mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-19 21:09:29 +00:00
Add glm 0.9.2
This commit is contained in:
parent
21545e1a24
commit
c4b531ed5e
218 changed files with 46187 additions and 0 deletions
44
ExternalLibs/glm/gtx/gradient_paint.inl
Normal file
44
ExternalLibs/glm/gtx/gradient_paint.inl
Normal file
|
@ -0,0 +1,44 @@
|
|||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-03-06
|
||||
// Updated : 2009-03-09
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/gradient_paint.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace gtx{
|
||||
namespace gradient_paint{
|
||||
|
||||
template <typename valType>
|
||||
valType radialGradient(
|
||||
glm::detail::tvec2<valType> const & Center,
|
||||
valType const & Radius,
|
||||
glm::detail::tvec2<valType> const & Focal,
|
||||
glm::detail::tvec2<valType> const & Position)
|
||||
{
|
||||
glm::detail::tvec2<valType> F = Focal - Center;
|
||||
glm::detail::tvec2<valType> D = Position - Focal;
|
||||
valType Radius2 = gtx::optimum_pow::pow2(Radius);
|
||||
valType Fx2 = gtx::optimum_pow::pow2(F.x);
|
||||
valType Fy2 = gtx::optimum_pow::pow2(F.y);
|
||||
|
||||
valType Numerator = (D.x * F.x + D.y * F.y) + glm::sqrt(Radius2 * (gtx::optimum_pow::pow2(D.x) + gtx::optimum_pow::pow2(D.y)) - gtx::optimum_pow::pow2(D.x * F.y - D.y * F.x));
|
||||
valType Denominator = Radius2 - (Fx2 + Fy2);
|
||||
return Numerator / Denominator;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
valType linearGradient(
|
||||
glm::detail::tvec2<valType> const & Point0,
|
||||
glm::detail::tvec2<valType> const & Point1,
|
||||
glm::detail::tvec2<valType> const & Position)
|
||||
{
|
||||
glm::detail::tvec2<valType> Dist = Point1 - Point0;
|
||||
return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
|
||||
}
|
||||
|
||||
}//namespace gradient_paint
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
Loading…
Add table
Add a link
Reference in a new issue