diff --git a/BBGE/Joystick.cpp b/BBGE/Joystick.cpp index ee1655c..57f316e 100644 --- a/BBGE/Joystick.cpp +++ b/BBGE/Joystick.cpp @@ -251,6 +251,19 @@ void Joystick::shutdown() } #endif #ifdef BBGE_BUILD_SDL +#ifdef BBGE_BUILD_SDL2 + if (sdl_haptic) + { + SDL_HapticClose(sdl_haptic); + sdl_haptic = 0; + } + if (sdl_controller) + { + SDL_GameControllerClose(sdl_controller); + sdl_controller = 0; + sdl_joy = 0; // SDL_GameControllerClose() frees this + } +#endif if (sdl_joy) { SDL_JoystickClose(sdl_joy); @@ -268,9 +281,15 @@ void Joystick::rumble(float leftMotor, float rightMotor, float time) { const float power = (leftMotor + rightMotor) / 2.0f; if ((power > 0.0f) && (time > 0.0f)) + { + clearRumbleTime = time; SDL_HapticRumblePlay(sdl_haptic, power, (Uint32) (time * 1000.0f)); + } else + { + clearRumbleTime = -1; SDL_HapticRumbleStop(sdl_haptic); + } } #elif defined(BBGE_BUILD_WINDOWS) && defined(BBGE_BUILD_XINPUT) @@ -393,25 +412,25 @@ void Joystick::update(float dt) { Sint16 xaxis = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_LEFTX); Sint16 yaxis = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_LEFTY); - position.x = double(xaxis)/32768.0; - position.y = double(yaxis)/32768.0; + position.x = float(xaxis)/32768.0f; + position.y = float(yaxis)/32768.0f; Sint16 xaxis2 = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_RIGHTX); Sint16 yaxis2 = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_RIGHTY); - rightStick.x = double(xaxis2)/32768.0; - rightStick.y = double(yaxis2)/32768.0; + rightStick.x = float(xaxis2)/32768.0f; + rightStick.y = float(yaxis2)/32768.0f; } else { Sint16 xaxis = SDL_JoystickGetAxis(sdl_joy, s1ax); Sint16 yaxis = SDL_JoystickGetAxis(sdl_joy, s1ay); - position.x = double(xaxis)/32768.0; - position.y = double(yaxis)/32768.0; + position.x = float(xaxis)/32768.0f; + position.y = float(yaxis)/32768.0f; Sint16 xaxis2 = SDL_JoystickGetAxis(sdl_joy, s2ax); Sint16 yaxis2 = SDL_JoystickGetAxis(sdl_joy, s2ay); - rightStick.x = double(xaxis2)/32768.0; - rightStick.y = double(yaxis2)/32768.0; + rightStick.x = float(xaxis2)/32768.0f; + rightStick.y = float(yaxis2)/32768.0f; } #else if (!SDL_JoystickOpened(stickIndex)) @@ -482,10 +501,10 @@ void Joystick::update(float dt) } #endif - if (clearRumbleTime > 0) + if (clearRumbleTime >= 0) { clearRumbleTime -= dt; - if (clearRumbleTime < 0) + if (clearRumbleTime <= 0) { rumble(0,0,0); }