1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-11-25 09:44:02 +00:00

Remove unmaintained VS2010 project files

This commit is contained in:
fgenesis 2015-09-30 23:58:07 +02:00
parent fd2d076052
commit d41375d5d2
8 changed files with 0 additions and 3553 deletions

33
VS2010/.gitignore vendored
View file

@ -1,33 +0,0 @@
.*
*.o
*.o.*
*.so
*.so.dbg
*.bin
*.gz
*.obj
*.user
*.manifest
*.suo
*.ncb
*.pdb
*.ilk
*.exp
*.tmp
*.aps
*.opensdf
temp/*
build/*
bin/*
ipch/*
Debug/*
Release/*
New Folder/*
*.sdf
VS2010/*.vcxproj.user
VS2010/*.vcxproj.filters
*.patch
*.diff
!.gitignore

View file

@ -1,36 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Aquaria", "VS2010\Aquaria.vcxproj", "{4DB6D5AA-4EAD-4195-9B54-389B558036D8}"
ProjectSection(ProjectDependencies) = postProject
{4C2AD812-6776-4728-A4B0-ABA397224152} = {4C2AD812-6776-4728-A4B0-ABA397224152}
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050} = {6A2DACD7-DA30-49A1-9214-CCDEB48E6050}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BBGE", "VS2010\BBGE.vcxproj", "{4C2AD812-6776-4728-A4B0-ABA397224152}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external", "VS2010\external.vcxproj", "{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.ActiveCfg = Debug|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.Build.0 = Debug|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.ActiveCfg = Release|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.Build.0 = Release|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.ActiveCfg = Debug|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.Build.0 = Debug|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.ActiveCfg = Release|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.Build.0 = Release|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.ActiveCfg = Debug|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.Build.0 = Debug|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.ActiveCfg = Release|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -1,573 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="Aquaria"
ProjectGUID="{4DB6D5AA-4EAD-4195-9B54-389B558036D8}"
RootNamespace="Aquaria_vc90"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)\..\bin"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.3\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1"
MinimalRebuild="true"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)d.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="msvcrt.lib"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)\..\bin"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.3\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
EnableEnhancedInstructionSet="2"
FloatingPointModel="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
IgnoreDefaultLibraryNames="msvcrt.lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\Aquaria\AnimationEditor.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AquariaComboBox.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AquariaMenuItem.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AquariaMenuItem.h"
>
</File>
<File
RelativePath="..\..\Aquaria\AquariaProgressBar.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AquariaProgressBar.h"
>
</File>
<File
RelativePath="..\..\Aquaria\AquariaSaveSlot.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AStar.h"
>
</File>
<File
RelativePath="..\..\Aquaria\AutoMap.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AutoMap.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Avatar.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Avatar.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Beam.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\BitBlotLogo.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\CollideEntity.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\CollideEntity.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Continuity.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Credits.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\CurrentRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Demo.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\DSQ.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\DSQ.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Element.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Element.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Emote.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Entity.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Entity.h"
>
</File>
<File
RelativePath="..\..\Aquaria\FlockEntity.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\FlockEntity.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Game.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Game.h"
>
</File>
<File
RelativePath="..\..\Aquaria\GameplayVariables.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\GasCloud.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\GridRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\GridRender.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Hair.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Hair.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Ingredient.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Intro.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Main.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ManaBall.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\MiniMapRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Mod.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ModDownloader.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ModDownloader.h"
>
</File>
<File
RelativePath="..\..\Aquaria\ModSelector.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Network.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Network.h"
>
</File>
<File
RelativePath="..\..\Aquaria\ParticleEditor.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Path.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Path.h"
>
</File>
<File
RelativePath="..\..\Aquaria\PathFinding.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\PathFinding.h"
>
</File>
<File
RelativePath="..\..\Aquaria\PathRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\RecipeMenuEntry.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\resource.h"
>
</File>
<File
RelativePath="..\..\Aquaria\SceneEditor.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\SchoolFish.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\SchoolFish.h"
>
</File>
<File
RelativePath="..\..\Aquaria\ScriptedEntity.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ScriptedEntity.h"
>
</File>
<File
RelativePath="..\..\Aquaria\ScriptInterface.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ScriptInterface.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Segmented.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Segmented.h"
>
</File>
<File
RelativePath="..\..\Aquaria\SFXLoops.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Shot.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Shot.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Spore.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\States.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\States.h"
>
</File>
<File
RelativePath="..\..\Aquaria\StatsAndAchievements.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\StatsAndAchievements.h"
>
</File>
<File
RelativePath="..\..\Aquaria\SteamRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Strand.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\StringBank.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\SubtitlePlayer.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\TileVector.h"
>
</File>
<File
RelativePath="..\..\Aquaria\ToolTip.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ToolTip.h"
>
</File>
<File
RelativePath="..\..\Aquaria\UserSettings.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\UserSettings.h"
>
</File>
<File
RelativePath="..\..\Aquaria\WaterFont.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\WaterFont.h"
>
</File>
<File
RelativePath="..\..\Aquaria\WaterSurfaceRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\WaterSurfaceRender.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Web.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Web.h"
>
</File>
<File
RelativePath="..\..\Aquaria\WorldMapRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\WorldMapTiles.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\Aquaria\AquariaCompileConfig.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath="..\..\Aquaria\Aquaria.rc"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,209 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4DB6D5AA-4EAD-4195-9B54-389B558036D8}</ProjectGuid>
<RootNamespace>Aquaria_vc90</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)temp\$(Configuration)\$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)temp\$(Configuration)\$(ProjectName)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config;$(SolutionDir)\..\ExternalLibs\gl;$(SolutionDir)\..\ExternalLibs\glpng\zlib;$(SolutionDir)\..\ExternalLibs\glpng\png;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.3\include;$(SolutionDir)\..\ExternalLibs\freetype2\include;$(SolutionDir)\..\ExternalLibs\FTGL\include;$(SolutionDir)\..\ExternalLibs\SDL2\include;$(SolutionDir)\..\ExternalLibs\AL\include;$(SolutionDir)\..\BBGE;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src;$(SolutionDir)\..\ExternalLibs\lvpa\include;$(SolutionDir)\..\ExternalLibs\lvpa;$(SolutionDir)\..\ExternalLibs\ttvfs;$(SolutionDir)\..\ExternalLibs;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<UndefinePreprocessorDefinitions>
</UndefinePreprocessorDefinitions>
<ObjectFileName>$(IntDir)/$(Configuration/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>$(SolutionDir)temp\$(Configuration)\external\;$(SolutionDir)temp\$(Configuration)\BBGE\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>external.lib;BBGE.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<AdditionalIncludeDirectories>$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config;$(SolutionDir)\..\ExternalLibs\gl;$(SolutionDir)\..\ExternalLibs\glpng\zlib;$(SolutionDir)\..\ExternalLibs\glpng\png;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.3\include;$(SolutionDir)\..\ExternalLibs\freetype2\include;$(SolutionDir)\..\ExternalLibs\FTGL\include;$(SolutionDir)\..\ExternalLibs\SDL2\include;$(SolutionDir)\..\ExternalLibs\AL\include;$(SolutionDir)\..\BBGE;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src;$(SolutionDir)\..\ExternalLibs\lvpa\include;$(SolutionDir)\..\ExternalLibs\lvpa;$(SolutionDir)\..\ExternalLibs\ttvfs;$(SolutionDir)\..\ExternalLibs;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<UndefinePreprocessorDefinitions>
</UndefinePreprocessorDefinitions>
<ObjectFileName>$(IntDir)/$(Configuration/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Link>
<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalLibraryDirectories>$(SolutionDir)temp\$(Configuration)\external\;$(SolutionDir)temp\$(Configuration)\BBGE\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>external.lib;BBGE.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\Aquaria\AnimationEditor.cpp" />
<ClCompile Include="..\..\Aquaria\AquariaComboBox.cpp" />
<ClCompile Include="..\..\Aquaria\AquariaMenuItem.cpp" />
<ClCompile Include="..\..\Aquaria\AquariaProgressBar.cpp" />
<ClCompile Include="..\..\Aquaria\AquariaSaveSlot.cpp" />
<ClCompile Include="..\..\Aquaria\AutoMap.cpp" />
<ClCompile Include="..\..\Aquaria\Avatar.cpp" />
<ClCompile Include="..\..\Aquaria\Beam.cpp" />
<ClCompile Include="..\..\Aquaria\BitBlotLogo.cpp" />
<ClCompile Include="..\..\Aquaria\CollideEntity.cpp" />
<ClCompile Include="..\..\Aquaria\Continuity.cpp" />
<ClCompile Include="..\..\Aquaria\Credits.cpp" />
<ClCompile Include="..\..\Aquaria\CurrentRender.cpp" />
<ClCompile Include="..\..\Aquaria\Demo.cpp" />
<ClCompile Include="..\..\Aquaria\DSQ.cpp" />
<ClCompile Include="..\..\Aquaria\Element.cpp" />
<ClCompile Include="..\..\Aquaria\Emote.cpp" />
<ClCompile Include="..\..\Aquaria\Entity.cpp" />
<ClCompile Include="..\..\Aquaria\FlockEntity.cpp" />
<ClCompile Include="..\..\Aquaria\Game.cpp" />
<ClCompile Include="..\..\Aquaria\GameplayVariables.cpp" />
<ClCompile Include="..\..\Aquaria\GasCloud.cpp" />
<ClCompile Include="..\..\Aquaria\GridRender.cpp" />
<ClCompile Include="..\..\Aquaria\Hair.cpp" />
<ClCompile Include="..\..\Aquaria\Ingredient.cpp" />
<ClCompile Include="..\..\Aquaria\Intro.cpp" />
<ClCompile Include="..\..\Aquaria\Main.cpp" />
<ClCompile Include="..\..\Aquaria\ManaBall.cpp" />
<ClCompile Include="..\..\Aquaria\MiniMapRender.cpp" />
<ClCompile Include="..\..\Aquaria\Mod.cpp" />
<ClCompile Include="..\..\Aquaria\ModDownloader.cpp" />
<ClCompile Include="..\..\Aquaria\ModSelector.cpp" />
<ClCompile Include="..\..\Aquaria\Network.cpp" />
<ClCompile Include="..\..\Aquaria\ParticleEditor.cpp" />
<ClCompile Include="..\..\Aquaria\Path.cpp" />
<ClCompile Include="..\..\Aquaria\PathFinding.cpp" />
<ClCompile Include="..\..\Aquaria\PathRender.cpp" />
<ClCompile Include="..\..\Aquaria\RecipeMenuEntry.cpp" />
<ClCompile Include="..\..\Aquaria\SceneEditor.cpp" />
<ClCompile Include="..\..\Aquaria\SchoolFish.cpp" />
<ClCompile Include="..\..\Aquaria\ScriptedEntity.cpp" />
<ClCompile Include="..\..\Aquaria\ScriptInterface.cpp" />
<ClCompile Include="..\..\Aquaria\Segmented.cpp" />
<ClCompile Include="..\..\Aquaria\SFXLoops.cpp" />
<ClCompile Include="..\..\Aquaria\Shot.cpp" />
<ClCompile Include="..\..\Aquaria\Spore.cpp" />
<ClCompile Include="..\..\Aquaria\States.cpp" />
<ClCompile Include="..\..\Aquaria\StatsAndAchievements.cpp" />
<ClCompile Include="..\..\Aquaria\SteamRender.cpp" />
<ClCompile Include="..\..\Aquaria\Strand.cpp" />
<ClCompile Include="..\..\Aquaria\StringBank.cpp" />
<ClCompile Include="..\..\Aquaria\SubtitlePlayer.cpp" />
<ClCompile Include="..\..\Aquaria\ToolTip.cpp" />
<ClCompile Include="..\..\Aquaria\UserSettings.cpp" />
<ClCompile Include="..\..\Aquaria\WaterFont.cpp" />
<ClCompile Include="..\..\Aquaria\WaterSurfaceRender.cpp" />
<ClCompile Include="..\..\Aquaria\Web.cpp" />
<ClCompile Include="..\..\Aquaria\WorldMapRender.cpp" />
<ClCompile Include="..\..\Aquaria\WorldMapTiles.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\Aquaria\AquariaMenuItem.h" />
<ClInclude Include="..\..\Aquaria\AquariaProgressBar.h" />
<ClInclude Include="..\..\Aquaria\AStar.h" />
<ClInclude Include="..\..\Aquaria\AutoMap.h" />
<ClInclude Include="..\..\Aquaria\Avatar.h" />
<ClInclude Include="..\..\Aquaria\CollideEntity.h" />
<ClInclude Include="..\..\Aquaria\DSQ.h" />
<ClInclude Include="..\..\Aquaria\Element.h" />
<ClInclude Include="..\..\Aquaria\Entity.h" />
<ClInclude Include="..\..\Aquaria\FlockEntity.h" />
<ClInclude Include="..\..\Aquaria\Game.h" />
<ClInclude Include="..\..\Aquaria\GridRender.h" />
<ClInclude Include="..\..\Aquaria\Hair.h" />
<ClInclude Include="..\..\Aquaria\ModDownloader.h" />
<ClInclude Include="..\..\Aquaria\Network.h" />
<ClInclude Include="..\..\Aquaria\Path.h" />
<ClInclude Include="..\..\Aquaria\PathFinding.h" />
<ClInclude Include="..\..\Aquaria\resource.h" />
<ClInclude Include="..\..\Aquaria\SchoolFish.h" />
<ClInclude Include="..\..\Aquaria\ScriptedEntity.h" />
<ClInclude Include="..\..\Aquaria\ScriptInterface.h" />
<ClInclude Include="..\..\Aquaria\Segmented.h" />
<ClInclude Include="..\..\Aquaria\Shot.h" />
<ClInclude Include="..\..\Aquaria\States.h" />
<ClInclude Include="..\..\Aquaria\StatsAndAchievements.h" />
<ClInclude Include="..\..\Aquaria\TileVector.h" />
<ClInclude Include="..\..\Aquaria\ToolTip.h" />
<ClInclude Include="..\..\Aquaria\UserSettings.h" />
<ClInclude Include="..\..\Aquaria\WaterFont.h" />
<ClInclude Include="..\..\Aquaria\WaterSurfaceRender.h" />
<ClInclude Include="..\..\Aquaria\Web.h" />
<ClInclude Include="..\..\Aquaria\AquariaCompileConfig.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\Aquaria\Aquaria.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,543 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="BBGE"
ProjectGUID="{4C2AD812-6776-4728-A4B0-ABA397224152}"
RootNamespace="Aquaria_vc90"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
UseOfMFC="0"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.3\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1"
MinimalRebuild="true"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="SDL2.lib SDL2main.lib OpenAL32.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\ExternalLibs\AL\lib\win32&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\lib\win32&quot;"
IgnoreAllDefaultLibraries="true"
IgnoreDefaultLibraryNames=""
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.3\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
EnableEnhancedInstructionSet="2"
FloatingPointModel="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="SDL2.lib SDL2main.lib OpenAL32.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\ExternalLibs\AL\lib\win32&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\lib\win32&quot;"
IgnoreAllDefaultLibraries="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\BBGE\ActionInput.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\ActionInput.h"
>
</File>
<File
RelativePath="..\..\BBGE\ActionMapper.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\ActionMapper.h"
>
</File>
<File
RelativePath="..\..\BBGE\ActionSet.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\ActionSet.h"
>
</File>
<File
RelativePath="..\..\BBGE\AfterEffect.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\AfterEffect.h"
>
</File>
<File
RelativePath="..\..\BBGE\Base.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Base.h"
>
</File>
<File
RelativePath="..\..\BBGE\BaseText.h"
>
</File>
<File
RelativePath="..\..\BBGE\BitmapFont.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\BitmapFont.h"
>
</File>
<File
RelativePath="..\..\BBGE\Collision.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Collision.h"
>
</File>
<File
RelativePath="..\..\BBGE\CommonEvents.h"
>
</File>
<File
RelativePath="..\..\BBGE\Core.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Core.h"
>
</File>
<File
RelativePath="..\..\BBGE\DarkLayer.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\DarkLayer.h"
>
</File>
<File
RelativePath="..\..\BBGE\DebugFont.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\DebugFont.h"
>
</File>
<File
RelativePath="..\..\BBGE\Effects.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Effects.h"
>
</File>
<File
RelativePath="..\..\BBGE\Emitter.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Event.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Event.h"
>
</File>
<File
RelativePath="..\..\BBGE\Flags.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Flags.h"
>
</File>
<File
RelativePath="..\..\BBGE\FmodOpenALBridge.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\FmodOpenALBridge.h"
>
</File>
<File
RelativePath="..\..\BBGE\FrameBuffer.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\FrameBuffer.h"
>
</File>
<File
RelativePath="..\..\BBGE\Gradient.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Gradient.h"
>
</File>
<File
RelativePath="..\..\BBGE\Joystick.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\LensFlare.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Localization.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Localization.h"
>
</File>
<File
RelativePath="..\..\BBGE\Math.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\MathFunctions.h"
>
</File>
<File
RelativePath="..\..\BBGE\MT.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\MT.h"
>
</File>
<File
RelativePath="..\..\BBGE\OpenGLStubs.h"
>
</File>
<File
RelativePath="..\..\BBGE\ParticleEffect.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\ParticleManager.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Particles.h"
>
</File>
<File
RelativePath="..\..\BBGE\Precacher.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Precacher.h"
>
</File>
<File
RelativePath="..\..\BBGE\Quad.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Quad.h"
>
</File>
<File
RelativePath="..\..\BBGE\QuadTrail.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\QuadTrail.h"
>
</File>
<File
RelativePath="..\..\BBGE\Rect.h"
>
</File>
<File
RelativePath="..\..\BBGE\RenderObject.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\RenderObject.h"
>
</File>
<File
RelativePath="..\..\BBGE\RenderObject_inline.h"
>
</File>
<File
RelativePath="..\..\BBGE\RenderObjectLayer.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\RenderRect.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Resource.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Resource.h"
>
</File>
<File
RelativePath="..\..\BBGE\RoundedRect.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\RoundedRect.h"
>
</File>
<File
RelativePath="..\..\BBGE\ScreenTransition.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\ScreenTransition.h"
>
</File>
<File
RelativePath="..\..\BBGE\ScriptObject.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\ScriptObject.h"
>
</File>
<File
RelativePath="..\..\BBGE\Shader.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Shader.h"
>
</File>
<File
RelativePath="..\..\BBGE\SimpleIStringStream.h"
>
</File>
<File
RelativePath="..\..\BBGE\SkeletalSprite.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\SkeletalSprite.h"
>
</File>
<File
RelativePath="..\..\BBGE\Slider.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Slider.h"
>
</File>
<File
RelativePath="..\..\BBGE\SoundManager.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\SoundManager.h"
>
</File>
<File
RelativePath="..\..\BBGE\SpawnParticleData.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\StateMachine.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\StateMachine.h"
>
</File>
<File
RelativePath="..\..\BBGE\StateManager.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\StateManager.h"
>
</File>
<File
RelativePath="..\..\BBGE\Strings.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Texture.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Texture.h"
>
</File>
<File
RelativePath="..\..\BBGE\TTFFont.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\TTFFont.h"
>
</File>
<File
RelativePath="..\..\BBGE\Vector.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Vector.h"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\BBGE\BBGECompileConfig.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,198 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4C2AD812-6776-4728-A4B0-ABA397224152}</ProjectGuid>
<RootNamespace>Aquaria_vc90</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)temp\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)temp\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)temp\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)temp\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config;$(SolutionDir)\..\ExternalLibs\gl;$(SolutionDir)\..\ExternalLibs\glpng\zlib;$(SolutionDir)\..\ExternalLibs\glpng\png;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.3\include;$(SolutionDir)\..\ExternalLibs\freetype2\include;$(SolutionDir)\..\ExternalLibs\FTGL\include;$(SolutionDir)\..\ExternalLibs\SDL2\include;$(SolutionDir)\..\ExternalLibs\AL\include;$(SolutionDir)\..\ExternalLibs\ttvfs;$(SolutionDir)\..\ExternalLibs\lvpa;$(SolutionDir)\..\ExternalLibs\lvpa\include;$(SolutionDir)\..\ExternalLibs;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<UndefinePreprocessorDefinitions>
</UndefinePreprocessorDefinitions>
<ObjectFileName>$(IntDir)/$(Configuration/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Lib>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;OpenAL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\..\ExternalLibs\AL\lib\win32;$(SolutionDir)\..\ExternalLibs\SDL2\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<AdditionalIncludeDirectories>$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config;$(SolutionDir)\..\ExternalLibs\gl;$(SolutionDir)\..\ExternalLibs\glpng\zlib;$(SolutionDir)\..\ExternalLibs\glpng\png;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.3\include;$(SolutionDir)\..\ExternalLibs\freetype2\include;$(SolutionDir)\..\ExternalLibs\FTGL\include;$(SolutionDir)\..\ExternalLibs\SDL2\include;$(SolutionDir)\..\ExternalLibs\AL\include;$(SolutionDir)\..\ExternalLibs\ttvfs;$(SolutionDir)\..\ExternalLibs\lvpa;$(SolutionDir)\..\ExternalLibs\lvpa\include;$(SolutionDir)\..\ExternalLibs;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<UndefinePreprocessorDefinitions>
</UndefinePreprocessorDefinitions>
<ObjectFileName>$(IntDir)/$(Configuration/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Lib>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;OpenAL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\..\ExternalLibs\AL\lib\win32;$(SolutionDir)\..\ExternalLibs\SDL2\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\BBGE\ActionInput.cpp" />
<ClCompile Include="..\..\BBGE\ActionMapper.cpp" />
<ClCompile Include="..\..\BBGE\ActionSet.cpp" />
<ClCompile Include="..\..\BBGE\AfterEffect.cpp" />
<ClCompile Include="..\..\BBGE\Base.cpp" />
<ClCompile Include="..\..\BBGE\BitmapFont.cpp" />
<ClCompile Include="..\..\BBGE\Collision.cpp" />
<ClCompile Include="..\..\BBGE\Core.cpp" />
<ClCompile Include="..\..\BBGE\DarkLayer.cpp" />
<ClCompile Include="..\..\BBGE\DebugFont.cpp" />
<ClCompile Include="..\..\BBGE\Effects.cpp" />
<ClCompile Include="..\..\BBGE\Emitter.cpp" />
<ClCompile Include="..\..\BBGE\Event.cpp" />
<ClCompile Include="..\..\BBGE\Flags.cpp" />
<ClCompile Include="..\..\BBGE\FmodOpenALBridge.cpp" />
<ClCompile Include="..\..\BBGE\FrameBuffer.cpp" />
<ClCompile Include="..\..\BBGE\Gradient.cpp" />
<ClCompile Include="..\..\BBGE\Joystick.cpp" />
<ClCompile Include="..\..\BBGE\LensFlare.cpp" />
<ClCompile Include="..\..\BBGE\Localization.cpp" />
<ClCompile Include="..\..\BBGE\Math.cpp" />
<ClCompile Include="..\..\BBGE\MT.cpp" />
<ClCompile Include="..\..\BBGE\ParticleEffect.cpp" />
<ClCompile Include="..\..\BBGE\ParticleManager.cpp" />
<ClCompile Include="..\..\BBGE\Precacher.cpp" />
<ClCompile Include="..\..\BBGE\Quad.cpp" />
<ClCompile Include="..\..\BBGE\QuadTrail.cpp" />
<ClCompile Include="..\..\BBGE\RenderObject.cpp" />
<ClCompile Include="..\..\BBGE\RenderObjectLayer.cpp" />
<ClCompile Include="..\..\BBGE\RenderRect.cpp" />
<ClCompile Include="..\..\BBGE\Resource.cpp" />
<ClCompile Include="..\..\BBGE\RoundedRect.cpp" />
<ClCompile Include="..\..\BBGE\ScreenTransition.cpp" />
<ClCompile Include="..\..\BBGE\ScriptObject.cpp" />
<ClCompile Include="..\..\BBGE\Shader.cpp" />
<ClCompile Include="..\..\BBGE\SkeletalSprite.cpp" />
<ClCompile Include="..\..\BBGE\Slider.cpp" />
<ClCompile Include="..\..\BBGE\SoundManager.cpp" />
<ClCompile Include="..\..\BBGE\SpawnParticleData.cpp" />
<ClCompile Include="..\..\BBGE\StateMachine.cpp" />
<ClCompile Include="..\..\BBGE\StateManager.cpp" />
<ClCompile Include="..\..\BBGE\Strings.cpp" />
<ClCompile Include="..\..\BBGE\Texture.cpp" />
<ClCompile Include="..\..\BBGE\TTFFont.cpp" />
<ClCompile Include="..\..\BBGE\Vector.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\BBGE\ActionInput.h" />
<ClInclude Include="..\..\BBGE\ActionMapper.h" />
<ClInclude Include="..\..\BBGE\ActionSet.h" />
<ClInclude Include="..\..\BBGE\AfterEffect.h" />
<ClInclude Include="..\..\BBGE\Base.h" />
<ClInclude Include="..\..\BBGE\BaseText.h" />
<ClInclude Include="..\..\BBGE\BitmapFont.h" />
<ClInclude Include="..\..\BBGE\Collision.h" />
<ClInclude Include="..\..\BBGE\CommonEvents.h" />
<ClInclude Include="..\..\BBGE\Core.h" />
<ClInclude Include="..\..\BBGE\DarkLayer.h" />
<ClInclude Include="..\..\BBGE\DebugFont.h" />
<ClInclude Include="..\..\BBGE\Effects.h" />
<ClInclude Include="..\..\BBGE\Event.h" />
<ClInclude Include="..\..\BBGE\Flags.h" />
<ClInclude Include="..\..\BBGE\FmodOpenALBridge.h" />
<ClInclude Include="..\..\BBGE\FrameBuffer.h" />
<ClInclude Include="..\..\BBGE\Gradient.h" />
<ClInclude Include="..\..\BBGE\Localization.h" />
<ClInclude Include="..\..\BBGE\MathFunctions.h" />
<ClInclude Include="..\..\BBGE\MT.h" />
<ClInclude Include="..\..\BBGE\OpenGLStubs.h" />
<ClInclude Include="..\..\BBGE\Particles.h" />
<ClInclude Include="..\..\BBGE\Precacher.h" />
<ClInclude Include="..\..\BBGE\Quad.h" />
<ClInclude Include="..\..\BBGE\QuadTrail.h" />
<ClInclude Include="..\..\BBGE\Rect.h" />
<ClInclude Include="..\..\BBGE\RenderObject.h" />
<ClInclude Include="..\..\BBGE\RenderObject_inline.h" />
<ClInclude Include="..\..\BBGE\Resource.h" />
<ClInclude Include="..\..\BBGE\RoundedRect.h" />
<ClInclude Include="..\..\BBGE\ScreenTransition.h" />
<ClInclude Include="..\..\BBGE\ScriptObject.h" />
<ClInclude Include="..\..\BBGE\Shader.h" />
<ClInclude Include="..\..\BBGE\SimpleIStringStream.h" />
<ClInclude Include="..\..\BBGE\SkeletalSprite.h" />
<ClInclude Include="..\..\BBGE\Slider.h" />
<ClInclude Include="..\..\BBGE\SoundManager.h" />
<ClInclude Include="..\..\BBGE\StateMachine.h" />
<ClInclude Include="..\..\BBGE\StateManager.h" />
<ClInclude Include="..\..\BBGE\Texture.h" />
<ClInclude Include="..\..\BBGE\TTFFont.h" />
<ClInclude Include="..\..\BBGE\Vector.h" />
<ClInclude Include="..\..\BBGE\BBGECompileConfig.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

File diff suppressed because it is too large Load diff

View file

@ -1,421 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}</ProjectGuid>
<RootNamespace>Aquaria_vc90</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)temp\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)temp\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)temp\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)temp\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config;$(SolutionDir)\..\ExternalLibs\gl;$(SolutionDir)\..\ExternalLibs\glpng\zlib;$(SolutionDir)\..\ExternalLibs\glpng\png;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.3\include;$(SolutionDir)\..\ExternalLibs\freetype2\include;$(SolutionDir)\..\ExternalLibs\FTGL\include;$(SolutionDir)\..\ExternalLibs\SDL2\include;$(SolutionDir)\..\ExternalLibs\ttvfs;$(SolutionDir)\..\ExternalLibs\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;HAVE_FCNTL_H;FT_CONFIG_OPTION_SYSTEM_ZLIB;FTGL_LIBRARY_STATIC;FT2_BUILD_LIBRARY;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;BBGE_BUILD_VFS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4244;4996;4305;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ObjectFileName>$(IntDir)/$(Configuration/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Lib>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<AdditionalIncludeDirectories>$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config;$(SolutionDir)\..\ExternalLibs\gl;$(SolutionDir)\..\ExternalLibs\glpng\zlib;$(SolutionDir)\..\ExternalLibs\glpng\png;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.3\include;$(SolutionDir)\..\ExternalLibs\freetype2\include;$(SolutionDir)\..\ExternalLibs\FTGL\include;$(SolutionDir)\..\ExternalLibs\SDL12\include;$(SolutionDir)\..\ExternalLibs\ttvfs;$(SolutionDir)\..\ExternalLibs;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;HAVE_FCNTL_H;FT_CONFIG_OPTION_SYSTEM_ZLIB;FTGL_LIBRARY_STATIC;FT2_BUILD_LIBRARY;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_HAS_EXCEPTIONS=0;BBGE_BUILD_VFS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4244;4996;4305;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ObjectFileName>$(IntDir)/$(Configuration/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Lib>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\ExternalLibs\ByteBuffer.h" />
<ClInclude Include="..\..\ExternalLibs\DeflateCompressor.h" />
<ClInclude Include="..\..\ExternalLibs\FileAPI.h" />
<ClInclude Include="..\..\ExternalLibs\minihttp.h" />
<ClInclude Include="..\..\ExternalLibs\tinyxml.h" />
<ClInclude Include="..\..\ExternalLibs\glpng.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\png\png.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\png\pngconf.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\png\pngdebug.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\png\pnginfo.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\png\pnglibconf.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\png\pngpriv.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\png\pngstruct.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\zlib\crc32.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\zlib\deflate.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\zlib\inffast.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\zlib\inffixed.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\zlib\inflate.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\zlib\inftrees.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\zlib\trees.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\zlib\zconf.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\zlib\zlib.h" />
<ClInclude Include="..\..\ExternalLibs\glpng\zlib\zutil.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\backends.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\bitrate.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\codebook.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\codec_internal.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\envelope.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\highlevel.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\lookup.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\lookup_data.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\lpc.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\lsp.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\masking.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\mdct.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\misc.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\os.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\psy.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\registry.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\scales.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\smallft.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\window.h" />
<ClInclude Include="..\..\ExternalLibs\freetype2\src\base\ftbase.h" />
<ClInclude Include="..\..\ExternalLibs\glfont2\glfont2.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lapi.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lauxlib.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lcode.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\ldebug.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\ldo.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lfunc.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lgc.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\llex.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\llimits.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lmem.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lobject.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lopcodes.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lparser.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lstate.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lstring.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\ltable.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\ltm.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lua.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\luaconf.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lualib.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lundump.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lvm.h" />
<ClInclude Include="..\..\ExternalLibs\lua-5.1.4\src\lzio.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFS.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSArchiveLoader.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSAtomic.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSBase.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSDefines.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSDir.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSFile.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSFileFuncs.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSHashmap.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSHelper.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSInternal.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSLoader.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSSelfRefCounter.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs\VFSTools.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs_zip\miniz.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs_zip\VFSDirZip.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs_zip\VFSFileZip.h" />
<ClInclude Include="..\..\ExternalLibs\ttvfs_zip\VFSZipArchiveLoader.h" />
<ClInclude Include="..\..\ExternalLibs\algorithmx.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTBBox.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTBitmapGlyph.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTCharmap.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTCharToGlyphIndexMap.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTContour.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTExtrdGlyph.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTFace.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTFont.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTGL.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTGLBitmapFont.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTGLExtrdFont.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTGLOutlineFont.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTGLPixmapFont.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTGLPolygonFont.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTGLTextureFont.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTGlyph.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTGlyphContainer.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTLibrary.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTList.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTOutlineGlyph.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTPixmapGlyph.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTPoint.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTPolyGlyph.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTSize.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTTextureGlyph.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTVector.h" />
<ClInclude Include="..\..\ExternalLibs\FTGL\include\FTVectoriser.h" />
<ClInclude Include="..\..\ExternalLibs\AL\include\al.h" />
<ClInclude Include="..\..\ExternalLibs\AL\include\alc.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\include\vorbis\codec.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\include\vorbis\vorbisenc.h" />
<ClInclude Include="..\..\ExternalLibs\libvorbis-1.3.3\include\vorbis\vorbisfile.h" />
<ClInclude Include="..\..\ExternalLibs\libogg-1.3.0\include\ogg\ogg.h" />
<ClInclude Include="..\..\ExternalLibs\libogg-1.3.0\include\ogg\os_types.h" />
<ClInclude Include="..\..\ExternalLibs\gl\gl.h" />
<ClInclude Include="..\..\ExternalLibs\gl\gles.h" />
<ClInclude Include="..\..\ExternalLibs\gl\glext.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\begin_code.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\close_code.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_active.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_audio.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_byteorder.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_cdrom.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_config.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_cpuinfo.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_endian.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_error.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_events.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_getenv.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_joystick.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_keyboard.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_keysym.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_loadso.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_main.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_mouse.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_mutex.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_name.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_net.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_opengl.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_platform.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_quit.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_rwops.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_stdinc.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_syswm.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_thread.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_timer.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_types.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_version.h" />
<ClInclude Include="..\..\ExternalLibs\SDL12\include\SDL_video.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\ExternalLibs\DeflateCompressor.cpp" />
<ClCompile Include="..\..\ExternalLibs\FileAPI.cpp" />
<ClCompile Include="..\..\ExternalLibs\minihttp.cpp" />
<ClCompile Include="..\..\ExternalLibs\tinyxml.cpp" />
<ClCompile Include="..\..\ExternalLibs\tinyxmlerror.cpp" />
<ClCompile Include="..\..\ExternalLibs\tinyxmlparser.cpp" />
<ClCompile Include="..\..\ExternalLibs\glpng\glpng.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\png\png.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\png\pngerror.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\png\pngget.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\png\pngmem.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\png\pngpread.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\png\pngread.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\png\pngrio.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\png\pngrtran.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\png\pngrutil.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\png\pngset.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\png\pngtrans.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\zlib\adler32.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\zlib\compress.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\zlib\crc32.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\zlib\deflate.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\zlib\infback.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\zlib\inffast.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\zlib\inflate.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\zlib\inftrees.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\zlib\trees.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\zlib\uncompr.c" />
<ClCompile Include="..\..\ExternalLibs\glpng\zlib\zutil.c" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTBitmapGlyph.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTCharmap.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTContour.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTExtrdGlyph.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTFace.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTFont.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTGLBitmapFont.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTGLExtrdFont.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTGLOutlineFont.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTGLPixmapFont.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTGLPolygonFont.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTGLTextureFont.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTGlyph.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTGlyphContainer.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTLibrary.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTOutlineGlyph.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTPixmapGlyph.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTPoint.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTPolyGlyph.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTSize.cpp" />
<ClCompile Include="..\..\ExternalLibs\FTGL\src\FTTextureGlyph.cpp" />
<ClCompile Include="..\..\ExternalLibs\libogg-1.3.0\src\bitwise.c" />
<ClCompile Include="..\..\ExternalLibs\libogg-1.3.0\src\framing.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\analysis.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\bitrate.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\block.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\codebook.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\envelope.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\floor0.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\floor1.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\info.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\lookup.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\lpc.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\lsp.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\mapping0.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\mdct.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\psy.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\registry.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\res0.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\sharedbook.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\smallft.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\synthesis.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\vorbisenc.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\vorbisfile.c" />
<ClCompile Include="..\..\ExternalLibs\libvorbis-1.3.3\lib\window.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\autofit\autofit.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\bdf\bdf.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\cff\cff.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftapi.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftbase.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftbbox.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftbdf.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftbitmap.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\cache\ftcache.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftcid.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftdebug.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftfstype.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftgasp.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftglyph.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftgxval.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\gzip\ftgzip.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftinit.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftlcdfil.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\lzw\ftlzw.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftmm.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftotval.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftpatent.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftpfr.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftstroke.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftsynth.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftsystem.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\fttype1.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftwinfnt.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\base\ftxf86.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\pcf\pcf.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\pfr\pfr.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\psaux\psaux.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\pshinter\pshinter.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\psnames\psmodule.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\raster\raster.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\sfnt\sfnt.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\smooth\smooth.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\truetype\truetype.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\type1\type1.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\cid\type1cid.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\type42\type42.c" />
<ClCompile Include="..\..\ExternalLibs\freetype2\src\winfonts\winfnt.c" />
<ClCompile Include="..\..\ExternalLibs\glfont2\glfont2.cpp" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lapi.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lauxlib.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lbaselib.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lcode.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\ldblib.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\ldebug.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\ldo.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\ldump.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lfunc.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lgc.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\linit.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\liolib.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\llex.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lmathlib.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lmem.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\loadlib.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lobject.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lopcodes.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\loslib.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lparser.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lstate.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lstring.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lstrlib.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\ltable.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\ltablib.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\ltm.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lundump.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lvm.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\lzio.c" />
<ClCompile Include="..\..\ExternalLibs\lua-5.1.4\src\print.c" />
<ClCompile Include="..\..\ExternalLibs\ttvfs\VFSAtomic.cpp" />
<ClCompile Include="..\..\ExternalLibs\ttvfs\VFSBase.cpp" />
<ClCompile Include="..\..\ExternalLibs\ttvfs\VFSDir.cpp" />
<ClCompile Include="..\..\ExternalLibs\ttvfs\VFSFile.cpp" />
<ClCompile Include="..\..\ExternalLibs\ttvfs\VFSFileFuncs.cpp" />
<ClCompile Include="..\..\ExternalLibs\ttvfs\VFSHelper.cpp" />
<ClCompile Include="..\..\ExternalLibs\ttvfs\VFSLoader.cpp" />
<ClCompile Include="..\..\ExternalLibs\ttvfs\VFSTools.cpp" />
<ClCompile Include="..\..\ExternalLibs\ttvfs_zip\miniz.c" />
<ClCompile Include="..\..\ExternalLibs\ttvfs_zip\VFSDirZip.cpp" />
<ClCompile Include="..\..\ExternalLibs\ttvfs_zip\VFSFileZip.cpp" />
<ClCompile Include="..\..\ExternalLibs\ttvfs_zip\VFSZipArchiveLoader.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>