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restore water surface wobbling
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@ -50,6 +50,7 @@ void WaterSurfaceRender::onUpdate(float dt)
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{
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{
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if (game->waterLevel.x > 0)
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if (game->waterLevel.x > 0)
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{
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{
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Quad::onUpdate(dt);
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qLine->alpha = qSurface->alpha = 1;
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qLine->alpha = qSurface->alpha = 1;
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