1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2025-07-03 14:34:34 +00:00

fix linux/gcc build

This commit is contained in:
fgenesis 2022-04-07 03:11:24 +02:00
parent 49b9e0f05a
commit d34a962e78
6 changed files with 34 additions and 12 deletions

View file

@ -18,10 +18,10 @@ typedef float FTGL_FLOAT;
#define FT_RENDER_MODE_NORMAL ft_render_mode_normal
#endif
#ifdef WIN32
// Under windows avoid including <windows.h> is overrated.
// Under windows avoid including <windows.h> is overrated.
// Sure, it can be avoided and "name space pollution" can be
// avoided, but why? It really doesn't make that much difference
// these days.
@ -35,7 +35,7 @@ typedef float FTGL_FLOAT;
#else
// Non windows platforms - don't require nonsense as seen above :-)
// Non windows platforms - don't require nonsense as seen above :-)
#if 1
#include "GL/gl.h"
//#include "GL/glu.h"
@ -47,12 +47,12 @@ typedef float FTGL_FLOAT;
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#endif
#endif
#endif
// Required for compatibility with glext.h style function definitions of
// Required for compatibility with glext.h style function definitions of
// OpenGL extensions, such as in src/osg/Point.cpp.
#ifndef APIENTRY
#define APIENTRY
@ -60,7 +60,7 @@ typedef float FTGL_FLOAT;
#endif
// Compiler-specific conditional compilation
#ifdef _MSC_VER // MS Visual C++
#ifdef _MSC_VER // MS Visual C++
// Disable various warning.
// 4786: template name too long
@ -71,21 +71,21 @@ typedef float FTGL_FLOAT;
// The following definitions control how symbols are exported.
// If the target is a static library ensure that FTGL_LIBRARY_STATIC
// is defined. If building a dynamic library (ie DLL) ensure the
// FTGL_LIBRARY macro is defined, as it will mark symbols for
// export. If compiling a project to _use_ the _dynamic_ library
// version of the library, no definition is required.
// FTGL_LIBRARY macro is defined, as it will mark symbols for
// export. If compiling a project to _use_ the _dynamic_ library
// version of the library, no definition is required.
#ifdef FTGL_LIBRARY_STATIC // static lib - no special export required
# define FTGL_EXPORT
#elif FTGL_LIBRARY // dynamic lib - must export/import symbols appropriately.
# define FTGL_EXPORT __declspec(dllexport)
#else
# define FTGL_EXPORT __declspec(dllimport)
#endif
#endif
#else
// Compiler that is not MS Visual C++.
// Ensure that the export symbol is defined (and blank)
#define FTGL_EXPORT
#endif
#endif
#endif // __FTGL__