2));
luaReturnPtr(NULL); luaReturnNil();
} }
luaFunc(isInCutscene) luaFunc(isInCutscene)
@ -6788,7 +6831,7 @@ luaFunc(entity_setWeight)
{ {
CollideEntity *e = collideEntity(L); CollideEntity *e = collideEntity(L);
if (e) if (e)
e->weight = lua_tointeger(L, 2); e->weight = lua_tonumber(L, 2);
luaReturnNil(); luaReturnNil();
} }
@ -6885,6 +6928,13 @@ luaFunc(isObstructed)
luaReturnBool(dsq->game->isObstructed(TileVector(Vector(x,y)))); luaReturnBool(dsq->game->isObstructed(TileVector(Vector(x,y))));
} }
luaFunc(getObstruction)
{
int x = lua_tonumber(L, 1);
int y = lua_tonumber(L, 2);
luaReturnInt(dsq->game->getGrid(TileVector(Vector(x,y))));
}
luaFunc(isObstructedBlock) luaFunc(isObstructedBlock)
{ {
int x = lua_tonumber(L, 1); int x = lua_tonumber(L, 1);
@ -7099,21 +7149,24 @@ luaFunc(createBitmapText)
luaFunc(text_setText) luaFunc(text_setText)
{ {
BaseText *txt = getText(L); BaseText *txt = getText(L);
txt->setText(getString(L, 2)); if (txt)
txt->setText(getString(L, 2));
luaReturnNil(); luaReturnNil();
} }
luaFunc(text_setFontSize) luaFunc(text_setFontSize)
{ {
BaseText *txt = getText(L); BaseText *txt = getText(L);
txt->setFontSize(lua_tointeger(L, 2)); if (txt)
txt->setFontSize(lua_tointeger(L, 2));
luaReturnNil(); luaReturnNil();
} }
luaFunc(text_setWidth) luaFunc(text_setWidth)
{ {
BaseText *txt = getText(L); BaseText *txt = getText(L);
txt->setWidth(lua_tointeger(L, 2)); if (txt)
txt->setWidth(lua_tointeger(L, 2));
luaReturnNil(); luaReturnNil();
} }
@ -7408,6 +7461,7 @@ static const struct {
luaRegister(entity_initSegments), luaRegister(entity_initSegments),
luaRegister(entity_warpSegments), luaRegister(entity_warpSegments),
luaRegister(entity_initSkeletal), luaRegister(entity_initSkeletal),
luaRegister(entity_loadSkin),
luaRegister(entity_initStrands), luaRegister(entity_initStrands),
luaRegister(entity_hurtTarget), luaRegister(entity_hurtTarget),
@ -7453,6 +7507,7 @@ static const struct {
luaRegister(entity_doCollisionAvoidance), luaRegister(entity_doCollisionAvoidance),
luaRegister(entity_animate), luaRegister(entity_animate),
luaRegister(entity_setAnimLayerTimeMult), luaRegister(entity_setAnimLayerTimeMult),
luaRegister(entity_stopAnimation),
luaRegister(entity_setCurrentTarget), luaRegister(entity_setCurrentTarget),
luaRegister(entity_stopInterpolating), luaRegister(entity_stopInterpolating),
@ -7610,6 +7665,7 @@ static const struct {
luaRegister(castSong), luaRegister(castSong),
luaRegister(isObstructed), luaRegister(isObstructed),
luaRegister(isObstructedBlock), luaRegister(isObstructedBlock),
luaRegister(getObstruction),
luaRegister(isFlag), luaRegister(isFlag),
@ -8625,6 +8681,12 @@ static const struct {
luaConstant(INPUT_MOUSE), luaConstant(INPUT_MOUSE),
luaConstant(INPUT_JOYSTICK), luaConstant(INPUT_JOYSTICK),
luaConstant(INPUT_KEYBOARD), luaConstant(INPUT_KEYBOARD),
luaConstant(ANIMLAYER_FLOURISH),
luaConstant(ANIMLAYER_OVERRIDE),
luaConstant(ANIMLAYER_ARMOVERRIDE),
luaConstant(ANIMLAYER_UPPERBODYIDLE),
luaConstant(ANIMLAYER_HEADOVERRIDE),
}; };
//============================================================================================ //============================================================================================

View file

@ -120,6 +120,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#pragma warning(disable:4189) // UqqqqSEFUL: local variable is initialized but not referenced #pragma warning(disable:4189) // UqqqqSEFUL: local variable is initialized but not referenced
#endif #endif
#undef GetCharWidth
#include <string.h> #include <string.h>
#include <string> #include <string>

View file

@ -965,13 +965,15 @@ void RenderObject::renderCollision()
} }
else if (collideRadius > 0) else if (collideRadius > 0)
{ {
/*
glPushMatrix(); glPushMatrix();
glLoadIdentity();
core->setupRenderPositionAndScale();
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
//glScalef(-scale.x, -scale.y, 0); glTranslatef(position.x+offset.x, position.y+offset.y, 0);
glTranslatef(-offset.x, -offset.y,0); //glScalef(scale.x, scale.y, 0);
glTranslatef(internalOffset.x, internalOffset.y, 0);
glEnable(GL_BLEND); glEnable(GL_BLEND);
glTranslatef(collidePosition.x, collidePosition.y,0); //glTranslatef(collidePosition.x, collidePosition.y,0);
//glEnable(GL_ALPHA_TEST); //glEnable(GL_ALPHA_TEST);
//glAlphaFunc(GL_GREATER, 0); //glAlphaFunc(GL_GREATER, 0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -980,7 +982,6 @@ void RenderObject::renderCollision()
glDisable(GL_BLEND); glDisable(GL_BLEND);
glTranslatef(offset.x, offset.y,0); glTranslatef(offset.x, offset.y,0);
glPopMatrix(); glPopMatrix();
*/
} }
} }

View file

@ -69,7 +69,6 @@ Texture::Texture() : Resource()
repeat = false; repeat = false;
repeating = false; repeating = false;
pngSetStandardOrientation(0); pngSetStandardOrientation(0);
imageData = 0;
ow = oh = -1; ow = oh = -1;
} }
@ -318,6 +317,7 @@ void Texture::load(std::string file)
file = core->adjustFilenameCase(file); file = core->adjustFilenameCase(file);
loadName = file; loadName = file;
repeating = false;
size_t pos = file.find_last_of('.'); size_t pos = file.find_last_of('.');

View file

@ -73,9 +73,7 @@ public:
#ifdef BBGE_BUILD_DIRECTX #ifdef BBGE_BUILD_DIRECTX
LPDIRECT3DTEXTURE9 d3dTexture; LPDIRECT3DTEXTURE9 d3dTexture;
#endif #endif
//void setImageData(imageData);
// HACK:
unsigned char *imageData;
void reload(); void reload();
static TexErr textureError; static TexErr textureError;

View file

@ -19,7 +19,6 @@ using namespace std;
#endif #endif
#include <OpenGL/gl.h> #include <OpenGL/gl.h>
*/ */
#include "Base.h"
#include "SDL_endian.h" #include "SDL_endian.h"
@ -91,10 +90,6 @@ bool GLFont::Create (const char *file_name, int tex, bool loadTexture)
header.end_char = read_int(input); header.end_char = read_int(input);
input.seekg(4, ios::cur); // skip chars field input.seekg(4, ios::cur); // skip chars field
std::ostringstream os;
os << "tex_width: " << header.tex_width << " tex_height: " << header.tex_height;
debugLog(os.str());
//Allocate space for character array //Allocate space for character array
num_chars = header.end_char - header.start_char + 1; num_chars = header.end_char - header.start_char + 1;
if ((header.chars = new GLFontChar[num_chars]) == NULL) if ((header.chars = new GLFontChar[num_chars]) == NULL)

BIN
aquaria.ico Normal file

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1
aquaria.rc Normal file
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@ -0,0 +1 @@
IDI_ICON1 ICON DISCARDABLE "aquaria.ico"

38
win/Aquaria_vc90.sln Normal file
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@ -0,0 +1,38 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Aquaria", "vc90\Aquaria.vcproj", "{4DB6D5AA-4EAD-4195-9B54-389B558036D8}"
ProjectSection(ProjectDependencies) = postProject
{4C2AD812-6776-4728-A4B0-ABA397224152} = {4C2AD812-6776-4728-A4B0-ABA397224152}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BBGE", "vc90\BBGE.vcproj", "{4C2AD812-6776-4728-A4B0-ABA397224152}"
ProjectSection(ProjectDependencies) = postProject
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050} = {6A2DACD7-DA30-49A1-9214-CCDEB48E6050}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external", "vc90\external.vcproj", "{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.ActiveCfg = Debug|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.Build.0 = Debug|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.ActiveCfg = Release|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.Build.0 = Release|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.ActiveCfg = Debug|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.Build.0 = Debug|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.ActiveCfg = Release|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.Build.0 = Release|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.ActiveCfg = Debug|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.Build.0 = Debug|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.ActiveCfg = Release|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

556
win/vc90/Aquaria.vcproj Normal file
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@ -0,0 +1,556 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="Aquaria"
ProjectGUID="{4DB6D5AA-4EAD-4195-9B54-389B558036D8}"
RootNamespace="Aquaria_vc90"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)\..\bin"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
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