mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-07-02 22:14:37 +00:00
Re-introduce AfterEffect shader functonality, part 1.
This repairs pixel/vertex shader code that was seemingly experimented with during testing, but it was never used and no shaders ever made it to the data files.
This commit is contained in:
parent
45821d15ff
commit
c62d9f2370
8 changed files with 216 additions and 256 deletions
|
@ -5,7 +5,7 @@
|
|||
|
||||
#define BBGE_BUILD_SDL 1
|
||||
#define BBGE_BUILD_FRAMEBUFFER 1
|
||||
//#define BBGE_BUILD_SHADERS 1
|
||||
#define BBGE_BUILD_SHADERS 1
|
||||
#define BBGE_BUILD_OPENGL 1
|
||||
#define BBGE_BUILD_OPENGL_DYNAMIC 1
|
||||
#define BBGE_BUILD_FMOD_OPENAL_BRIDGE 1
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue