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Make some ints floats.
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9f4c55c177
commit
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12 changed files with 18 additions and 18 deletions
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@ -289,13 +289,13 @@ public:
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//D3DXMATRIX matrix;
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#endif
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int collideRadius;
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float collideRadius;
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Vector collidePosition;
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std::vector<Vector> collisionMask;
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std::vector<Vector> transformedCollisionMask;
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CollideRects collisionRects;
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int collisionMaskRadius;
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float collisionMaskRadius;
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float alphaMod;
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@ -1079,7 +1079,7 @@ Bone *SkeletalSprite::getBoneByIdx(int idx)
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return 0;
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}
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Bone *SkeletalSprite::initBone(int idx, std::string gfx, int pidx, int rbp, std::string name, int cr, bool fh, bool fv, const Vector &cp)
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Bone *SkeletalSprite::initBone(int idx, std::string gfx, int pidx, int rbp, std::string name, float cr, bool fh, bool fv, const Vector &cp)
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{
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Bone *b = new Bone;
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b->boneIdx = idx;
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@ -270,7 +270,7 @@ protected:
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int selectedBone;
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friend class AnimationLayer;
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std::vector<AnimationLayer> animLayers;
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Bone* initBone(int idx, std::string gfx, int pidx, int rbp=0, std::string name="", int cr=0, bool fh=false, bool fv=false, const Vector &cp=Vector(0,0,0));
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Bone* initBone(int idx, std::string gfx, int pidx, int rbp=0, std::string name="", float cr=0, bool fh=false, bool fv=false, const Vector &cp=Vector(0,0,0));
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void deleteBones();
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void onUpdate(float dt);
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};
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