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add some Lua constants
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1 changed files with 8 additions and 0 deletions
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@ -8292,6 +8292,7 @@ static const struct {
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luaConstant(OBSCHECK_RANGE),
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luaConstant(OBSCHECK_RANGE),
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luaConstant(OBSCHECK_4DIR),
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luaConstant(OBSCHECK_4DIR),
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luaConstant(OBSCHECK_DOWN),
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luaConstant(OBSCHECK_DOWN),
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luaConstant(OBSCHECK_8DIR),
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luaConstant(EV_WALLOUT),
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luaConstant(EV_WALLOUT),
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luaConstant(EV_WALLTRANS),
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luaConstant(EV_WALLTRANS),
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@ -8416,6 +8417,8 @@ static const struct {
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luaConstantFromClass(BLEND_DEFAULT, RenderObject),
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luaConstantFromClass(BLEND_DEFAULT, RenderObject),
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luaConstantFromClass(BLEND_ADD, RenderObject),
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luaConstantFromClass(BLEND_ADD, RenderObject),
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{"BLEND_ADDITIVE", RenderObject::BLEND_ADD},
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{"BLEND_ADDITIVE", RenderObject::BLEND_ADD},
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luaConstantFromClass(BLEND_SUB, RenderObject),
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luaConstantFromClass(BLEND_MULT, RenderObject),
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{"ENDING_NAIJACAVE", 10},
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{"ENDING_NAIJACAVE", 10},
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{"ENDING_NAIJACAVEDONE", 11},
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{"ENDING_NAIJACAVEDONE", 11},
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@ -8751,6 +8754,11 @@ static const struct {
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luaConstant(ANIMLAYER_ARMOVERRIDE),
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luaConstant(ANIMLAYER_ARMOVERRIDE),
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luaConstant(ANIMLAYER_UPPERBODYIDLE),
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luaConstant(ANIMLAYER_UPPERBODYIDLE),
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luaConstant(ANIMLAYER_HEADOVERRIDE),
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luaConstant(ANIMLAYER_HEADOVERRIDE),
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luaConstantFromClass(ANIM_NONE, Bone),
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luaConstantFromClass(ANIM_POS, Bone),
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luaConstantFromClass(ANIM_ROT, Bone),
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luaConstantFromClass(ANIM_ALL, Bone),
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};
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};
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//============================================================================================
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//============================================================================================
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