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Minor things. Most importantly: Game receives ACTION_SWIMLEFT and ACTION_SWIMLEFT now, for use in nodes' action() callback.

This commit is contained in:
fgenesis 2013-08-26 20:57:38 +02:00
parent fefb30a7b3
commit c857722213
4 changed files with 6 additions and 5 deletions

View file

@ -250,11 +250,11 @@ void stringToLowerUserData(std::string &s)
#ifndef HAVE_STRCASECMP
int nocasecmp(const std::string &s1, const std::string &s2)
{
std::string::const_iterator it1=s1.begin();
std::string::const_iterator it2=s2.begin();
const char *it1 = s1.c_str();
const char *it2 = s2.c_str();
//stop when either string's end has been reached
while ( (it1!=s1.end()) && (it2!=s2.end()) )
while ( *it1 && *it2 )
{
if(charToUpper(*it1) != charToUpper(*it2)) //letters differ?
// return -1 to indicate smaller than, 1 otherwise