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Small extension to bone:

+ attrib c="0" in the anim XML to turn off all collision for a bone
  even if collide radius or collision mask is set
+ Lua func: bone_toggleCollision() to change the above setting at runtime
+ Lua func: bone_spawnParticlesFromCollisionMask()
- Fix int truncation in entity_collideSkeletalVsLine()
This commit is contained in:
fgenesis 2022-05-18 01:18:27 +02:00
parent bdd422bd59
commit e33bde0a89
6 changed files with 72 additions and 25 deletions

View file

@ -71,6 +71,7 @@ Bone::Bone() : Quad()
fileRenderQuad = true;
skeleton = 0;
generateCollisionMask = true;
enableCollision = true;
animated = ANIM_ALL;
originalScale = Vector(1,1);
boneIdx = pidx = -1;
@ -101,6 +102,11 @@ void Bone::destroy()
segments.clear();
}
bool Bone::canCollide() const
{
return this->enableCollision && this->alpha.x == 1 && this->renderQuad && (!this->collisionMask.empty() || this->collideRadius);
}
void Bone::addSegment(Bone *b)
{
segments.push_back(b);
@ -280,6 +286,16 @@ void Bone::updateSegments()
}
}
void Bone::spawnParticlesFromCollisionMask(const char *p, unsigned intv, int layer, float rotz)
{
for (size_t j = 0; j < this->collisionMask.size(); j+=intv)
{
Vector pos = this->getWorldCollidePosition(this->collisionMask[j]);
core->createParticleEffect(p, pos, layer, rotz);
}
}
bool BoneCommand::parse(Bone *b, SimpleIStringStream &is)
{
std::string type;
@ -895,6 +911,8 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
bone->SetAttribute("fv", this->bones[i]->isfv());
bone->SetAttribute("gc", this->bones[i]->generateCollisionMask);
bone->SetAttribute("cr", this->bones[i]->collideRadius);
if(!this->bones[i]->enableCollision)
bone->SetAttribute("c", this->bones[i]->enableCollision);
if (!this->bones[i]->fileRenderQuad)
{
bone->SetAttribute("rq", this->bones[i]->fileRenderQuad);
@ -1368,6 +1386,10 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
{
newb->generateCollisionMask = atoi(bone->Attribute("gc"));
}
if (bone->Attribute("c"))
{
newb->enableCollision = atoi(bone->Attribute("c"));
}
if (bone->Attribute("rq"))
{
newb->renderQuad = newb->fileRenderQuad = atoi(bone->Attribute("rq"));