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Add glm 0.9.2
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ExternalLibs/glm/gtx/vector_access.hpp
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66
ExternalLibs/glm/gtx/vector_access.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2006-01-16
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// Updated : 2008-10-07
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// Licence : This source is under MIT License
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// File : glm/gtx/vector_access.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx_vector_access
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#define glm_gtx_vector_access
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// Dependency:
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#include "../glm.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_GTX_vector_access extension included")
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#endif
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namespace glm{
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namespace gtx{
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namespace vector_access ///< GLM_GTX_vector_access extension: Function to set values to vectors
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{
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/// \addtogroup gtx_vector_access
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/// @{
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//! Set values to a 2 components vector.
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//! From GLM_GTX_vector_access extension.
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template <typename valType>
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void set(
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detail::tvec2<valType> & v,
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valType const & x,
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valType const & y);
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//! Set values to a 3 components vector.
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//! From GLM_GTX_vector_access extension.
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template <typename valType>
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void set(
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detail::tvec3<valType> & v,
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valType const & x,
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valType const & y,
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valType const & z);
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//! Set values to a 4 components vector.
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//! From GLM_GTX_vector_access extension.
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template <typename valType>
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void set(
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detail::tvec4<valType> & v,
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valType const & x,
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valType const & y,
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valType const & z,
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valType const & w);
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/// @}
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}//namespace vector_access
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}//namespace gtx
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}//namespace glm
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#include "vector_access.inl"
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namespace glm{using namespace gtx::vector_access;}
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#endif//glm_gtx_vector_access
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