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Correctly distinguish between action sources when evaluating ActionMapper

I'm not quite happy with the hackishness of this change;
hope it doesn't incur too much runtime overhead with all these checks...
This commit is contained in:
fgenesis 2016-07-17 17:50:27 +02:00
parent 77e4bfd292
commit dcf09343b5
8 changed files with 113 additions and 7 deletions

View file

@ -224,7 +224,7 @@ DSQ::DSQ(const std::string& fileSystem, const std::string& extraDataDir)
for (int i = 0; i < 16; i++)
firstElementOnLayer[i] = 0;
pActionSets = &user.control.actionSets;
}
DSQ::~DSQ()

View file

@ -43,8 +43,22 @@ public:
int key[INP_KEYSIZE];
int joy[INP_JOYSIZE];
inline bool hasMouse(int actionID) const { return _has(mse, actionID); }
inline bool hasKey(int actionID) const { return _has(key, actionID); }
inline bool hasJoy(int actionID) const { return _has(joy, actionID); }
std::string toString() const;
void fromString(const std::string &read);
private:
template<size_t N>
static inline bool _has(const int (&a)[N], int actionID)
{
for(size_t i = 0; i < N; ++i)
if(a[i] == actionID)
return true;
return false;
}
};
enum InputSetType

View file

@ -154,6 +154,7 @@ bool ActionMapper::_pollActionData(const ActionData& ad)
return false;
}
bool ActionMapper::getKeyState(int k)
{
if(!k)
@ -222,6 +223,62 @@ bool ActionMapper::getKeyState(int k)
return keyState;
}
bool ActionMapper::getKeyState(int k, int source)
{
if(!k)
return false;
ActionSet& as = (*core->pActionSets)[source];
bool keyState = false;
if (k >= 0 && k < KEY_MAXARRAY)
{
keyState = core->getKeyState(k) && as.hasKey(k);
}
else if (k == MOUSE_BUTTON_LEFT)
{
keyState = core->mouse.buttons.left == DOWN && as.hasMouse(k);
}
else if (k == MOUSE_BUTTON_RIGHT)
{
keyState = core->mouse.buttons.right == DOWN && as.hasMouse(k);
}
else if (k == MOUSE_BUTTON_MIDDLE)
{
keyState = core->mouse.buttons.middle == DOWN && as.hasMouse(k);
}
else if (k >= MOUSE_BUTTON_EXTRA_START && k < MOUSE_BUTTON_EXTRA_START+mouseExtraButtons)
{
keyState = core->mouse.buttons.extra[k - MOUSE_BUTTON_EXTRA_START] && as.hasMouse(k);
}
else if (k >= JOY_BUTTON_0 && k < JOY_BUTTON_END)
{
Joystick *j = core->getJoystick(as.joystickID);
if(j && j->isEnabled())
keyState = j->getButton( - JOY_BUTTON_0);
}
else if (k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS)
{
Joystick *j = core->getJoystick(as.joystickID);
if(j && j->isEnabled())
{
float ax = j->getAxisUncalibrated(k - JOY_AXIS_0_POS);
keyState = ax > JOY_AXIS_THRESHOLD;
}
}
else if (k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG)
{
Joystick *j = core->getJoystick(as.joystickID);
if(j && j->isEnabled())
{
float ax = j->getAxisUncalibrated(k - JOY_AXIS_0_NEG);
keyState = ax < -JOY_AXIS_THRESHOLD;
}
}
return keyState;
}
void ActionMapper::onUpdate (float dt)
{
if (inUpdate) return;
@ -237,17 +294,16 @@ void ActionMapper::onUpdate (float dt)
for (; j != i->buttonList.end(); j++)
{
int k = (*j);
int keyState=false;
//joystick
keyState = getKeyState(k);
ActionData *ad = &(*i);
int keyState = ad->source < 0
? getKeyState(k) // any source goes
: getKeyState(k, ad->source); // specific source
if (keyState != oldKeyDownMap[k])
{
keyDownMap[k] = keyState;
if (inputEnabled)
{
ActionData *ad = &(*i);
if (ad->event)
{
if (ad->state==-1 || keyState == ad->state)

View file

@ -35,7 +35,11 @@ typedef std::vector<int> ButtonList;
struct ActionData
{
ActionData() { id=-1; state=-1; source = -1; event=0; }
ActionData()
: id(-1), state(-1), source(-1)
, event(0)
{
}
int id, state, source;
Event *event;
@ -96,6 +100,7 @@ public:
bool pollAction(int actionID, int source);
bool getKeyState(int k);
bool getKeyState(int k, int sourceID);
ActionData *getActionDataByIDAndSource(int actionID, int source);
protected:

View file

@ -251,3 +251,26 @@ std::string ActionSet::insertInputIntoString(const std::string &string)
}
*/
bool ActionSet::hasMouse(int actionID) const
{
for(size_t i = 0; i < inputSet.size(); ++i)
if(inputSet[i].hasMouse(actionID))
return true;
return false;
}
bool ActionSet::hasKey(int actionID) const
{
for(size_t i = 0; i < inputSet.size(); ++i)
if(inputSet[i].hasKey(actionID))
return true;
return false;
}
bool ActionSet::hasJoy(int actionID) const
{
for(size_t i = 0; i < inputSet.size(); ++i)
if(inputSet[i].hasJoy(actionID))
return true;
return false;
}

View file

@ -54,6 +54,10 @@ public:
void assignJoystickIdx(int idx, bool updateValues);
void updateJoystick();
bool hasMouse(int actionID) const;
bool hasKey(int actionID) const;
bool hasJoy(int actionID) const;
ActionInput *addActionInput(const std::string &name);
ActionInput *getActionInputByName(const std::string &name);

View file

@ -399,6 +399,7 @@ Core::Core(const std::string &filesystem, const std::string& extraDataDir, int n
afterEffectManager = 0;
loopDone = false;
core = this;
pActionSets = NULL;
for (int i = 0; i < KEY_MAXARRAY; i++)
{

View file

@ -558,6 +558,9 @@ protected:
std::string _extraDataDir;
public:
std::vector<ActionSet> *pActionSets;
Joystick *getJoystick(int idx); // warning: may return NULL/contain holes
// not the actual number of joysticks!
size_t getNumJoysticks() const { return joysticks.size(); }