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Minor things. Most importantly: Game receives ACTION_SWIMLEFT and ACTION_SWIMLEFT now, for use in nodes' action() callback.
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4 changed files with 6 additions and 5 deletions
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@ -4572,6 +4572,7 @@ void DSQ::onUpdate(float dt)
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os << " | s: " << dsq->continuity.seconds;
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os << " | evQ: " << core->eventQueue.getSize();
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os << " | sndQ: " << core->dbg_numThreadDecoders;
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os << " | dt: " << core->get_current_dt();
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/*
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os << " | s: " << dsq->continuity.seconds;
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os << " cr: " << core->cullRadius;
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@ -6853,10 +6853,8 @@ void Game::bindInput()
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// used for scrolling help text
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dsq->user.control.actionSet.importAction(this, "SwimUp", ACTION_SWIMUP);
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dsq->user.control.actionSet.importAction(this, "SwimDown", ACTION_SWIMDOWN);
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/*
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dsq->user.control.actionSet.importAction(this, "SwimLeft", ACTION_SWIMLEFT);
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dsq->user.control.actionSet.importAction(this, "SwimRight", ACTION_SWIMRIGHT);
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*/
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dsq->user.control.actionSet.importAction(this, "PrevPage", ACTION_PREVPAGE);
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