mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
Minimap icon overhaul:
- Allow specifying custom minimap icons for nodes and entities - Allow overriding minimap textures - This removes various hacks in MiniMapRender and related - Allow access to the MiniMapRender object via Lua (don't delete it or the game will crash) Little extra: Added destructors for some entity classes
This commit is contained in:
parent
9e0d59460a
commit
ce7239056b
12 changed files with 340 additions and 111 deletions
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@ -32,6 +32,10 @@ CollideEntity::CollideEntity() : Entity()
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this->updateCull = 4000;
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}
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CollideEntity::~CollideEntity()
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{
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}
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void CollideEntity::entityDied(Entity *e)
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{
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Entity::entityDied(e);
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@ -27,6 +27,7 @@ class CollideEntity : public Entity
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{
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public:
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CollideEntity();
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virtual ~CollideEntity();
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float bounceAmount;
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float weight;
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void updateMovement(float dt);
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@ -286,11 +286,17 @@ Entity::Entity()
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setDamageTarget(DT_AVATAR_SEED, false);
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stopSoundsOnDeath = false;
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minimapIcon = 0;
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//debugLog("End Entity::Entity()");
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}
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Entity::~Entity()
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{
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delete minimapIcon;
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}
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void Entity::setDeathScene(bool v)
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{
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deathScene = v;
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@ -1238,6 +1244,9 @@ void Entity::update(float dt)
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vel = backupVel;
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updateSoundPosition();
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if(minimapIcon)
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minimapIcon->update(dt);
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}
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void Entity::postUpdate(float dt)
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@ -2413,6 +2422,10 @@ void Entity::onEnterState(int action)
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hair->fadeAlphaWithLife = 1;
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hair = 0;
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}
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if(minimapIcon)
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{
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minimapIcon->alpha.interpolateTo(0, 0.1f);
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}
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}
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break;
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@ -3149,3 +3162,10 @@ void Entity::updateSoundPosition()
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{
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SoundHolder::updateSoundPosition(position.x + offset.x, position.y + offset.y);
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}
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MinimapIcon *Entity::ensureMinimapIcon()
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{
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if(!minimapIcon)
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minimapIcon = new MinimapIcon;
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return minimapIcon;
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}
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@ -35,6 +35,7 @@ using namespace tinyxml2;
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class ManaBall;
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class Path;
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struct MinimapIcon;
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struct BoneLock
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{
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@ -202,6 +203,7 @@ class Entity : public Quad, public StateMachine, public SoundHolder
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{
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public:
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Entity();
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virtual ~Entity();
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virtual void init(){}
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virtual void postInit(){}
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@ -502,6 +504,9 @@ public:
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Vector getPushVec() const { return pushVec; }
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float getPushDamage() const { return pushDamage; }
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MinimapIcon *minimapIcon;
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MinimapIcon *ensureMinimapIcon();
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protected:
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bool calledEntityDied;
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Path *waterBubble;
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@ -135,6 +135,20 @@ enum EditTypes
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};
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#endif
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// impl is in Minimap.cpp
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struct MinimapIcon
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{
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MinimapIcon();
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bool setTexture(std::string);
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void update(float dt);
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CountedPtr<Texture> tex;
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InterpolatedVector color, alpha, size;
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float throbMult;
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bool scaleWithDistance;
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static const Vector defaultSize;
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};
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class ManaBall : public Quad
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{
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public:
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@ -63,8 +63,17 @@ protected:
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float lightLevel;
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void onUpdate(float dt);
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void onRender();
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void renderIcon(MinimapIcon *ico, const Vector& pos);
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InterpolatedVector lerp;
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public:
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static bool setWaterBitTex(const std::string& name);
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static bool setTopTex(const std::string& name);
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static bool setBottomTex(const std::string& name);
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static bool setAvatarTex(const std::string& name);
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static bool setHealthBarTex(const std::string& name);
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static bool setMaxHealthMarkerTex(const std::string& name);
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};
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class WorldMapRender : public RenderObject, public ActionMapper
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@ -47,8 +47,6 @@ namespace MiniMapRenderSpace
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const float iconBaseSize = 14;
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// Additional radius added (or subtracted) by "throb" effect
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const float iconThrobSize = 6;
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// Size of cooking icon (fixed)
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const float iconCookSize = 16;
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// Maximum offset of warp/save/cooking icons from center of minimap
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const float iconMaxOffset = miniMapRadius * miniMapScale * (7.0f/8.0f);
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// Distance at which the icon decreases to minimum size
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@ -66,11 +64,9 @@ namespace MiniMapRenderSpace
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const int healthMarkerSize = 20;
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CountedPtr<Texture> texCook = 0;
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CountedPtr<Texture> texWaterBit = 0;
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CountedPtr<Texture> texMinimapBtm = 0;
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CountedPtr<Texture> texMinimapTop = 0;
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CountedPtr<Texture> texRipple = 0;
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CountedPtr<Texture> texNaija = 0;
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CountedPtr<Texture> texHealthBar = 0;
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CountedPtr<Texture> texMarker = 0;
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@ -91,6 +87,69 @@ namespace MiniMapRenderSpace
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using namespace MiniMapRenderSpace;
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const Vector MinimapIcon::defaultSize(iconBaseSize, iconBaseSize);
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MinimapIcon::MinimapIcon()
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: color(1,1,1), alpha(1), size(defaultSize), throbMult(iconThrobSize), scaleWithDistance(true)
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{
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}
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void MinimapIcon::update(float dt)
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{
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color.update(dt);
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alpha.update(dt);
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size.update(dt);
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}
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// pretty much copied from RenderObject::setTexture()
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static bool _setTex(CountedPtr<Texture> &tex, std::string name)
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{
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stringToLowerUserData(name);
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if (name.empty())
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{
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tex = NULL;
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return false;
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}
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if(tex && tex->getLoadResult() == TEX_SUCCESS && name == tex->name)
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return true; // no texture change
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tex = core->addTexture(name);
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return tex && tex->getLoadResult() == TEX_SUCCESS;
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}
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bool MinimapIcon::setTexture(std::string name)
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{
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return _setTex(tex, name);
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}
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bool MiniMapRender::setWaterBitTex(const std::string& name)
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{
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return _setTex(texWaterBit, name);
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}
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bool MiniMapRender::setTopTex(const std::string& name)
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{
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return _setTex(texMinimapTop, name);
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}
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bool MiniMapRender::setBottomTex(const std::string& name)
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{
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return _setTex(texMinimapBtm, name);
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}
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bool MiniMapRender::setAvatarTex(const std::string& name)
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{
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return _setTex(texNaija, name);
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}
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bool MiniMapRender::setHealthBarTex(const std::string& name)
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{
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return _setTex(texHealthBar, name);
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}
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bool MiniMapRender::setMaxHealthMarkerTex(const std::string& name)
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{
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return _setTex(texMarker, name);
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}
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MiniMapRender::MiniMapRender() : RenderObject()
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{
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toggleOn = 1;
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@ -108,13 +167,11 @@ MiniMapRender::MiniMapRender() : RenderObject()
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cull = false;
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lightLevel = 1.0;
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texCook = core->addTexture("GUI/ICON-FOOD");
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texWaterBit = core->addTexture("GUI/MINIMAP/WATERBIT");
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texMinimapBtm = core->addTexture("GUI/MINIMAP/BTM");
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texMinimapTop = core->addTexture("GUI/MINIMAP/TOP");
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texRipple = core->addTexture("GUI/MINIMAP/RIPPLE");
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texNaija = core->addTexture("GEMS/NAIJA-TOKEN");
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texHealthBar = core->addTexture("PARTICLES/glow-masked");
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texWaterBit = core->addTexture("gui/minimap/waterbit");
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texMinimapBtm = core->addTexture("gui/minimap/btm");
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texMinimapTop = core->addTexture("gui/minimap/top");
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texNaija = core->addTexture("gems/naija-token");
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texHealthBar = core->addTexture("particles/glow-masked");
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texMarker = core->addTexture("gui/minimap/marker");
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buttons.clear();
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@ -164,11 +221,9 @@ void MiniMapRender::destroy()
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{
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RenderObject::destroy();
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UNREFTEX(texCook);
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UNREFTEX(texWaterBit);
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UNREFTEX(texMinimapBtm);
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UNREFTEX(texMinimapTop);
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UNREFTEX(texRipple);
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UNREFTEX(texNaija);
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UNREFTEX(texHealthBar);
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UNREFTEX(texMarker);
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@ -541,14 +596,10 @@ void MiniMapRender::onRender()
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if (!radarHide)
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{
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const float factor = sinf(game->getTimer()*PI);
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const float iconSize = iconBaseSize + factor*iconThrobSize;
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texRipple->apply();
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// FIXME: use getFirstPathOfType?
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for (int i = 0; i < dsq->game->getNumPaths(); i++)
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{
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Path *p = dsq->game->getPath(i);
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if (!p->nodes.empty() && (p->pathType==PATH_COOK || p->pathType==PATH_SAVEPOINT || p->pathType==PATH_WARP))
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if (!p->nodes.empty() && p->minimapIcon)
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{
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bool render = true;
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Path *p2 = dsq->game->getNearestPath(p->nodes[0].position, PATH_RADARHIDE);
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@ -562,94 +613,17 @@ void MiniMapRender::onRender()
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if (render)
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{
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Vector pt(p->nodes[0].position);
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Vector d = pt - dsq->game->avatar->position;
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const float len = d.getLength2D();
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float iconScale;
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if (len < iconMaxOffset)
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{
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iconScale = 1;
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}
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else
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{
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d *= iconMaxOffset / len;
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float k;
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if (len < iconMaxDistance)
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k = ((iconMaxDistance - len) / (iconMaxDistance - iconMaxOffset));
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else
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k = 0;
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iconScale = iconMinScale + k*(1-iconMinScale);
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}
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const Vector miniMapPos = Vector(d)*Vector(1.0f/miniMapScale, 1.0f/miniMapScale);
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switch(p->pathType)
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{
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case PATH_COOK:
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{
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glColor4f(1, 1, 1, 1);
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glTranslatef(miniMapPos.x, miniMapPos.y, 0);
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const float sz = iconCookSize * iconScale;
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texCook->apply();
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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glVertex2f(-sz, sz);
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glTexCoord2f(1, 1);
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glVertex2f(sz, sz);
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glTexCoord2f(1, 0);
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glVertex2f(sz, -sz);
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glTexCoord2f(0, 0);
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glVertex2f(-sz, -sz);
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glEnd();
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glTranslatef(-miniMapPos.x, -miniMapPos.y, 0);
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texRipple->apply();
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render = false; // Skip common rendering code
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}
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break;
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case PATH_SAVEPOINT:
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{
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glColor4f(1.0, 0, 0, alphaValue*0.75f);
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}
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break;
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case PATH_WARP:
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{
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if (p->naijaHome)
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{
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glColor4f(1.0, 0.9, 0.2, alphaValue*0.75f);
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}
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else
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{
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glColor4f(1.0, 1.0, 1.0, alphaValue*0.75f);
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}
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}
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break;
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}
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if (render)
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{
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glTranslatef(miniMapPos.x, miniMapPos.y, 0);
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const float sz = iconSize * iconScale;
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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glVertex2f(-sz, sz);
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glTexCoord2f(1, 1);
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glVertex2f(sz, sz);
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glTexCoord2f(1, 0);
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glVertex2f(sz, -sz);
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glTexCoord2f(0, 0);
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glVertex2f(-sz, -sz);
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glEnd();
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glTranslatef(-miniMapPos.x, -miniMapPos.y, 0);
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}
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renderIcon(p->minimapIcon, p->nodes[0].position);
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}
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}
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}
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texRipple->unbind();
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FOR_ENTITIES(i)
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{
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Entity *e = *i;
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if(e->minimapIcon)
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renderIcon(e->minimapIcon, e->position);
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}
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}
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glColor4f(1,1,1, alphaValue);
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@ -789,3 +763,48 @@ void MiniMapRender::onRender()
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#endif
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}
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void MiniMapRender::renderIcon(MinimapIcon *ico, const Vector& pos)
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{
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if(!ico->tex)
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return;
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Vector d = pos - dsq->game->avatar->position;
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const float len = d.getLength2D();
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float iconScale;
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if (len < iconMaxOffset || !ico->scaleWithDistance)
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{
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iconScale = 1;
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}
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else
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{
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d *= iconMaxOffset / len;
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float k;
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if (len < iconMaxDistance)
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k = ((iconMaxDistance - len) / (iconMaxDistance - iconMaxOffset));
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else
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k = 0;
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iconScale = iconMinScale + k*(1-iconMinScale);
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}
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ico->tex->apply();
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const Vector c = ico->color;
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const float a = ico->alpha.x * this->alpha.x;
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glColor4f(c.x, c.y, c.z, a);
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const Vector miniMapPos = Vector(d)*Vector(1.0f/miniMapScale, 1.0f/miniMapScale);
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const float factor = sinf(game->getTimer()*PI);
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const float addSize = factor * ico->throbMult;
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const Vector sz = (ico->size + Vector(addSize, addSize)) * iconScale;
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glPushMatrix();
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glTranslatef(miniMapPos.x, miniMapPos.y, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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glVertex2f(-sz.x, sz.y);
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glTexCoord2f(1, 1);
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glVertex2f(sz.x, sz.y);
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glTexCoord2f(1, 0);
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glVertex2f(sz.x, -sz.y);
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glTexCoord2f(0, 0);
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glVertex2f(-sz.x, -sz.y);
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glEnd();
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glPopMatrix();
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}
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@ -32,7 +32,6 @@ Path::Path()
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pathShape = PATHSHAPE_RECT;
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toFlip = -1;
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replayVox = 0;
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naijaHome = false;
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addEmitter = false;
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emitter = 0;
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active = true;
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@ -55,6 +54,7 @@ Path::Path()
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spiritFreeze = true;
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pauseFreeze = true;
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activationRange = 800;
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minimapIcon = 0;
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}
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void Path::clampPosition(Vector *pos, float radius)
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@ -207,6 +207,9 @@ int Path::getDown()
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void Path::destroy()
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{
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delete minimapIcon;
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minimapIcon = NULL;
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if (emitter)
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{
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emitter->safeKill();
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@ -346,6 +349,11 @@ void Path::refreshScript()
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else if (label == "cook")
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{
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pathType = PATH_COOK;
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ensureMinimapIcon();
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minimapIcon->setTexture("gui/icon-food");
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minimapIcon->size = Vector(16, 16);
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minimapIcon->scaleWithDistance = false;
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minimapIcon->throbMult = 0.0f;
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}
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else if (label == "zoom")
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{
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@ -371,6 +379,10 @@ void Path::refreshScript()
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else if (label == "savepoint")
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{
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pathType = PATH_SAVEPOINT;
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ensureMinimapIcon();
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minimapIcon->setTexture("gui/minimap/ripple");
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minimapIcon->color = Vector(1, 0, 0);
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minimapIcon->alpha = 0.75f;
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}
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else if (label == "steam")
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{
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@ -405,6 +417,10 @@ void Path::refreshScript()
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else if (type == "out")
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localWarpType = LOCALWARP_OUT;
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pathType = PATH_WARP;
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ensureMinimapIcon();
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minimapIcon->setTexture("gui/minimap/ripple");
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minimapIcon->alpha = 0.75f;
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}
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else if (label == "vox" || label == "voice")
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{
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@ -422,10 +438,12 @@ void Path::refreshScript()
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// warpType is just char, which does not automatically skip spaces like strings would
|
||||
warpType = warpTypeStr.length() ? warpTypeStr[0] : 0;
|
||||
|
||||
ensureMinimapIcon();
|
||||
minimapIcon->setTexture("gui/minimap/ripple");
|
||||
minimapIcon->alpha = 0.75f;
|
||||
if (warpMap.find("vedha")!=std::string::npos)
|
||||
{
|
||||
naijaHome = true;
|
||||
}
|
||||
minimapIcon->color = Vector(1.0f, 0.9f, 0.2f);
|
||||
|
||||
pathType = PATH_WARP;
|
||||
}
|
||||
else if (label == "se")
|
||||
|
@ -489,6 +507,9 @@ void Path::init()
|
|||
|
||||
void Path::update(float dt)
|
||||
{
|
||||
if(minimapIcon)
|
||||
minimapIcon->update(dt);
|
||||
|
||||
if (!(pauseFreeze && dsq->game->isPaused()) && !(spiritFreeze && dsq->game->isWorldPaused()))
|
||||
{
|
||||
if (addEmitter && emitter)
|
||||
|
@ -731,3 +752,10 @@ void Path::luaDebugMsg(const std::string &func, const std::string &msg)
|
|||
{
|
||||
debugLog("luaScriptError: Path [" + name + "]: " + func + " : " + msg);
|
||||
}
|
||||
|
||||
MinimapIcon *Path::ensureMinimapIcon()
|
||||
{
|
||||
if(!minimapIcon)
|
||||
minimapIcon = new MinimapIcon;
|
||||
return minimapIcon;
|
||||
}
|
||||
|
|
|
@ -28,6 +28,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#undef PATH_MAX // May be set by a system header.
|
||||
|
||||
struct MinimapIcon;
|
||||
|
||||
class PathNode
|
||||
{
|
||||
public:
|
||||
|
@ -107,11 +109,14 @@ public:
|
|||
|
||||
void activate(Entity *e=0);
|
||||
void refreshScript();
|
||||
MinimapIcon *ensureMinimapIcon();
|
||||
|
||||
Script *script;
|
||||
bool updateFunction;
|
||||
bool activateFunction;
|
||||
bool cursorActivation;
|
||||
int replayVox;
|
||||
MinimapIcon *minimapIcon;
|
||||
|
||||
std::string warpMap, warpNode, vox, spawnEnemyName, content;
|
||||
float amount, time;
|
||||
|
@ -130,7 +135,6 @@ public:
|
|||
|
||||
LocalWarpType localWarpType;
|
||||
|
||||
bool naijaHome;
|
||||
bool catchActions;
|
||||
bool songFunc, songNoteFunc, songNoteDoneFunc;
|
||||
bool neverSpawned;
|
||||
|
|
|
@ -9403,6 +9403,108 @@ luaFunc(getPerformanceFreq)
|
|||
#endif
|
||||
}
|
||||
|
||||
// ---------- Minimap related ------------------
|
||||
|
||||
luaFunc(getMinimapRender)
|
||||
{
|
||||
luaReturnPtr(dsq->game->miniMapRender);
|
||||
}
|
||||
|
||||
luaFunc(minimap_setWaterBitTex)
|
||||
{
|
||||
luaReturnBool(MiniMapRender::setWaterBitTex(getString(L)));
|
||||
}
|
||||
luaFunc(minimap_setTopTex)
|
||||
{
|
||||
luaReturnBool(MiniMapRender::setTopTex(getString(L)));
|
||||
}
|
||||
luaFunc(minimap_setBottomTex)
|
||||
{
|
||||
luaReturnBool(MiniMapRender::setBottomTex(getString(L)));
|
||||
}
|
||||
luaFunc(minimap_setAvatarIconTex)
|
||||
{
|
||||
luaReturnBool(MiniMapRender::setAvatarTex(getString(L)));
|
||||
}
|
||||
luaFunc(minimap_setHealthBarTex)
|
||||
{
|
||||
luaReturnBool(MiniMapRender::setAvatarTex(getString(L)));
|
||||
}
|
||||
luaFunc(minimap_setMaxHealthMarkerTex)
|
||||
{
|
||||
luaReturnBool(MiniMapRender::setMaxHealthMarkerTex(getString(L)));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
int mmicon_delete(lua_State *L, T *obj)
|
||||
{
|
||||
delete obj->minimapIcon;
|
||||
obj->minimapIcon = NULL;
|
||||
luaReturnNil();
|
||||
}
|
||||
template<typename T>
|
||||
int mmicon_tex(lua_State *L, T *obj)
|
||||
{
|
||||
if(!obj)
|
||||
luaReturnNil();
|
||||
MinimapIcon *ico = obj->ensureMinimapIcon();
|
||||
bool good = ico->setTexture(getString(L, 2));
|
||||
luaReturnBool(good);
|
||||
}
|
||||
template<typename T>
|
||||
int mmicon_size(lua_State *L, T *obj)
|
||||
{
|
||||
if(!obj)
|
||||
luaReturnNil();
|
||||
luaReturnNum(interpolateVec2(L, obj->ensureMinimapIcon()->size, 2));
|
||||
}
|
||||
template<typename T>
|
||||
int mmicon_color(lua_State *L, T *obj)
|
||||
{
|
||||
if(!obj)
|
||||
luaReturnNil();
|
||||
luaReturnNum(interpolateVec3(L, obj->ensureMinimapIcon()->color, 2));
|
||||
}
|
||||
template<typename T>
|
||||
int mmicon_alpha(lua_State *L, T *obj)
|
||||
{
|
||||
if(!obj)
|
||||
luaReturnNil();
|
||||
luaReturnNum(interpolateVec1(L, obj->ensureMinimapIcon()->alpha, 2));
|
||||
}
|
||||
template<typename T>
|
||||
int mmicon_scaleWithDistance(lua_State *L, T *obj)
|
||||
{
|
||||
if(!obj)
|
||||
luaReturnNil();
|
||||
obj->ensureMinimapIcon()->scaleWithDistance = getBool(L, 2);
|
||||
luaReturnNil();
|
||||
}
|
||||
template<typename T>
|
||||
int mmicon_throb(lua_State *L, T *obj)
|
||||
{
|
||||
if(!obj)
|
||||
luaReturnNil();
|
||||
obj->ensureMinimapIcon()->throbMult = lua_tonumber(L, 2);
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(entity_mmicon_delete) { return mmicon_delete(L, entity(L)); }
|
||||
luaFunc(entity_mmicon_tex) { return mmicon_tex(L, entity(L)); }
|
||||
luaFunc(entity_mmicon_size) { return mmicon_size(L, entity(L)); }
|
||||
luaFunc(entity_mmicon_color) { return mmicon_color(L, entity(L)); }
|
||||
luaFunc(entity_mmicon_alpha) { return mmicon_alpha(L, entity(L)); }
|
||||
luaFunc(entity_mmicon_scaleWithDistance) { return mmicon_scaleWithDistance(L, entity(L)); }
|
||||
luaFunc(entity_mmicon_throb) { return mmicon_throb(L, entity(L)); }
|
||||
|
||||
luaFunc(node_mmicon_delete) { return mmicon_delete(L, path(L)); }
|
||||
luaFunc(node_mmicon_tex) { return mmicon_tex(L, path(L)); }
|
||||
luaFunc(node_mmicon_size) { return mmicon_size(L, path(L)); }
|
||||
luaFunc(node_mmicon_color) { return mmicon_color(L, path(L)); }
|
||||
luaFunc(node_mmicon_alpha) { return mmicon_alpha(L, path(L)); }
|
||||
luaFunc(node_mmicon_scaleWithDistance) { return mmicon_scaleWithDistance(L, path(L)); }
|
||||
luaFunc(node_mmicon_throb) { return mmicon_throb(L, path(L)); }
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
|
||||
#define luaRegister(func) {#func, l_##func}
|
||||
|
@ -10432,7 +10534,26 @@ static const struct {
|
|||
luaRegister(getPerformanceCounter),
|
||||
luaRegister(getPerformanceFreq),
|
||||
|
||||
|
||||
luaRegister(getMinimapRender),
|
||||
luaRegister(minimap_setWaterBitTex),
|
||||
luaRegister(minimap_setTopTex),
|
||||
luaRegister(minimap_setBottomTex),
|
||||
luaRegister(minimap_setAvatarIconTex),
|
||||
luaRegister(minimap_setHealthBarTex),
|
||||
luaRegister(entity_mmicon_delete),
|
||||
luaRegister(entity_mmicon_tex),
|
||||
luaRegister(entity_mmicon_size),
|
||||
luaRegister(entity_mmicon_color),
|
||||
luaRegister(entity_mmicon_alpha),
|
||||
luaRegister(entity_mmicon_scaleWithDistance),
|
||||
luaRegister(entity_mmicon_throb),
|
||||
luaRegister(node_mmicon_delete),
|
||||
luaRegister(node_mmicon_tex),
|
||||
luaRegister(node_mmicon_size),
|
||||
luaRegister(node_mmicon_color),
|
||||
luaRegister(node_mmicon_alpha),
|
||||
luaRegister(node_mmicon_scaleWithDistance),
|
||||
luaRegister(node_mmicon_throb),
|
||||
|
||||
#undef MK_FUNC
|
||||
#undef MK_ALIAS
|
||||
|
|
|
@ -80,6 +80,10 @@ ScriptedEntity::ScriptedEntity(const std::string &scriptName, Vector position, E
|
|||
}
|
||||
}
|
||||
|
||||
ScriptedEntity::~ScriptedEntity()
|
||||
{
|
||||
}
|
||||
|
||||
void ScriptedEntity::setAutoSkeletalUpdate(bool v)
|
||||
{
|
||||
skeletalSprite.ignoreUpdate = !v;
|
||||
|
@ -814,4 +818,3 @@ void ScriptedEntity::deathNotify(RenderObject *r)
|
|||
}
|
||||
CollideEntity::deathNotify(r);
|
||||
}
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@ class ScriptedEntity : public CollideEntity, public Segmented
|
|||
{
|
||||
public:
|
||||
ScriptedEntity(const std::string &scriptName, Vector position, EntityType et = ET_ENEMY);
|
||||
virtual ~ScriptedEntity();
|
||||
void init();
|
||||
void postInit();
|
||||
void destroy();
|
||||
|
|
Loading…
Reference in a new issue