mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-07-17 21:35:21 +00:00
sync with icculus repo
This commit is contained in:
parent
3b39173397
commit
e64fb75f84
48 changed files with 21570 additions and 521 deletions
|
@ -280,10 +280,10 @@ static const char * const interfaceFunctions[] = {
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static void scriptError(const std::string& msg)
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{
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if(loudScriptErrors)
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errorLog(msg);
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else
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debugLog(msg);
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if(loudScriptErrors)
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errorLog(msg);
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else
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debugLog(msg);
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}
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static void luaErrorMsg(lua_State *L, const char *msg)
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@ -489,10 +489,10 @@ static SkeletalSprite *getSkeletalSprite(Entity *e)
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static bool looksLikeGlobal(const char *s)
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{
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for( ; *s; ++s)
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if( !((*s >= 'A' && *s <= 'Z') || *s == '_' || (*s >= '0' && *s <= '9')) ) // accept any uppercase, number, and _ char
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return false;
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return true;
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for( ; *s; ++s)
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if( !((*s >= 'A' && *s <= 'Z') || *s == '_' || (*s >= '0' && *s <= '9')) ) // accept any uppercase, number, and _ char
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return false;
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return true;
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}
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//----------------------------------//
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@ -634,31 +634,31 @@ luaFunc(indexWarnInstance)
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static int dofile_helper(lua_State *L, const char *fname)
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{
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int n = lua_gettop(L);
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if (luaL_loadfile(L, fname) != 0) lua_error(L);
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lua_call(L, 0, LUA_MULTRET);
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return lua_gettop(L) - n;
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int n = lua_gettop(L);
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if (luaL_loadfile(L, fname) != 0) lua_error(L);
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lua_call(L, 0, LUA_MULTRET);
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return lua_gettop(L) - n;
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}
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luaFunc(dofile_caseinsensitive)
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{
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// This is Lua's dofile(), with some tweaks. --ryan.
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const char *rawname = luaL_checkstring(L, 1);
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const char *rawname = luaL_checkstring(L, 1);
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std::string fname;
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if (dsq->mod.isActive())
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{
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fname += dsq->mod.getPath();
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fname += '/';
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fname += rawname;
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fname = core->adjustFilenameCase(fname);
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if (exists(fname))
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return dofile_helper(L, fname.c_str());
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}
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if (dsq->mod.isActive())
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{
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fname += dsq->mod.getPath();
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fname += '/';
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fname += rawname;
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fname = core->adjustFilenameCase(fname);
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if (exists(fname))
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return dofile_helper(L, fname.c_str());
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}
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// try absolute path
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fname = core->adjustFilenameCase(rawname);
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return dofile_helper(L, fname.c_str());
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// try absolute path
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fname = core->adjustFilenameCase(rawname);
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return dofile_helper(L, fname.c_str());
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}
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luaFunc(randRange)
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@ -1039,8 +1039,8 @@ luaFunc(entity_setBoneLock)
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Entity *e = entity(L);
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Entity *e2 = entity(L, 2);
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Bone *b = 0;
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if (lua_isuserdata(L, 3))
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b = bone(L, 3);
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if (lua_isuserdata(L, 3))
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b = bone(L, 3);
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bool ret = false;
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if (e)
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{
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@ -2297,9 +2297,9 @@ luaFunc(entity_setColor)
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if (e)
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{
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//e->color = Vector(lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4));
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e->color.interpolateTo(Vector(lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4)),
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lua_tonumber(L, 5), lua_tonumber(L, 6), lua_tointeger(L, 7), lua_tointeger(L, 8));
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}
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e->color.interpolateTo(Vector(lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4)),
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lua_tonumber(L, 5), lua_tonumber(L, 6), lua_tointeger(L, 7), lua_tointeger(L, 8));
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}
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luaReturnInt(0);
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}
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@ -3289,13 +3289,13 @@ luaFunc(node_getName)
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luaFunc(node_getLabel)
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{
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Path *p = path(L);
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const char *s = "";
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if (p)
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{
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s = p->label.c_str();
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}
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luaReturnStr(s);
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Path *p = path(L);
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const char *s = "";
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if (p)
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{
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s = p->label.c_str();
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}
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luaReturnStr(s);
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}
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luaFunc(node_getPathPosition)
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@ -3575,7 +3575,7 @@ luaFunc(avatar_incrLeaches)
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luaFunc(avatar_decrLeaches)
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{
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if(dsq->game->avatar->leaches)
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dsq->game->avatar->leaches--;
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dsq->game->avatar->leaches--;
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luaReturnNum(0);
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}
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@ -5079,8 +5079,8 @@ luaFunc(updateMusic)
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luaFunc(entity_grabTarget)
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{
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Entity *e = entity(L);
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if (e)
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e->attachEntity(e->getTargetEntity(), Vector(lua_tointeger(L, 2), lua_tointeger(L, 3)));
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if (e)
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e->attachEntity(e->getTargetEntity(), Vector(lua_tointeger(L, 2), lua_tointeger(L, 3)));
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luaReturnNum(0);
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}
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@ -5116,8 +5116,8 @@ luaFunc(entity_checkSurface)
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luaFunc(entity_switchSurfaceDirection)
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{
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ScriptedEntity *e = scriptedEntity(L);
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if (!e)
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luaReturnNum(0);
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if (!e)
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luaReturnNum(0);
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int n = -1;
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if (lua_isnumber(L, 2))
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@ -5337,8 +5337,8 @@ luaFunc(entity_rotateToSurfaceNormal)
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luaFunc(entity_releaseTarget)
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{
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Entity *e = entity(L);
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if (e)
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e->detachEntity(e->getTargetEntity());
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if (e)
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e->detachEntity(e->getTargetEntity());
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luaReturnNum(0);
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}
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@ -5356,9 +5356,9 @@ luaFunc(egetv)
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{
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Entity *e = entity(L);
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EV ev = (EV)lua_tointeger(L, 2);
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int v = 0;
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if (e)
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v = e->getv(ev);
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int v = 0;
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if (e)
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v = e->getv(ev);
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luaReturnNum(v);
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}
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@ -5375,13 +5375,13 @@ luaFunc(esetvf)
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luaFunc(egetvf)
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{
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Entity *e = entity(L);
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float vf = 0;
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if (e)
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{
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EV ev = (EV)lua_tointeger(L, 2);
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vf = e->getvf(ev);
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}
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luaReturnNum(vf);
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float vf = 0;
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if (e)
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{
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EV ev = (EV)lua_tointeger(L, 2);
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vf = e->getvf(ev);
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}
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luaReturnNum(vf);
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}
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luaFunc(eisv)
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@ -5658,15 +5658,15 @@ luaFunc(entity_setActivation)
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{
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ScriptedEntity *e = scriptedEntity(L);
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if (e)
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{
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int type = lua_tonumber(L, 2);
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// cursor radius
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int activationRadius = lua_tonumber(L, 3);
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int range = lua_tonumber(L, 4);
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e->activationType = (Entity::ActivationType)type;
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e->activationRange = range;
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e->activationRadius = activationRadius;
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}
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{
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int type = lua_tonumber(L, 2);
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// cursor radius
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int activationRadius = lua_tonumber(L, 3);
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int range = lua_tonumber(L, 4);
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e->activationType = (Entity::ActivationType)type;
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e->activationRange = range;
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e->activationRadius = activationRadius;
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}
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luaReturnNum(0);
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}
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@ -5684,8 +5684,8 @@ luaFunc(entity_setCullRadius)
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luaFunc(entity_setActivationType)
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{
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Entity *e = entity(L);
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if (e)
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e->activationType = (Entity::ActivationType)lua_tointeger(L, 2);
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if (e)
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e->activationType = (Entity::ActivationType)lua_tointeger(L, 2);
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luaReturnInt(0);
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}
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@ -5837,11 +5837,11 @@ luaFunc(entity_setVelLen)
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luaFunc(entity_getVel)
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{
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Entity *e = entity(L);
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Vector v;
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if (e)
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v = e->vel;
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luaReturnVec2(v.x, v.y);
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Entity *e = entity(L);
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Vector v;
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if (e)
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v = e->vel;
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luaReturnVec2(v.x, v.y);
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}
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// entity dt speed dir
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@ -5973,8 +5973,8 @@ luaFunc(getEntityByID)
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luaFunc(node_setEffectOn)
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{
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Path *p = path(L, 1);
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if (p)
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p->setEffectOn(getBool(L, 2));
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if (p)
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p->setEffectOn(getBool(L, 2));
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luaReturnNum(0);
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}
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@ -5994,19 +5994,19 @@ luaFunc(node_activate)
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luaFunc(node_setElementsInLayerActive)
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{
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Path *p = path(L);
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if (p)
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{
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int l = lua_tonumber(L, 2);
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bool v = getBool(L, 3);
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for (Element *e = dsq->getFirstElementOnLayer(l); e; e = e->bgLayerNext)
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{
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if (e && p->isCoordinateInside(e->position))
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{
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debugLog("setting an element to the value");
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e->setElementActive(v);
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}
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}
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}
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if (p)
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{
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int l = lua_tonumber(L, 2);
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bool v = getBool(L, 3);
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for (Element *e = dsq->getFirstElementOnLayer(l); e; e = e->bgLayerNext)
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{
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if (e && p->isCoordinateInside(e->position))
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{
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debugLog("setting an element to the value");
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e->setElementActive(v);
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}
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}
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}
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luaReturnNum(0);
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}
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@ -6055,11 +6055,11 @@ luaFunc(node_getNearestEntity)
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Vector pos = p->nodes[0].position;
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std::string name;
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Entity *ignore = 0;
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Entity *ignore = 0;
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if (lua_isstring(L, 2))
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name = lua_tostring(L, 2);
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if (lua_isuserdata(L, 3))
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ignore = entity(L, 3);
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if (lua_isuserdata(L, 3))
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ignore = entity(L, 3);
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float smallestDist = HUGE_VALF;
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FOR_ENTITIES(i)
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@ -6091,7 +6091,7 @@ luaFunc(node_getNearestNode)
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std::string name;
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if (lua_isstring(L, 2))
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name = lua_tostring(L, 2);
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Path *ignore = path(L, 3);
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Path *ignore = path(L, 3);
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closest = dsq->game->getNearestPath(p->nodes[0].position, name, ignore);
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}
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luaReturnPtr(closest);
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@ -6122,15 +6122,15 @@ luaFunc(entity_getNearestBoneToPosition)
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luaFunc(entity_getNearestNode)
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{
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Entity *me = entity(L);
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Path *closest = 0;
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if (me)
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{
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std::string name;
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if (lua_isstring(L, 2))
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name = lua_tostring(L, 2);
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Path *ignore = path(L, 3);
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closest = dsq->game->getNearestPath(me->position, name, ignore);
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}
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Path *closest = 0;
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if (me)
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{
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std::string name;
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if (lua_isstring(L, 2))
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name = lua_tostring(L, 2);
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Path *ignore = path(L, 3);
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closest = dsq->game->getNearestPath(me->position, name, ignore);
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}
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luaReturnPtr(closest);
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}
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@ -6144,8 +6144,8 @@ luaFunc(ing_hasIET)
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luaFunc(entity_getNearestEntity)
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{
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Entity *me = entity(L);
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if (!me)
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luaReturnPtr(0);
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if (!me)
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luaReturnPtr(0);
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const char *name = 0;
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if (lua_isstring(L, 2))
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@ -6166,9 +6166,9 @@ luaFunc(entity_getNearestEntity)
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int type = lua_tointeger(L, 4);
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int damageTarget = lua_tointeger(L, 5);
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Entity *closest = 0;
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Entity *ignore = 0;
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if (lua_isuserdata(L, 6))
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ignore = entity(L, 6);
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Entity *ignore = 0;
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if (lua_isuserdata(L, 6))
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ignore = entity(L, 6);
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float smallestDist = range ? sqr(range) : HUGE_VALF;
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FOR_ENTITIES(i)
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@ -6303,17 +6303,17 @@ luaFunc(entity_alpha)
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luaFunc(entity_partAlpha)
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{
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ScriptedEntity *e = scriptedEntity(L);
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if (e)
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{
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RenderObject *r = e->partMap[lua_tostring(L, 2)];
|
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if (r)
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{
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float start = lua_tonumber(L, 3);
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if (start != -1)
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r->alpha = start;
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r->alpha.interpolateTo(lua_tonumber(L, 4), lua_tonumber(L, 5), lua_tointeger(L, 6), lua_tointeger(L, 7), lua_tointeger(L, 8));
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}
|
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}
|
||||
if (e)
|
||||
{
|
||||
RenderObject *r = e->partMap[lua_tostring(L, 2)];
|
||||
if (r)
|
||||
{
|
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float start = lua_tonumber(L, 3);
|
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if (start != -1)
|
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r->alpha = start;
|
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r->alpha.interpolateTo(lua_tonumber(L, 4), lua_tonumber(L, 5), lua_tointeger(L, 6), lua_tointeger(L, 7), lua_tointeger(L, 8));
|
||||
}
|
||||
}
|
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|
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luaReturnNum(0);
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}
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|
@ -6321,22 +6321,22 @@ luaFunc(entity_partAlpha)
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luaFunc(entity_partBlendType)
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{
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ScriptedEntity *e = scriptedEntity(L);
|
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if (e)
|
||||
e->partMap[lua_tostring(L, 2)]->setBlendType(lua_tointeger(L, 3));
|
||||
if (e)
|
||||
e->partMap[lua_tostring(L, 2)]->setBlendType(lua_tointeger(L, 3));
|
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luaReturnInt(0);
|
||||
}
|
||||
|
||||
luaFunc(entity_partRotate)
|
||||
{
|
||||
ScriptedEntity *e = scriptedEntity(L);
|
||||
if (e)
|
||||
{
|
||||
RenderObject *r = e->partMap[lua_tostring(L, 2)];
|
||||
if (r)
|
||||
{
|
||||
r->rotation.interpolateTo(Vector(0,0,lua_tointeger(L, 3)), lua_tonumber(L, 4), lua_tointeger(L, 5), lua_tointeger(L, 6), lua_tointeger(L, 7));
|
||||
}
|
||||
}
|
||||
if (e)
|
||||
{
|
||||
RenderObject *r = e->partMap[lua_tostring(L, 2)];
|
||||
if (r)
|
||||
{
|
||||
r->rotation.interpolateTo(Vector(0,0,lua_tointeger(L, 3)), lua_tonumber(L, 4), lua_tointeger(L, 5), lua_tointeger(L, 6), lua_tointeger(L, 7));
|
||||
}
|
||||
}
|
||||
|
||||
luaReturnNum(0);
|
||||
}
|
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|
@ -6376,30 +6376,30 @@ luaFunc(entity_offsetUpdate)
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|||
luaFunc(entity_scale)
|
||||
{
|
||||
Entity *e = entity(L);
|
||||
if (e)
|
||||
{
|
||||
float time = lua_tonumber(L, 4);
|
||||
//e->scale = Vector(lua_tonumber(L, 2), lua_tonumber(L, 3));
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||||
e->scale.interpolateTo(Vector(lua_tonumber(L, 2), lua_tonumber(L, 3), 0), time, lua_tonumber(L, 5), lua_tonumber(L, 6), lua_tonumber(L, 7));
|
||||
}
|
||||
luaReturnNum(0);
|
||||
if (e)
|
||||
{
|
||||
float time = lua_tonumber(L, 4);
|
||||
//e->scale = Vector(lua_tonumber(L, 2), lua_tonumber(L, 3));
|
||||
e->scale.interpolateTo(Vector(lua_tonumber(L, 2), lua_tonumber(L, 3), 0), time, lua_tonumber(L, 5), lua_tonumber(L, 6), lua_tonumber(L, 7));
|
||||
}
|
||||
luaReturnNum(0);
|
||||
}
|
||||
|
||||
luaFunc(entity_switchLayer)
|
||||
{
|
||||
Entity *e = entity(L);
|
||||
if (e)
|
||||
{
|
||||
int lcode = lua_tonumber(L, 2);
|
||||
int toLayer = LR_ENTITIES;
|
||||
if (e)
|
||||
{
|
||||
int lcode = lua_tonumber(L, 2);
|
||||
int toLayer = LR_ENTITIES;
|
||||
|
||||
toLayer = dsq->getEntityLayerToLayer(lcode);
|
||||
toLayer = dsq->getEntityLayerToLayer(lcode);
|
||||
|
||||
if (e->getEntityType() == ET_AVATAR)
|
||||
toLayer = LR_ENTITIES;
|
||||
if (e->getEntityType() == ET_AVATAR)
|
||||
toLayer = LR_ENTITIES;
|
||||
|
||||
core->switchRenderObjectLayer(e, toLayer);
|
||||
}
|
||||
core->switchRenderObjectLayer(e, toLayer);
|
||||
}
|
||||
luaReturnNum(0);
|
||||
}
|
||||
|
||||
|
@ -6508,24 +6508,24 @@ luaFunc(entity_initPart)
|
|||
|
||||
|
||||
ScriptedEntity *e = scriptedEntity(L);
|
||||
if (e)
|
||||
{
|
||||
Quad *q = new Quad;
|
||||
q->setTexture(partTex);
|
||||
q->renderBeforeParent = !renderAfter;
|
||||
if (e)
|
||||
{
|
||||
Quad *q = new Quad;
|
||||
q->setTexture(partTex);
|
||||
q->renderBeforeParent = !renderAfter;
|
||||
|
||||
|
||||
q->position = partPosition;
|
||||
if (offsetInterpolateTo.x != 0 || offsetInterpolateTo.y != 0)
|
||||
q->offset.interpolateTo(offsetInterpolateTo, offsetInterpolateTime, -1, 1, 1);
|
||||
if (partFlipH)
|
||||
q->flipHorizontal();
|
||||
if (partFlipV)
|
||||
q->flipVertical();
|
||||
q->position = partPosition;
|
||||
if (offsetInterpolateTo.x != 0 || offsetInterpolateTo.y != 0)
|
||||
q->offset.interpolateTo(offsetInterpolateTo, offsetInterpolateTime, -1, 1, 1);
|
||||
if (partFlipH)
|
||||
q->flipHorizontal();
|
||||
if (partFlipV)
|
||||
q->flipVertical();
|
||||
|
||||
e->addChild(q, PM_POINTER);
|
||||
e->registerNewPart(q, partName);
|
||||
}
|
||||
e->addChild(q, PM_POINTER);
|
||||
e->registerNewPart(q, partName);
|
||||
}
|
||||
|
||||
luaReturnNum(0);
|
||||
}
|
||||
|
@ -7105,14 +7105,14 @@ luaFunc(entity_setFlag)
|
|||
|
||||
luaFunc(entity_getFlag)
|
||||
{
|
||||
Entity *e = entity(L);
|
||||
int v = lua_tonumber(L, 2);
|
||||
int ret = 0;
|
||||
if (e)
|
||||
{
|
||||
ret = dsq->continuity.getEntityFlag(dsq->game->sceneName, e->getID());
|
||||
}
|
||||
luaReturnNum(ret);
|
||||
Entity *e = entity(L);
|
||||
int v = lua_tonumber(L, 2);
|
||||
int ret = 0;
|
||||
if (e)
|
||||
{
|
||||
ret = dsq->continuity.getEntityFlag(dsq->game->sceneName, e->getID());
|
||||
}
|
||||
luaReturnNum(ret);
|
||||
}
|
||||
|
||||
luaFunc(isFlag)
|
||||
|
@ -7639,7 +7639,7 @@ static const struct {
|
|||
luaRegister(entity_moveAround),
|
||||
|
||||
luaRegister(entity_setVelLen),
|
||||
luaRegister(entity_getVel),
|
||||
luaRegister(entity_getVel),
|
||||
|
||||
luaRegister(entity_setMaxSpeed),
|
||||
luaRegister(entity_getMaxSpeed),
|
||||
|
@ -7828,7 +7828,7 @@ static const struct {
|
|||
|
||||
luaRegister(entity_isFlag),
|
||||
luaRegister(entity_setFlag),
|
||||
luaRegister(entity_getFlag),
|
||||
luaRegister(entity_getFlag),
|
||||
|
||||
luaRegister(node_isFlag),
|
||||
luaRegister(node_setFlag),
|
||||
|
@ -8002,7 +8002,7 @@ static const struct {
|
|||
|
||||
luaRegister(node_activate),
|
||||
luaRegister(node_getName),
|
||||
luaRegister(node_getLabel),
|
||||
luaRegister(node_getLabel),
|
||||
luaRegister(node_getPathPosition),
|
||||
luaRegister(node_getPosition),
|
||||
luaRegister(node_setPosition),
|
||||
|
@ -8175,10 +8175,10 @@ static const struct {
|
|||
luaRegister(getLastCollidePosition),
|
||||
|
||||
|
||||
// -- deprecated/compatibility related functions below here --
|
||||
// -- deprecated/compatibility related functions below here --
|
||||
|
||||
{"entity_incrTargetLeaches", l_avatar_incrLeaches},
|
||||
{"entity_decrTargetLeaches", l_avatar_decrLeaches},
|
||||
{"entity_incrTargetLeaches", l_avatar_incrLeaches},
|
||||
{"entity_decrTargetLeaches", l_avatar_decrLeaches},
|
||||
};
|
||||
|
||||
//============================================================================================
|
||||
|
@ -9039,9 +9039,9 @@ Script *ScriptInterface::openScript(const std::string &file, bool ignoremissing
|
|||
int result = luaL_loadfile(baseState, realFile.c_str());
|
||||
if (result != 0)
|
||||
{
|
||||
if(result != LUA_ERRFILE || (result == LUA_ERRFILE && !ignoremissing))
|
||||
scriptError("Error loading script [" + realFile + "]: " + lua_tostring(baseState, -1));
|
||||
lua_pop(baseState, 2);
|
||||
if(result != LUA_ERRFILE || (result == LUA_ERRFILE && !ignoremissing))
|
||||
scriptError("Error loading script [" + realFile + "]: " + lua_tostring(baseState, -1));
|
||||
lua_pop(baseState, 2);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue