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sync with icculus repo

This commit is contained in:
fgenesis 2011-11-20 15:44:17 +01:00
parent 3b39173397
commit e64fb75f84
48 changed files with 21570 additions and 521 deletions

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@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "AutoMap.h"
#include "GridRender.h"
#include "tinyxml.h"
#include "../ExternalLibs/tinyxml.h"
#define MAX_EATS 8
@ -1982,14 +1982,14 @@ void Continuity::applyWorldEffects(WorldType type, bool transition, bool affectM
if (type == WT_SPIRIT)
{
if(dsq->user.video.blur)
{
core->postProcessingFx.blendType = 1;
core->postProcessingFx.intensity = 0.2f;
core->postProcessingFx.layer = LR_AFTER_EFFECTS;//LR_AFTER_EFFECTS;
core->postProcessingFx.renderLayer = LR_AFTER_EFFECTS;
core->postProcessingFx.enable(FXT_RADIALBLUR);
}
if(dsq->user.video.blur)
{
core->postProcessingFx.blendType = 1;
core->postProcessingFx.intensity = 0.2f;
core->postProcessingFx.layer = LR_AFTER_EFFECTS;//LR_AFTER_EFFECTS;
core->postProcessingFx.renderLayer = LR_AFTER_EFFECTS;
core->postProcessingFx.enable(FXT_RADIALBLUR);
}
dsq->game->avatar->canWarp = false;
@ -2886,7 +2886,7 @@ void Continuity::loadFile(int slot)
//dsq->game->transitionToScene();
}
loadSongBank();
loadSongBank();
}
void Continuity::setNaijaModel(std::string model)
@ -3207,12 +3207,12 @@ void Continuity::reset()
loadTreasureData();
stringBank.load();
stringBank.load("data/stringbank.txt");
gems.clear();
beacons.clear();
worldMap.load();
worldMap.load("data/worldmap.txt");
ingredients.clear();
@ -3227,7 +3227,7 @@ void Continuity::reset()
if(dsq->mod.isActive())
{
//load mod ingredients
loadIngredientData(dsq->mod.getPath() + "ingredients.txt");
loadIngredientData(dsq->mod.getPath() + "data/ingredients.txt");
}
//load ingredients for the main game