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Temp commit, some WIP things:
- QuadGrid draft - Fix minimap_setHealthBarTex accidentally calling MiniMapRender::setAvatarTex - don't trunkcate to int in entity_rotateTo*() functions
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7 changed files with 225 additions and 22 deletions
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@ -64,7 +64,6 @@ public:
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void refreshRepeatTextureToFill();
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bool isRepeatingTextureToFill() const { return repeatingTextureToFill; }
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void setGridPoints(bool vert, const std::vector<Vector> &points);
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void setStrip(const std::vector<Vector> &strip);
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virtual void createStrip(bool stripVert, int num);
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float getStripSegmentSize();
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void resetStrip();
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