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Fix shots moving when paused. Partial revert of broken commit 854afdda3f

This commit is contained in:
fgenesis 2025-04-01 06:09:42 +02:00
parent a477c6d59b
commit d2a7f9f6ee

View file

@ -741,8 +741,6 @@ bool Shot::isObstructed(float dt) const
void Shot::onUpdate(float dt)
{
CollideQuad::onUpdate(dt);
if (game->isPaused()) return;
if (game->isWorldPaused()) return;
if (!shotData) return;
@ -801,7 +799,7 @@ void Shot::onUpdate(float dt)
target = 0;
}
}
CollideQuad::onUpdate(dt);
updateSegments(position);
if (!dead)
{