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Make some ints floats.
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12 changed files with 18 additions and 18 deletions
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@ -1079,7 +1079,7 @@ Bone *SkeletalSprite::getBoneByIdx(int idx)
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return 0;
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}
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Bone *SkeletalSprite::initBone(int idx, std::string gfx, int pidx, int rbp, std::string name, int cr, bool fh, bool fv, const Vector &cp)
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Bone *SkeletalSprite::initBone(int idx, std::string gfx, int pidx, int rbp, std::string name, float cr, bool fh, bool fv, const Vector &cp)
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{
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Bone *b = new Bone;
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b->boneIdx = idx;
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