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update gridrender immediately if visible
this fixes extra gridrenders (ie. for hurt or tile collision) showing stale data when in the middle of setting tile properties while the gridrender was displayed.
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1 changed files with 6 additions and 1 deletions
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@ -4044,7 +4044,12 @@ void Game::toggleGridRender()
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static void checkgridrender(GridRender *gr, ObsType obs)
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{
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if(gr->getObs() & obs)
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gr->markForRebuild();
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{
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if(gr->alpha.x)
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gr->rebuildBuffers();
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else
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gr->markForRebuild();
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}
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}
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void Game::updateGridRender(ObsType obs)
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