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Fix typo that broke bone lock orientation
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@ -62,7 +62,7 @@ Vector getRotatedVector(const Vector &vec, float rot)
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*/
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float s = sinf(rot);
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float c = cosf(rot);
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return c*vec.x - s*vec.y, s*vec.x + c*vec.y;
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return Vector(c*vec.x - s*vec.y, s*vec.x + c*vec.y);
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}
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// note update this from float lerp
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