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Getting closer to mutliple inputs actually working

Split logic and state from ActionMapper into another class,
of which one exists per input set.
This commit is contained in:
fgenesis 2016-07-17 22:25:24 +02:00
parent dcf09343b5
commit c943759ce1
16 changed files with 309 additions and 186 deletions

View file

@ -28,6 +28,7 @@ class ActionMapper;
#include <map>
#include <list>
#include "ActionStatus.h"
#include "ActionSet.h"
#include "Joystick.h"
@ -46,23 +47,6 @@ struct ActionData
ButtonList buttonList;
};
enum ActionButtonType
{
// must start at > 512 (SDL scancodes end there)
MOUSE_BUTTON_LEFT = 1000,
MOUSE_BUTTON_RIGHT = 1001,
MOUSE_BUTTON_MIDDLE = 1002,
MOUSE_BUTTON_EXTRA_START = 1003,
JOY_BUTTON_0 = 2000,
JOY_BUTTON_END = JOY_BUTTON_0 + MAX_JOYSTICK_BTN, // one past end
JOY_AXIS_0_POS = 3000,
JOY_AXIS_0_NEG = 3100,
JOY_AXIS_END_POS = JOY_AXIS_0_POS + MAX_JOYSTICK_AXIS,
JOY_AXIS_END_NEG = JOY_AXIS_0_NEG + MAX_JOYSTICK_AXIS,
};
class ActionMapper
{
public:
@ -87,9 +71,6 @@ public:
typedef std::vector<ActionData> ActionDataSet;
ActionDataSet actionData;
typedef std::map <int, int> KeyDownMap;
KeyDownMap keyDownMap;
bool cleared;
virtual void enableInput();
@ -98,7 +79,7 @@ public:
Event *addCreatedEvent(Event *event);
void clearCreatedEvents();
bool pollAction(int actionID, int source);
//bool pollAction(int actionID, int source);
bool getKeyState(int k);
bool getKeyState(int k, int sourceID);
@ -111,7 +92,9 @@ protected:
bool inputEnabled;
void onUpdate (float dt);
private:
bool _pollActionData(const ActionData& ad);
bool isKeyChanged(int k);
bool isKeyChanged(int k, int sourceID);
//bool _pollActionData(const ActionData& ad);
};
#endif