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update RenderObject::gravity like the rest of the InterpolatedVectors
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@ -791,6 +791,7 @@ void RenderObject::onUpdate(float dt)
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velocity += gravity * dt;
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position.update(dt);
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velocity.update(dt);
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gravity.update(dt);
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scale.update(dt);
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rotation.update(dt);
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color.update(dt);
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