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remove PostProcessingFX

It was broken on modern graphics cards anyway and should rather be re-introduced
in a cleaner way once the renderer is ready for it
This commit is contained in:
fgenesis 2022-05-21 18:56:27 +02:00
parent 693223552d
commit da23098692
7 changed files with 0 additions and 261 deletions

View file

@ -2025,16 +2025,6 @@ void Continuity::applyWorldEffects(WorldType type, bool transition, bool affectM
if (!transition) time = 0;
if (type == WT_SPIRIT)
{
if(dsq->user.video.blur)
{
core->postProcessingFx.blendType = 1;
core->postProcessingFx.intensity = 0.2f;
core->postProcessingFx.layer = LR_AFTER_EFFECTS;
core->postProcessingFx.renderLayer = LR_AFTER_EFFECTS;
core->postProcessingFx.enable(FXT_RADIALBLUR);
}
dsq->game->avatar->canWarp = false;
dsq->game->sceneColor.interpolateTo(Vector(0.4f, 0.8f, 0.9f), time);
@ -2044,10 +2034,6 @@ void Continuity::applyWorldEffects(WorldType type, bool transition, bool affectM
{
dsq->game->avatar->canWarp = true;
core->postProcessingFx.disable(FXT_RADIALBLUR);
dsq->game->sceneColor.interpolateTo(Vector(1,1,1), time);
dsq->game->avatar->applyWorldEffects(type);
}

View file

@ -1020,11 +1020,6 @@ void DSQ::init()
dsq->darkLayer.toggle(0);
debugLog("done");
debugLog("post FX init");
dsq->postProcessingFx.init();
debugLog("done");
debugLog("Creating console");
console = new DebugFont;
{

View file

@ -23,8 +23,6 @@ set(BBGE_SRCS
DarkLayer.h
DebugFont.cpp
DebugFont.h
Effects.cpp
Effects.h
Emitter.cpp
EngineEnums.h
Event.cpp

View file

@ -1143,9 +1143,6 @@ void Core::run(float runTime)
runTime = 0;
}
// UPDATE
postProcessingFx.update(dt);
updateRenderObjects(dt);
if (particleManager)
@ -1786,15 +1783,6 @@ void Core::render(int startLayer, int endLayer, bool useFrameBufferIfAvail)
if (i == -1) continue;
if ((startLayer != -1 && endLayer != -1) && (i < startLayer || i > endLayer)) continue;
if (i == postProcessingFx.layer)
{
postProcessingFx.preRender();
}
if (i == postProcessingFx.renderLayer)
{
postProcessingFx.render();
}
if (darkLayer.isUsed() )
{

View file

@ -26,7 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "SoundManager.h"
#include "Event.h"
#include "StateManager.h"
#include "Effects.h"
#include "Localization.h"
#include "Window.h"
@ -242,8 +241,6 @@ public:
CountedPtr<Texture> addTexture(const std::string &texture);
PostProcessingFX postProcessingFx;
enum RemoveRenderObjectFlag { DESTROY_RENDER_OBJECT=0, DO_NOT_DESTROY_RENDER_OBJECT };
void removeRenderObject(RenderObject *r, RemoveRenderObjectFlag flag = DESTROY_RENDER_OBJECT);

View file

@ -1,164 +0,0 @@
/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Effects.h"
#include "RenderBase.h"
#include "Core.h"
#include <assert.h>
PostProcessingFX::PostProcessingFX()
{
blendType = 0;
layer = renderLayer = 0;
intensity = 0.1f;
blurTimes = 12;
radialBlurColor = Vector(1,1,1);
for (int i = 0; i < FXT_MAX; i++)
enabled[i] = false;
}
void PostProcessingFX::init()
{
}
void PostProcessingFX::update(float dt)
{
}
void PostProcessingFX::preRender()
{
}
void PostProcessingFX::toggle(FXTypes type)
{
enabled[int(type)] = !enabled[int(type)];
}
void PostProcessingFX::enable(FXTypes type)
{
enabled[int(type)] = true;
}
bool PostProcessingFX::isEnabled(FXTypes type)
{
return enabled[int(type)];
}
void PostProcessingFX::disable(FXTypes type)
{
enabled[int(type)] = false;
}
void PostProcessingFX::render() const
{
if(!core->frameBuffer.isInited())
return;
for (int i = 0; i < FXT_MAX; i++)
{
if (enabled[i])
{
glPushMatrix();
FXTypes type = (FXTypes)i;
switch(type)
{
case FXT_MAX:
break;
case FXT_RADIALBLUR:
float windowW = core->getWindowWidth();
float windowH = core->getWindowHeight();
float textureW = core->frameBuffer.getWidth();
float textureH = core->frameBuffer.getHeight();
float alpha = intensity;
float offX = -(core->getVirtualOffX() * windowW / core->getVirtualWidth());
float offY = -(core->getVirtualOffY() * windowH / core->getVirtualHeight());
float width2 = windowW / 2;
float height2 = windowH / 2;
float pw = float(windowW)/float(textureW);
float ph = float(windowH)/float(textureH);
glLoadIdentity();
glTranslatef(width2 + offX, height2 + offY, 0);
glEnable(GL_TEXTURE_2D);
core->frameBuffer.bindTexture();
glEnable(GL_BLEND);
if (blendType == 1)
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
else
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
float percentX = pw, percentY = ph;
float inc = 0.01f;
float spost = 0.0f; // Starting Texture Coordinate Offset
float alphadec = alpha / blurTimes;
glBegin(GL_QUADS); // Begin Drawing Quads
for (int num = 0;num < blurTimes; num++) // Number Of Times To Render Blur
{
glColor4f(radialBlurColor.x, radialBlurColor.y, radialBlurColor.z, alpha); // Set The Alpha Value (Starts At 0.2)
glTexCoord2d(spost, spost);
glVertex3f(-width2, height2, 0.0);
glTexCoord2d(percentX-spost, spost);
glVertex3f( width2, height2, 0.0);
glTexCoord2d(percentX-spost, percentY-spost);
glVertex3f( width2, -height2, 0.0);
glTexCoord2d(spost, percentY-spost);
glVertex3f(-width2, -height2, 0.0);
spost += inc; // Gradually Increase spost (Zooming Closer To Texture Center)
alpha -= alphadec; // Gradually Decrease alpha (Gradually Fading Image Out)
}
glEnd();
glColor4f(1,1,1,1);
glBindTexture(GL_TEXTURE_2D, 0);
RenderObject::lastTextureApplied = 0;
break;
}
glPopMatrix();
}
}
}

View file

@ -1,61 +0,0 @@
/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef EFFECTS_H
#define EFFECTS_H
#include "Vector.h"
#include "Base.h"
enum FXTypes
{
FXT_RADIALBLUR =0,
FXT_MAX
};
class PostProcessingFX
{
public:
PostProcessingFX();
void init();
void update(float dt);
void preRender();
void render() const;
void toggle(FXTypes type);
void enable(FXTypes type);
void disable(FXTypes type);
bool isEnabled(FXTypes type);
// blur
Vector radialBlurColor;
int blurTimes;
/// misc
int renderLayer;
int layer;
float intensity;
int blendType;
protected:
bool enabled[FXT_MAX];
};
#endif